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Update 10 - Two New Tracks + Track Sorting



Welcome to Update 10.

We wanted to let you know what our team is working on at the moment as it means updates may be fewer and further between.

Steve and Shath (code and art) are working on the single-player campaign. This is a massive task that requires a ton of design work and iteration, but should mean we have a set of single-player fundamentals that carry over to the mobile experience. Unfortunately this means these two can't contribute as much to the regular patch cycle.

David (who is responsible for the editor among many other things) is completely refactoring the way levels are loaded and unloaded. This mammoth task ties with the single player experience, but also means that he can't contribute as much to the regular patch cycle. This means that with things like track sorting (which requires many of the track loading and unloading processes) we may have to redo a bunch of the sorting work once his loading refactor is complete.

Dave and Will (design and code) are still contributing to the regular patch cycle, but Dave is starting to work on DLC track packs, which means free track updates may not be as regular. We've still got a few more free tracks to deliver though.

UPDATE 10


We aimed for something small after our short break of 2 weeks, and as with most things we think will be small, they end up a bit bigger than expected.

Two new tracks brings our total to 38, and we have also included a track sorting and favourite system.



Details below

    FEATURES

  • Two new tracks!
    - Lovesick by Moe Shop - Can you tell what maisou is singing about? Neither, but this bop has some wild energy.
    - Hot Pursuit by Tut Tut Child - We've had this beast of a track licensed since forever, we just never got round to charting it. It's fast, furious and extremely difficult, so we hope you enjoy it.
  • Track sorting!
    - Click the sort button in the arcade / custom play menu and go nuts! Hotkeys are CTRL on keyboard, beat button on MIDI and a new "context" menu button on gamepad.
    - You can also add favourite tracks by clicking the star, or opening the sort menu and ticking the first option (this is so MIDI users can quickly hit beat + forward to add a favourite).
    - You can filter by favourites only to make your sorting life easier.
    - We are unable to include sorting by rank until David has finished his loading refactor. While gathering all the information that the sort needs, It chunks with just 38 arcade tracks, we don't want to think about what happens with more tracks.
    FIXES

  • Fixed a bug preventing inspecting previous daily scores. You should be able to see today and the previous week.
  • Fixed a bug where approximately once a month there was a chance that the same daily would occur twice in a row (this fix however means it’s not possible to check daily scores from the last version).
    POLISH

  • Mimic (XD) now rated 28.
  • Rattlesnake (Expert) now rated 22.
  • Mimic (Easy, Normal, Hard) made slightly easier to better fit their difficulty rating.
  • The Magician (Normal) updated a spin that was out of place.
  • My Museum (Expert) has been polished.
  • Never Count On Me (XD) has had a polish (particularly towards the end).
  • Never Count On Me (Expert) intro has been fixed to allow a proper countdown.
  • Coming Too (all) intros have been fixed to allow a proper countdown.
  • Coming Too (XD) has had a light polish.
  • Velours (Expert) drop has had a polish.
  • Colorblind offset has been adjusted (the track was slightly ahead of the beat, which made it feel rushed). Some difficulties may have had leaderboard resets as a result of shorter or longer spin notes when quantised to the new BPM.
  • Velours (Expert) has had its drops refreshed.
  • Rich text has been disabled in leaderboard (Steam name) entries.
  • Radar graph has been added to Customs menu.
    BUGS

  • Asian characters will now show up when mixed with English (in track descriptions, subtitles etc.).
  • Volume slider bug (exiting menu while a slider is clicked and held) has been fixed.
  • Volume menu looping bug has also been fixed.
  • In editor, scrubbing while unpausing will no longer automatically scrub on mouse move.


Keep spinnin' and grinnin' all of you.

We back

Hey there,

We're letting you know we just finished a 2 week break (we probably should have put this out two weeks ago!), so next patch won't be for at least two weeks from today.

That is all.

Peace!



Hotfix 13 - PFC star fix, and a few other issues

Hey Spinners,

Small hotfix that patches a few issues from our last update.

