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Spin Rhythm XD News

Update 1.4 - New tracks, editor update + more

UPDATE 1.4


Hey there Spinners, we're back to our semi-regular updates with a focus on improving the customs editor and adding some new content. Details below.

[h3]Give-it-a-Spin 2 winner skins![/h3]

Our second round of community skin designs came through and they're so good we decided to add two of each this time.

Congrats to the winners!
  • CrookyCumbles - ⁠Tooth and Paw Wheel
  • Icondor - ⁠The Chemical Factory Wheel
  • Icondor - ⁠Comets Track Texture
  • BananaBoiJeff - ⁠Paw Print Track Texture v2
  • BananaBoiJeff - ⁠Fire Track Edge
  • WL | Eraser - ⁠Ice shards Track Edge
  • Ani - ⁠Keyboard Note Skin
  • hot anime catboy - ⁠Building Blocks Note Skin

You can unlock the skins by entering a code found in the #welcome channel of our Discord server.



[h3]Two new tracks from B-Sides competition![/h3]


We've run our B-sides competition (OST Vol.1 community remixes) competition twice now. The first two winners produced some banger tunes we are thrilled to be able to finally include amongst the base game charts! These were super fun to chart and we hope you enjoy playing them.

The winning songs are Spin Cycle (NETCAVY Remix) and The Magician (Eraser Remix).



You'll find these right next to their respective OST charts with a slight difficulty buff to their OST counterparts.

Special thanks to Discord user Lena for helping with the tempo map for The Magician.


[h2]Features[/h2]
  • Added Final Boss RemiXD difficulty - good luck!
  • Improved tutorial!
    - Mouse glyphs now show with move, taps, holds and scratches
  • Improved practice mode!
    - Every single track section has been named and will display in the timeline
    - Track sections are now used as practice sections allowing for better looping
    - Score percentage is now clearly displayed in the timeline
  • Removed Songwhip links (the service has been discontinued) and replaced with other links
  • Improved customs editor! Tracks can now be cut short at the beginning and end
    - Now less audio file editing is necessary with annoying silences or long tails
    - A fade in / out will automatically be generated
    - This features works per-difficulty, allowing easy / normal to be cut short if desired


[h2]Polish[/h2]
  • Added artist credit for Hommarju (Dying Scarlet)
  • It is now possible to bind "Spin Wheel" to vertical mouse (or SDVX controller) axes
  • Editor: It is now possible to change the colour of a hold note from its tail
  • Sharpened the font in practice mode section names
  • Editor: Hold note tails now count as a "last note location" when placing subsequent notes
  • Vibration pulse will now be felt when changing vibration intensity in options
  • Options menu now exits slightly more smoothly when selected during gameplay
  • Better scrolling in the level editor!
    - Scroll wheel now zooms in / out on the timeline instead of scrolling forward / backward
    - Scroll wheel will still scroll forward / backward the timeline when mouse is placed over wheel / track
    - Function is the same as it always was in the clip editor
    - Scrolling the timeline now moves more quickly if you are zoomed out
  • Cue point names are now visible in the editor on mouse over
  • It is now possible to jump between BPM markers and time signatures using left / right arrow keys
  • Added Gavi Guy to credits for Japanese translation
  • Up and down arrow keys are now more useable with drop down boxes
  • Random track select button is back! (located in track filter panel)


[h2]Bugs[/h2]
  • Fixed a bug where multiplayer would not work with gamepads on MacOS
  • Fixed a bug where remote play would not work in multiplayer with gamepads
  • Fixed a bug where scrolling through tracks using mouse wheel could cause repeated SFX
  • Fixed a bug where "Claim XP" button would not appear on PlayStation until restarting
  • Fixed a graphical bug with Ginger Lizard's background
  • Fixed a graphical bug with Dying Scarlet's background
  • Fixed a bug with Dying Scarlet leaderboards (PlayStation)
  • Fixed a bug where gamepad vibration wasn't working in the practice window
  • Fixed an editor bug where 'ctrl + a' would select all notes across all difficultes
  • Fixed a bug where exiting from credits / input mapping submenus would have bad UI selection
  • Fixed a bug with CTM controls and overspinning
  • Fixed a bug where a soft lock could occur when undoing after deleting a time signature marker
  • Fixed a bug where copying and pasting from note editor fields would also copy and pate notes
  • Fixed a bug where mouse wheel would scroll the editor timeline when game was unfocused
  • VR: Fixed a bug where practice mode loop sections did not work

Keep the spin within you.

