Update 10 - Two New Tracks + Track Sorting

Welcome to Update 10.
We wanted to let you know what our team is working on at the moment as it means updates may be fewer and further between.
Steve and Shath (code and art) are working on the single-player campaign. This is a massive task that requires a ton of design work and iteration, but should mean we have a set of single-player fundamentals that carry over to the mobile experience. Unfortunately this means these two can't contribute as much to the regular patch cycle.
David (who is responsible for the editor among many other things) is completely refactoring the way levels are loaded and unloaded. This mammoth task ties with the single player experience, but also means that he can't contribute as much to the regular patch cycle. This means that with things like track sorting (which requires many of the track loading and unloading processes) we may have to redo a bunch of the sorting work once his loading refactor is complete.
Dave and Will (design and code) are still contributing to the regular patch cycle, but Dave is starting to work on DLC track packs, which means free track updates may not be as regular. We've still got a few more free tracks to deliver though.
UPDATE 10
We aimed for something small after our short break of 2 weeks, and as with most things we think will be small, they end up a bit bigger than expected.
Two new tracks brings our total to 38, and we have also included a track sorting and favourite system.

Details below
- FEATURES
- Two new tracks!
- Lovesick by Moe Shop - Can you tell what maisou is singing about? Neither, but this bop has some wild energy.
- Hot Pursuit by Tut Tut Child - We've had this beast of a track licensed since forever, we just never got round to charting it. It's fast, furious and extremely difficult, so we hope you enjoy it. - Track sorting!
- Click the sort button in the arcade / custom play menu and go nuts! Hotkeys are CTRL on keyboard, beat button on MIDI and a new "context" menu button on gamepad.
- You can also add favourite tracks by clicking the star, or opening the sort menu and ticking the first option (this is so MIDI users can quickly hit beat + forward to add a favourite).
- You can filter by favourites only to make your sorting life easier.
- We are unable to include sorting by rank until David has finished his loading refactor. While gathering all the information that the sort needs, It chunks with just 38 arcade tracks, we don't want to think about what happens with more tracks.
- FIXES
- Fixed a bug preventing inspecting previous daily scores. You should be able to see today and the previous week.
- Fixed a bug where approximately once a month there was a chance that the same daily would occur twice in a row (this fix however means it’s not possible to check daily scores from the last version).
- POLISH
- Mimic (XD) now rated 28.
- Rattlesnake (Expert) now rated 22.
- Mimic (Easy, Normal, Hard) made slightly easier to better fit their difficulty rating.
- The Magician (Normal) updated a spin that was out of place.
- My Museum (Expert) has been polished.
- Never Count On Me (XD) has had a polish (particularly towards the end).
- Never Count On Me (Expert) intro has been fixed to allow a proper countdown.
- Coming Too (all) intros have been fixed to allow a proper countdown.
- Coming Too (XD) has had a light polish.
- Velours (Expert) drop has had a polish.
- Colorblind offset has been adjusted (the track was slightly ahead of the beat, which made it feel rushed). Some difficulties may have had leaderboard resets as a result of shorter or longer spin notes when quantised to the new BPM.
- Velours (Expert) has had its drops refreshed.
- Rich text has been disabled in leaderboard (Steam name) entries.
- Radar graph has been added to Customs menu.
- BUGS
- Asian characters will now show up when mixed with English (in track descriptions, subtitles etc.).
- Volume slider bug (exiting menu while a slider is clicked and held) has been fixed.
- Volume menu looping bug has also been fixed.
- In editor, scrubbing while unpausing will no longer automatically scrub on mouse move.
Keep spinnin' and grinnin' all of you.