Spin Rhythm upcoming months
Hey spinners, just giving you an update on what we plan on releasing over the coming months.
We do have a small update incoming, which includes MP3 support and an update to the calibration tool. We aim to deliver a tool that will let players compete with confidence, as well as include video latency calibration for TV players.
We have a long list of cool, fun and interesting things that would make the game slightly better, but we tend to go down rabbit holes of trying things, cutting them, experimenting and so on.
We sat down recently and made a plan to lock down all of our 1.0 Steam / Switch features in mid-August. This is to ensure we have enough time to properly playtest and produce launch / DLC trailers to target a mid-late October launch.
These features include:
The main thing that has caused us delays so far has been prototyping and throwing away single player experiences. It always blows out in scope and leads us back to square one.
We want to implement something involving completing simple challenges to learn the game's tracks and systems, something beginners can jump into and track their progress.
We always planned to support XD beyond 1.0, so we will save the following potential features for future updates. Some of these are weighted more heavily, some are easy to implement, some quite difficult.
If any of this list is something you were deeply looking forward to, then I apologise.
As always, thanks for your support and patience.
We do have a small update incoming, which includes MP3 support and an update to the calibration tool. We aim to deliver a tool that will let players compete with confidence, as well as include video latency calibration for TV players.
We have a long list of cool, fun and interesting things that would make the game slightly better, but we tend to go down rabbit holes of trying things, cutting them, experimenting and so on.
We sat down recently and made a plan to lock down all of our 1.0 Steam / Switch features in mid-August. This is to ensure we have enough time to properly playtest and produce launch / DLC trailers to target a mid-late October launch.
These features include:
- XD beginner experience
- Calibration tool update
- Tutorial update
- DLC content
- Achievements
The main thing that has caused us delays so far has been prototyping and throwing away single player experiences. It always blows out in scope and leads us back to square one.
We want to implement something involving completing simple challenges to learn the game's tracks and systems, something beginners can jump into and track their progress.
We always planned to support XD beyond 1.0, so we will save the following potential features for future updates. Some of these are weighted more heavily, some are easy to implement, some quite difficult.
- Editor update
- including trimming levels, selectable backgrounds, mouse controls and QoL - RemiXD levels
- Scoring system improvements
- Weekly w/ mutators
- Split screen multiplayer
- Steam trading cards
If any of this list is something you were deeply looking forward to, then I apologise.
As always, thanks for your support and patience.