Update 1.3

Hey there Spinners, we've got a huge update for you today with the addition of a new and completely free VR mode, as well as the release of our Chillhop DLC and PlayStation 4 + 5 port!



You'd better believe we are reusing this GIF!

UPDATE 1.3


There's a lot of things to get through so let's go!

[h2]VR Mode[/h2]

It's finally here! Jump in, have a smash and let us know what you think.

In typical SRXD fashion we have allowed a customisable experience. By default, wheel motion and taps are achieved by contacting either hand's pointer with the wheel itself. Beats are achieved by tapping outside the wheel area.

You can customise which hand does what in the VR tab in the options menu, so if you'd rather have one hand do beats only no matter where you tap, that is an option.

We have some pretty nifty and hopefully seamless aim assist which helps with jagged vertical motion. This helps you get in the groove and jam out without worrying about moving your arms too robotically.

Thanks to everyone who helped with our beta branch on Discord. This is our first time doing anything VR and we do not have access to every piece of VR hardware, so if you find any issues please let us know over on our Discord channel.



[h2]Chillhop DLC[/h2]

Prepare for something quite different to the usual Spin Rhythm base game experience.

[previewyoutube][/previewyoutube]
Spin, relax and study to 10 of the mellowest, good-vibes tunes to ever hit the rhythm dimension. There's also some sweet lo-fi inspired skins including a recording studio style wheel skin, an XLR cable track edge and some very cute raccoon skins for Jimmy and LadyJ.


https://store.steampowered.com/app/1668791/Spin_Rhythm_XD__Chillhop_DLC/

[h3]Check out the official playlist on Spotify![/h3]



[h3]Tracks[/h3]

  • Playtime - L'Indecis
  • Khaleesi - Misha, cocabona
  • Takin' You For a Ride - Pandrezz
  • Yo - The Kount
  • Good Friends - Yasper
  • Drifter - Brock Berrigan, saib.
  • Early Morning - Ruck P
  • 17 - Ian Ewing
  • Green Tea - Eli Way
  • Looking for the Sun - L'Indecis, Moods

[h3]Skins[/h3]
  • "Studio" wheel skin
  • Chillhop menu palette
  • Track edge "XLR"
  • Track edge material "Vintage"
  • Chillhop raccoon skins for UI assistants

Kick back and spin.

[h2]PlayStation 4+5 version![/h2]

[previewyoutube][/previewyoutube]

Available now! Go get it! https://store.playstation.com/en-us/concept/10003265

[h2]Two new tracks![/h2]



We've included 2 Chillhop Music bangers (can you call something so chill a banger?) to give you a taste of the DLC flavour. Enjoy!
  • Second Wind - L'Indecis
  • Daydream - Eli Way

We have also included 4 new RemiXD tracks!
  • Dying Scarlet
  • Come to Me
  • Sector 5
  • Time

Congratulations to the winning charters sodapants, Edge, Kwazi and Loosiano!

[h3]Improved UI stuff[/h3]

We've polished up our UI a little. There's a slightly cleaner look to most of the options menu sliders which now use dots and better visualising of containers, as well as some fancy drop down menus.



