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Spin Rhythm XD News

PAX East, OST launch, Hyper Potions collab!

Hey spinners, just keeping you up to date on what's happening with the team.



We're all packed up and ready for PAX. We'll be in Boston on the 25th of Feb. If you're around PAX come and say hi! (We're in booth 32032 in the north east, near Platinum games)



Our OST launch is about 5 days away (the 27th in Australia, 26th in USA).

You can already head to Bandcamp and pre-order so you are ready to smash New Year, My Museum and Superimposed_RGB when they appear in-game in a few days

Check out the Hyper Potions playthrough of New Year XD difficulty on YouTube
https://www.youtube.com/watch?v=C39dTelfx0w
We are adding Superimposed_RGB, New Year and My Museum to an update around PAX time, then Robo Trio, Go Outside and Beyond The Heart in our next content update. We would have had all 6 ready for our next patch but PAX kind of got in the way.

We will be also adding custom charting support (building levels from your own music) - this may get in by some miracle by the PAX patch, but if not it should arrive shortly after (at least in a testable form via a custom beta branch).

The full OST will be available on the 27th Feb via Bandcamp, Spotify, iTunes, Google Play Music and a bunch of other places.

It's also available on Steam as a new OST DLC . Neato! Except the process of getting it on Steam is so strange that I can't even adjust the release date, and it's going to be a day later than everything else. Rip.

Keep on spinning!

Update 4 - Prepare to Die

Thanks for your patience, spinners. We've been a bit long between major updates, which was due to some small project work we took on (Spin-related) for which we are under NDA. We should hopefully be back to bi-weekly updates from now.

We thought we would be in Taipei for TGS, but it was cancelled due to coronavirus. We spent a few more days on our XD difficulty patch making it as good as possible. Details below.

Looking forward to feeling everyone's rage at the XD levels.

UPDATE 4


    FEATURES
  • XD DIFFICULTY
    - The hardest, most furious difficulty has arrived, XD (Xtreme Difficulty) contains more taps, more colour swapping, double match notes, faster note speed, full length tracks and new “beat holds” (requiring lift offs similar to regular hold notes)
    - Beat Holds will not damage the player for lifting off early, but will damage the player for not lifting off at all



  • Scratch zones!
    - All levels have been updated with Scratch Zones, build up huge energy and score by repeatedly moving the wheel left and right - for when a spin or a bunch of notes in succession just wasn’t hype enough
    - Scratch zones will flash when maximum score has been reached
  • Note sounds!
    - A short, high-frequency ticking sound (for when notes hit the wheel) can be enabled in the sound options
  • Practice mode!
    - During any level hit pause and enable practice mode and you will be unable to fail
    - You can snap to the cue points in the level (using B and N - “Back” and “Next” for snap left and right) and G to “Go to start cue point”
    - Gameplay can be slowed down or sped up with P and Left Shift + P



  • Editor update
    - Place beat holds with shift + 3
    - Place scratch zones with 6, to end a zone place a hold note tail with shift + 4
    - Horizontal slices in hold notes should be much easier to place and manage now
  • New track artwork for OST levels featuring a clear badge showing they are from OST Vol.1
  • Tutorial (Easy) has been updated to include scratch zones
  • Tutorial (Hard) shortened and only includes lift off notes, beats and beat holds
    BALANCE
  • Inject (Expert) made slightly less difficult (more like a 2/10 than the 5/10 it was)
  • This Is It (Expert) difficulty more in line with its rating (mainly in the non-drop sections)
  • Flight (Easy, Normal, Hard) difficulty more in line with its rating
  • Scoring for FC runs will now be fully consistent
    - Previously there was an issue with being able to gain a higher multiplier before a hold note (when a beat note started in the same place) and having that note be worth more than it should
  • Spins now have a fixed amount of points, there are no more points to be gained by delaying the spin and tapping late
  • Various levels (New Game, Coming Too, Spin Cycle, I See Lite) have been polished based on Discord feedback (thanks user @glovetheglove!)
  • Gamepad players will now have a speed boost for the widest flick sections in hold notes
  • Multipliers are disabled in SpinFM (this is to better facilitate a more fair weekly Champion Challenge tournaments and fairer competition overall
    POLISH
  • Spinners now appear from their placement upwards rather than before and after their placement (this now makes sense as the spinner activates at the beginning of its placement not the middle
  • Spinners now render as a world object (as opposed to on the track) - their width should be uniform between difficulties and track speeds
    - To place a beat spin, simply place the two objects on top of eachother and it will now render on the track correctly
  • Spins have a fresh new look
  • When holding an equal score on the leaderboards, your name will appear first, followed by others in the equal place
  • Every single level has had a once-over and been tightened up (if any of these suck hit us up in Discord to complain)
  • Rattlesnake (Easy) has a more concise musical cut at the end (similar to the Normal ending)
    Intro sound volume has been lowered
  • Music has overall had volume lowered to make room for note SFX
  • New Game (Easy) preview loop has been fixed
    BUG FIXES
  • The crazy particle bug in the Coming Too level has been fixed
  • Spam resistance (forced damage when spamming left / right to avoid cheese) no longer activates during a scratch. This prevents punishing players during fast motions after scratch zones
  • With hold mouse to move off, a secondary tap binding will also “hold” the wheel (secondary tap used to only tap, which meant players could not use this button for hold notes)

As always, please join our community at https://discord.gg/spinrhythmxd to let us know what you think.

Happy spinning!

Hotfix 5 - SpinFM cleanup

Hey Spinners,

Small hotfix out today, cleaning up a few bugs that popped up during shipping of the SpinFM patch

Thanks to everyone for letting us know the issues.