HOTFIX 13


FIXES
  • Checkpoint (XD) 50/50 spin tap has been fixed.
  • The cause of this error (a tail / tap note stacked on top after a spin) will now show as an error (marked in red) in the level editor.
    - This will not occur when there is no preceding spin, so you can still chart hold notes with taps inside them.
  • Flight (XD) leaderboard has been reset (score is slightly lower with some removed lift off notes, should have been reset last patch).
  • Mimik renamed to Mimic (as it is actually spelled
  • facepalm*).
  • Fixed French translation inconsistency for Jog A / Jog B in wheel colour settings (thanks Mapy).
  • PFC should no longer be marked as lost during beat release / spin tap combos, or late scratch zone beginnings.
  • Tutorial now utilises your custom colour set.


DM Daverwob (on Discord) your most disgusting custom colour set and we'll tweet it out.

Peace.

Update 9 - Three New Tracks, Accessibility Pt.2



Welcome to Update 9.

It's taken a bit longer than we had hoped to deliver, but we wanted to do something that wasn't just a colourblind alternative skin for the game. We wanted a feature that anyone could have fun messing with.

On more of the accessibility front, we have added an option to enable a contrasting note style for one of the two main notes, and a corresponding higher-contrast wheel wedge.

Oh, and there's also three new free tracks, bringing our total to 36.

Thanks again for your patience, please read below to see the changes.

UPDATE 9


Three new free tracks brings our total to 36, and our second wave of accessibility features are detailed below.

    FEATURES

  • Three new tracks!
    - Colorblind by Panda Eyes - We just couldn’t resist adding this tune for our custom colours update. It’s loud, furious and full of energy.
    - Mimic by Droptek - This frantic, fast-paced beat will scratch your drum and bass itch while providing a good challenge for more experienced players.
    - Humanity by Max Brohn - Slow and simple, this addictive tune is a great place to start for those looking to get into the higher difficulties of Expert and XD.

  • Accessibility update part 2!
    - Fully customisable note colours! Within the accessibility menu, hit the ‘Colors’ button and go nuts (each note type will have a Hue, Saturation and Lightness slider).
    - High contrast note option (one of the note types and its corresponding wheel wedge will stand out more).
    - Note beams, track lines and track speed are all able to be previewed in the options menu.

  • Custom levels are now able to be separately ranked per difficulty up to a value of 99.

  • A star icon has been added next to STREAK in the HUD. When the star is solid, it shows you are on a PFC run, and when hollow an FC run.


    POLISH

  • Some XD difficulty rating numbers have been adjusted based on Discord user feedback.
  • I See Lite (XD) has been made far less annoying.
  • Believe (XD) moved a single tap note in the sax solo, don’t worry, leaderboards should remain.
  • Flight (XD) made slightly less annoying.
  • Flight (Expert) made slightly less annoying.
  • Checkpoint (XD) has been updated.
  • VOLT (XD) has a minor tweak that reset the leaderboard (sorry!)
  • ‘Level Complete’ SFX volume lowered by 20% (this is mapped to “voice” volume, so you can further lower it in audio options if required).
  • Updated French translations (many thanks to Discord user Raoul).
  • Updated Spanish translations (many thanks to Discord user g4).
  • Options menu should have proper translations for 'Unlimited' and 'None' (frame limit / FXAA settings).
  • New backgrounds for the three new tracks.
  • Updated background for Highscore.
  • Fixed artist name for Highscore (reversed the order to Teminite & Panda Eyes).
  • Track speed override now shows values relative to default difficulty level speeds.
  • Options menu sliders will now work when holding left / right on keyboard keys or gamepad.
  • Dropdown menus now work with keyboard arrow controls.


    BUG FIXES

  • Friends leaderboard should no longer show three times with random rankings.
  • Spectrum visualiser (on HUD) will now update to empty when there is no music playing.
  • Scratch zone finisher particles (fireworks) should consistently spawn in the correct location.
  • Pressing “cancel” while binding a mouse button will no longer bind left click.
  • Leaderboards should regularly refresh with new player submissions.
  • When completing a level and returning to level select, leaderboards should properly display.
  • Streak / rank should no longer be broken on custom songs list.


Spin!

Hotfix 12 - Particles, PFC issue, defaults button

Hey Spinners,

Small hotfix that patches a few issues from our last update.

HOTFIX 12


Fixes
  • Defaults button has been added to accessibility options tab.
  • Square particle should no longer hang around.
  • Customs difficulty rating over 30 should be as visible as 20-30.
  • Rank and streak should show correctly in level select first time.
  • Inject (XD) has been reset as the top leaderboards score was 8 higher than possible.


Peace.