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Spin Rhythm XD News

Electronic music rhythm game Spin Rhythm XD recently added Linux / Steam Deck support

Spin Rhythm XD is a homage to classic arcade rhythm games (Guitar Hero, DDR), with a modern aesthetic and soundtrack. Earlier in April they also put up an official Native Linux version with Steam Deck support.

Read the full article here: https://www.gamingonlinux.com/2025/04/electronic-music-rhythm-game-spin-rhythm-xd-recently-added-linux-steam-deck-support/

Update 1.4.1 - 2 new tracks, endless mode teaser

UPDATE 1.4.1


Hey Spinsters, we've got a small update for Halloween with 2 new tracks and some skins as well as some news.

We still have our big 3 updates to do in our mind including the editor update, endless mode and some kind of multiplayer. Stay tuned (and patient!).

[h3]Halloween skins![/h3]



It's spooky season! We have a free UI palette and costumes for Jim, Lady and OST!

Halloween skins are available until Dec 11 after which they will be replaced with Christmas skins. As usual all holiday skins are available permanently for owners of the Supporter Pack DLC.




[h3]Two new tracks![/h3]
  • 2 new tracks! We now officially have 70 tracks in the game!
    - We're bringing a bit of hyperpop and J-funk to Spin with 'tapestry' by Braden Ross and 'Radio' by S087.
  • New RemiXD difficulty charts!
    - Daydream by MrCringe
    - Second Wind by Dama
    - Spin Cycle (NETCAVY Remix) by jane
    - The Magician (Eraser Remix) by NOIN

[h3]Endless mode[/h3]

The tech for our upcoming 'Endless Mode' is working! We recently ran a demo on Twitch for our birthday bash - congrats to Metalman20 for passing the 10 minute mark, absolutely ridiculous.

We're figuring out how to gamify it at the moment as well as how to do an endlessly evolving background, but the core experience is pretty fun already - play through endless buildups and drops while the gameplay and track speed get progressively faster. It is the ultimate test of your speen skills.

We're thinking of briefly choosing powerups or bonuses during the few seconds of downtime between tracks for a bit of arcade flare, but nothing confirmed yet.

We also want to add a "zen mode" without any of the score, speed increases or challenge - a fun thing to have running at an expo or party.

[h3]Editor update mockups[/h3]

Daverwob has been working on giving the level editor a much needed redesign to incorporate mouse controls and the UI style of the rest of the game.

We're going with something that resembles the side-panel menu design of the tracklist with buttons for all of the current hotkeys - and tooltips to better explain each feature as well as teach charters the hotkeys in a more obvious way.

There would be 4 side panels. The clip info editor would remain as its own separate page.
  • Track info
  • Note editing
  • Flight path
  • Hotkeys and help (links to editor guide and Discord)

Have a go and let Daverwob know via Discord of any features you absolutely want to have in the updated editor.



[h2]Bugs[/h2]
  • Fixed a bug with hold note re-grab inconsistency - if you missed the start of a hold note it would only register if you re-grabbed it at the initial position (which could be incorrect)
  • Fixed a bug where if you skip through the result sequence it could stay displaying a slightly smaller score than what was actually achieved.


Just a heads up, we are taking a bit of time between updates to try out some new game prototypes - usually we spend about two or three weeks on these and then get back to Spin dev. Currently we're messing around with something to do with robots.



Let the Spin wash over you.

Update 1.4 - New tracks, editor update + more

UPDATE 1.4


Hey there Spinners, we're back to our semi-regular updates with a focus on improving the customs editor and adding some new content. Details below.

[h3]Give-it-a-Spin 2 winner skins![/h3]

Our second round of community skin designs came through and they're so good we decided to add two of each this time.

Congrats to the winners!
  • CrookyCumbles - ⁠Tooth and Paw Wheel
  • Icondor - ⁠The Chemical Factory Wheel
  • Icondor - ⁠Comets Track Texture
  • BananaBoiJeff - ⁠Paw Print Track Texture v2
  • BananaBoiJeff - ⁠Fire Track Edge
  • WL | Eraser - ⁠Ice shards Track Edge
  • Ani - ⁠Keyboard Note Skin
  • hot anime catboy - ⁠Building Blocks Note Skin

You can unlock the skins by entering a code found in the #welcome channel of our Discord server.