HOTFIX 5
Fixes
  • Regular leaderboards no longer submit partial submissions (e.g. exit out of play, or restart)
  • Regular leaderboards submit leaderboards after restarting
  • Radio mode also allows leaderboard submissions
  • Fixed Random (previously was doing nothing)
  • Game re-attempts resolution/window mode setting (sometimes the engine windowing fails on startup)
  • Fix resolution awareness in options


Happy spinning!

5 New Levels + SpinFM

Hey spinners.



Welcome to our 3rd major update. We've added five new, completely free levels for you bringing our total to 23.
  • Coming Too by Melbourne DJ FarfetchD (feat. Elysium and Nutmeg), an infectious groove that will stay in your head for days
  • I See Lite by Kitty, a blissful tune and one of our SRXD OST Vol. 1 originals
  • Métropole by Anomalie, a musical love-letter to the city of Montreal, and the title track from his groundbreaking debut EP
  • Showdown by F.O.O.L, a Monstercat classic that brings some heavy nu-disco vibes
  • Believe by Teminite, a true epic from his recently released EP ‘Unstoppable’
PATCH NOTES


Features
  • Five new levels!
  • Spin FM is LIVE!
    - Intergalactic radio station SpinFM is always online, jump in and play whatever the DJ algorithm spins up for you. Compete for first place with whoever is in the room, achieve global combined high scores or just hang out and spam emotes. You can’t die in SpinFM, so just have fun and do your best.


Fixes
  • Fixed the game locking when alt+tabbing, minimizing, or using exclusive fullscreen.
  • Fixed Wacom touch loading on most machines
  • Fix overlap of Perfect/Good feedback effects
  • Mouse left click (mouse 0) was always bound to tap. It can now be unbound (via “Grab Wheel” binding)
  • Random no longer offsets the selected track by 1 and submits to the wrong leaderboard in certain situations


Balance
  • Scoring update (your old S ranks will now be worth less as the score potential has increased - sorry)
    - Match, taps and beats are now worth double their original values to match the higher value of holds
    - It is now more difficult to “break” the hold note bonus (mainly during 90 degree flicks) - this is still currently impossible on gamepad in certain places (the widest possible flicks on The Magician and Inject Expert) but we’re working on a solution for this
  • Ginger Lizard (Expert) made ever so slightly less annoying towards the end
  • Ginger Lizard (Hard) ending and pre-chorus made a little more exciting
  • Rattlesnake (Hard) intro beefed up a touch
  • Reach You (Normal) slightly polished (a few more taps)
  • Other small level polishes here and there


Polish / Misc
  • Option (in Audio) to enable muting the game when window focus is lost so your parents never catch you Spinning
  • Leaderboards have been reset!
  • All playthroughs are now leaderboard submissions (and are free / no time limit)
  • New beat visual effects
  • Progress bar and timer for how far into the track you are
  • Daily leaderboard submissions will also submit to regular leaderboards
  • Steam Rich Presence (to match Discord) w/ localization and Join Spin FM support
  • The tiny bits of geometry on either side of the top of the wheel have been removed
  • Example SFX when changing volumes
  • Beat wings now show in Tutorial (Hard)


We hope everyone has an awesome Christmas break and look forward to meeting all our new spinners in the new year.

Global leaderboards, anti-aliasing and more

What's up.

Welcome to our 2nd major update. We've enabled global leaderboards, a bit of spit and polish, some needed fixes and more

We're working hard on our bigger Christmas update which will contain 5 new levels (maybe 7 if we can stretch it), a sweet, kind-of-unique multiplayer mode and more.

PATCH NOTES




FEATURES
  • Global and Friends leaderboards for all tracks and difficulties
  • There is a cooldown for submissions that is the exact length of the selected track (this is to prevent quitting and starting repeatedly. We want submissions to be a true performance like a smaller-scale daily run). Come at us, haters
  • You can see where you place vs your friends below the main global leaderboards on each track
  • Discord Rich Presence (so you can spy on which tracks the devs are working on)
  • Anti-aliasing options
  • Frame limit option (inaccessible when VSync is enabled)
  • Daily leaderboards now support additional difficulties (Normal and Hard), however you still only get one shot on one difficulty, so pick carefully. The button is in the bottom right of daily leaderboard and yes it's tiny.


FIXES
  • Reduced stuttering during gameplay
  • Wacom can be enabled in options (disabled by default)
  • Removed touch wheel/beat split (may introduce as an option later) - this broke most player’s trackpad experience
  • Fixed Daily Leaderboards being empty
  • Game will now pause when losing window focus
BALANCE
  • Expert difficulty notes move faster (around 10%)
  • Hard difficulty notes move faster (around 5%)
  • Hypersphere difficulty lowered to 3, but level made slightly harder overall (all difficulties)
  • Adventures (Hard) made slightly more difficult
  • This Is It (Easy) has been made slightly less difficult in the 2nd drop
  • Highscore (Expert) is more fun
  • Minor polish to various other levels
  • Scoring update! Hold notes now give you more points the longer they go on, spins now have a weak and regular spin threshold which will afford score accordingly - max scores have changed so you may find your S becomes an A and so on. RIP

LANGUAGES
  • Здравствуйте! We have Russian language support
POLISH
  • Beat notes have a new textured look, and higher contrast with teal spin notes
  • Added Steam Controller translations for new language (Korean, Russian)
  • See yourself on the Daily Leaderboard, even if you don’t make top 30
  • Option to Pause Game when application loses focus
  • Some shiny new background looks (wireframe)


Happy spinning and thanks for your support!