1. Spin Rhythm XD
  2. News
  3. Spin Rhythm Mobile launch!

Spin Rhythm Mobile launch!

Hey spinners, just giving you an update on what we've been up to.

David has successfully relocated to Canberra from Melbourne (about 650km away), Will is moving house right now, Dave is moving house in 3 weeks, it's absolute mayhem.

We somehow managed to finish the mobile version of Spin Rhythm at the same time (mad props to Steve who worked his booty off).

Mobile is released!

That's right, we have actually gone from a "when it's done" development cycle, and an "Android soon" to an actual release of both versions!



That's right, it's completely free on both Android and iOS. Go grab it!

In the mobile version gameplay loop, players work their way through tracks as they level up, and mastering each level will reward the player with medals. With enough medals, you unlock career mode setlists (a mix of a few unlocked tunes) - mastering these will reward you with loads of coins, which you can use to purchase new levels, boosts, event tracks and such.

One of the main differences is the entire game has been redesigned to be played one-handed. This means tap notes are now beats, and there are no scratch zones (it felt pretty weird on a touch screen).

Please note that this is not XD in your pocket, it is a much more casual experience. Level design and monetisation is all handled by the Habby.

If you're interested, have a play, let us know what you love, what you hate, if you find any bugs and so on. It's best to log everything via [email protected].

For the next week or so we are going to monitor the release and jump on top of any major issues and bugs. We also have to figure out the kind of workload involved with supporting mobile, and get the team back on XD updates as we work towards 1.0 Steam and Switch.

Happy speening and as always thanks for your patience and support.