[h3]Two new tracks from B-Sides competition![/h3]


We've run our B-sides competition (OST Vol.1 community remixes) competition twice now. The first two winners produced some banger tunes we are thrilled to be able to finally include amongst the base game charts! These were super fun to chart and we hope you enjoy playing them.

The winning songs are Spin Cycle (NETCAVY Remix) and The Magician (Eraser Remix).



You'll find these right next to their respective OST charts with a slight difficulty buff to their OST counterparts.

Special thanks to Discord user Lena for helping with the tempo map for The Magician.


[h2]Features[/h2]
  • Added Final Boss RemiXD difficulty - good luck!
  • Improved tutorial!
    - Mouse glyphs now show with move, taps, holds and scratches
  • Improved practice mode!
    - Every single track section has been named and will display in the timeline
    - Track sections are now used as practice sections allowing for better looping
    - Score percentage is now clearly displayed in the timeline
  • Removed Songwhip links (the service has been discontinued) and replaced with other links
  • Improved customs editor! Tracks can now be cut short at the beginning and end
    - Now less audio file editing is necessary with annoying silences or long tails
    - A fade in / out will automatically be generated
    - This features works per-difficulty, allowing easy / normal to be cut short if desired


[h2]Polish[/h2]
  • Added artist credit for Hommarju (Dying Scarlet)
  • It is now possible to bind "Spin Wheel" to vertical mouse (or SDVX controller) axes
  • Editor: It is now possible to change the colour of a hold note from its tail
  • Sharpened the font in practice mode section names
  • Editor: Hold note tails now count as a "last note location" when placing subsequent notes
  • Vibration pulse will now be felt when changing vibration intensity in options
  • Options menu now exits slightly more smoothly when selected during gameplay
  • Better scrolling in the level editor!
    - Scroll wheel now zooms in / out on the timeline instead of scrolling forward / backward
    - Scroll wheel will still scroll forward / backward the timeline when mouse is placed over wheel / track
    - Function is the same as it always was in the clip editor
    - Scrolling the timeline now moves more quickly if you are zoomed out
  • Cue point names are now visible in the editor on mouse over
  • It is now possible to jump between BPM markers and time signatures using left / right arrow keys
  • Added Gavi Guy to credits for Japanese translation
  • Up and down arrow keys are now more useable with drop down boxes
  • Random track select button is back! (located in track filter panel)


[h2]Bugs[/h2]
  • Fixed a bug where multiplayer would not work with gamepads on MacOS
  • Fixed a bug where remote play would not work in multiplayer with gamepads
  • Fixed a bug where scrolling through tracks using mouse wheel could cause repeated SFX
  • Fixed a bug where "Claim XP" button would not appear on PlayStation until restarting
  • Fixed a graphical bug with Ginger Lizard's background
  • Fixed a graphical bug with Dying Scarlet's background
  • Fixed a bug with Dying Scarlet leaderboards (PlayStation)
  • Fixed a bug where gamepad vibration wasn't working in the practice window
  • Fixed an editor bug where 'ctrl + a' would select all notes across all difficultes
  • Fixed a bug where exiting from credits / input mapping submenus would have bad UI selection
  • Fixed a bug with CTM controls and overspinning
  • Fixed a bug where a soft lock could occur when undoing after deleting a time signature marker
  • Fixed a bug where copying and pasting from note editor fields would also copy and pate notes
  • Fixed a bug where mouse wheel would scroll the editor timeline when game was unfocused
  • VR: Fixed a bug where practice mode loop sections did not work

Keep the spin within you.

Update 1.3

Hey there Spinners, we've got a huge update for you today with the addition of a new and completely free VR mode, as well as the release of our Chillhop DLC and PlayStation 4 + 5 port!



You'd better believe we are reusing this GIF!

UPDATE 1.3


There's a lot of things to get through so let's go!

[h2]VR Mode[/h2]

It's finally here! Jump in, have a smash and let us know what you think.

In typical SRXD fashion we have allowed a customisable experience. By default, wheel motion and taps are achieved by contacting either hand's pointer with the wheel itself. Beats are achieved by tapping outside the wheel area.

You can customise which hand does what in the VR tab in the options menu, so if you'd rather have one hand do beats only no matter where you tap, that is an option.