  • Input mapping has been improved with combined keyboard / mouse on one page.
  • Some more important input options have been moved out to the main settings menu tab
  • 'Hold to move' option has been added for gyro controls


[h3]Track select menu changes[/h3]

  • ‘Track filter’ now has its own tab
  • Added scratch notes to ‘performance progress’ tab


[h3]Practice mode changes[/h3]

  • Each section now shows accuracy as well as total score progress
  • Practice mode sections for each track are now based on cue points
  • If no cue points are present defaults to evenly spaced sections as before


[h3]Tutorial polish[/h3]

The tutorial now has proper glyphs for mouse controls.

[h3]Track editor[/h3]

Individual background elements can now be turned on and off to your chart's desire.



Check the "toggle elements" buttons at the bottom of the left panel in edit mode. This means you can now use the Monstercat and Chillhop backgrounds without the presence of the furry overlords in the distance!

[h3]Demo update![/h3]

We've included Daydream in the demo to give the people a taste of Chillhop's style (and to run a cool competition on their Discord).

[h3]What's next?![/h3]

So what comes next? You all know we're not the best at making and sticking to timelines. The main things we have left on our personal wishlists are improving the editor to be more mouse friendly, adding an "endless mode" which could be pretty fun and some kind of simple lobby-based online multiplayer if it's possible (although it's a massive undertaking).

We also have 6 remaining tracks (including the two B-sides competition winners) to include in a future update.

Until then, hope you enjoy this big update!



As always, thanks for spinning.

VR open beta branch now available!

Hi there spinners!

We've just put the VR mode up on 'communitysneakpeek'.

If you haven't tried this branch before, the beta key is 'earlieraccess'.


This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that uses cue points again.

You can also try the two new Chillhop tracks which will be released for free alongside the DLC on July 9.

If you have feedback, good or bad, please let us know via Discord.



Thanks for spinning.

VR Release Date Announcement!

VR trailer is live!


What's up Spinners!

We have officially passed certification on PlayStation! It was a long road, and doing 2 consoles (PS4 + PS5) plus an entirely new VR mode was a bit of a job, but we got it done.

Check out our trailer below (VR mode starts at 40s).

[previewyoutube][/previewyoutube]
Motion controls feel great on VR. The game becomes a kind of interdimensional drumkit. You move your dominant hand into the wheel to engage it (acting as a tap and hold). Moving your hand while it's engaged moves the wheel, and your off hand can be used for beats by tapping outside the wheel.

Using the regular PlayStation gamepads you can do the usual shenanigans (motion controls, regular stick controls) and we've also added support for the touch pad. It's a bit of a gimmick, but pretty fun to try out.

Make sure to wishlist on PlayStation!.

We've had a few people ask, and I wanted to officially say it here, the PC VR version will be an entirely free update released on the same day as the PlayStation version.

If you would like to be a part of the PC open beta before the Steam VR version hits, so make sure you're on our Discord if you want to be a part of it.

Spin ya later.

VR Update!

VR tease and PS5 port update




What's up Spinners. We've been quietly chipping away at our PlayStation 4+5 port of SRXD, which includes PSVR. We're targeting June (ish) for release.

We will also be pushing out VR mode on Steam as a free update at the same time!

VR feels like the best implementation of motion controls we have achieved so far. Tracks make you feel like you're controlling a virtual drum kit, it's pretty neat!

The VR controller moves the wheel as smoothly as your hand moves, and is "engaged" when the dominant hand (which can be swapped) cuts through the target zone. This acts as a tap or a hold note, and the same happens for beats (and beat holds) in the opposite hand.

If you prefer to play in VR with regular gamepad controls and no waggle, you can do that instead.

On PlayStation we will support regular gamepad controls, gyro and even the wacky touchpad feature - the quality of this touchpad gameplay experience is questionable but hey it's there!

CHILLHOP DLC


We will also be releasing our second DLC alongside PS5 and VR which is Chillhop! Click below to listen to the playlist.


We will be releasing 2 free Chillhop tracks into the base game collection alongside the DLC to give you a taste of their laid back vibe - Daydream by Eli Way and Second Wind by L'indecis.

Thanks as always for your patience.