We have some pretty nifty and hopefully seamless aim assist which helps with jagged vertical motion. This helps you get in the groove and jam out without worrying about moving your arms too robotically.

Thanks to everyone who helped with our beta branch on Discord. This is our first time doing anything VR and we do not have access to every piece of VR hardware, so if you find any issues please let us know over on our Discord channel.



[h2]Chillhop DLC[/h2]

Prepare for something quite different to the usual Spin Rhythm base game experience.

[previewyoutube][/previewyoutube]
Spin, relax and study to 10 of the mellowest, good-vibes tunes to ever hit the rhythm dimension. There's also some sweet lo-fi inspired skins including a recording studio style wheel skin, an XLR cable track edge and some very cute raccoon skins for Jimmy and LadyJ.


https://store.steampowered.com/app/1668791/Spin_Rhythm_XD__Chillhop_DLC/

[h3]Check out the official playlist on Spotify![/h3]



[h3]Tracks[/h3]

  • Playtime - L'Indecis
  • Khaleesi - Misha, cocabona
  • Takin' You For a Ride - Pandrezz
  • Yo - The Kount
  • Good Friends - Yasper
  • Drifter - Brock Berrigan, saib.
  • Early Morning - Ruck P
  • 17 - Ian Ewing
  • Green Tea - Eli Way
  • Looking for the Sun - L'Indecis, Moods

[h3]Skins[/h3]
  • "Studio" wheel skin
  • Chillhop menu palette
  • Track edge "XLR"
  • Track edge material "Vintage"
  • Chillhop raccoon skins for UI assistants

Kick back and spin.

[h2]PlayStation 4+5 version![/h2]

[previewyoutube][/previewyoutube]

Available now! Go get it! https://store.playstation.com/en-us/concept/10003265

[h2]Two new tracks![/h2]



We've included 2 Chillhop Music bangers (can you call something so chill a banger?) to give you a taste of the DLC flavour. Enjoy!
  • Second Wind - L'Indecis
  • Daydream - Eli Way

We have also included 4 new RemiXD tracks!
  • Dying Scarlet
  • Come to Me
  • Sector 5
  • Time

Congratulations to the winning charters sodapants, Edge, Kwazi and Loosiano!

[h3]Improved UI stuff[/h3]

We've polished up our UI a little. There's a slightly cleaner look to most of the options menu sliders which now use dots and better visualising of containers, as well as some fancy drop down menus.



  • Input mapping has been improved with combined keyboard / mouse on one page.
  • Some more important input options have been moved out to the main settings menu tab
  • 'Hold to move' option has been added for gyro controls


[h3]Track select menu changes[/h3]

  • ‘Track filter’ now has its own tab
  • Added scratch notes to ‘performance progress’ tab


[h3]Practice mode changes[/h3]

  • Each section now shows accuracy as well as total score progress
  • Practice mode sections for each track are now based on cue points
  • If no cue points are present defaults to evenly spaced sections as before


[h3]Tutorial polish[/h3]

The tutorial now has proper glyphs for mouse controls.

[h3]Track editor[/h3]

Individual background elements can now be turned on and off to your chart's desire.



Check the "toggle elements" buttons at the bottom of the left panel in edit mode. This means you can now use the Monstercat and Chillhop backgrounds without the presence of the furry overlords in the distance!

[h3]Demo update![/h3]

We've included Daydream in the demo to give the people a taste of Chillhop's style (and to run a cool competition on their Discord).

[h3]What's next?![/h3]

So what comes next? You all know we're not the best at making and sticking to timelines. The main things we have left on our personal wishlists are improving the editor to be more mouse friendly, adding an "endless mode" which could be pretty fun and some kind of simple lobby-based online multiplayer if it's possible (although it's a massive undertaking).

We also have 6 remaining tracks (including the two B-sides competition winners) to include in a future update.

Until then, hope you enjoy this big update!



As always, thanks for spinning.

VR open beta branch now available!

Hi there spinners!

We've just put the VR mode up on 'communitysneakpeek'.

If you haven't tried this branch before, the beta key is 'earlieraccess'.


This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that uses cue points again.

You can also try the two new Chillhop tracks which will be released for free alongside the DLC on July 9.

If you have feedback, good or bad, please let us know via Discord.



Thanks for spinning.