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Hotfix 4 - a bit of polish + emergency fixes

Hey Spinners,

Welcome to our 4th hotfix, just a bit of polish (not the language Polish, that will be coming soon thanks to Discord user Kiran. Also shoutouts to another Discord user Daddy who will be providing a sprinkling of speculaas with some Dutch translations.

Patch notes:

Fixes
  • Fixed an impossible section in Flight: Expert, also made the level slightly more fun early on
  • Fixed using up your Daily one-shot when the track is not yet loaded
  • Fixed various translations and text-UI overflows
  • Fixed small cursor (Windows only)
  • Fixed where you could submit onto tomorrow’s Daily leaderboard when starting before the turnover
  • Fixed hit sounds when previewing Daily after submitting a daily score
  • Fixed a spin mechanic bug when using controllers
  • Expanded HUD multiplier to 4 digits


The team will be back together tomorrow to plan the direction of our next larger update.

Cheers.

Three new levels, WACOM support, QoL / options update



Okay Spin wizards, we've passed 1000 members on Discord! Welcome to all our new members. If you're not part of the team yet come give us a hug at our Discord channel.

PATCH NOTES
CONTENT (FREE)
  • Three new levels representing future bass, glitch and synthwave (come at me genre police)
  • Adventures by Monstercat royalty Hyper Potions and Subtact
  • Ginger Lizard by Kiwi legend Opiuo (us Aussies claim him as our own like Russel Crowe, Pavlova, the flat white and lamingtons)
  • Hypersphere by Swedish synthwave artist Douglas Holmquist from the awesome Pinout OST


CONTROLLERS
  • WACOM, Mac trackpad and Windows Touch support
    - Coming soon: ability to customise how much of the touch region is used for wheel control / beats
OPTIONS MENU UPDATE
  • Tabs for different option groups (General, Visual, Audio and Input)
  • Keyboard and mouse bindings
  • Deadzone setting for gamepads
  • Vsync option and frame limiter - not available when vsync is ticked)
  • Screen resolution option (including refresh rates and windowed modes)
  • Gamepad aim assist toggle
  • Hold note assist toggle
  • Hold mouse click to move wheel toggle
  • Enable motion controls toggle
  • Ability to mute vocals (3,2,1 GO)
  • Language cycle option
  • Sounds now have their own mixer channels and you can adjust the volume of each (SFX, Voice, Master)
  • Ability to remove note clearing zone after taking damage
  • You can now see your audio latency in milliseconds near the calibration button


POLISH
  • New tracks now have a “New” tag so they are easier to locate
  • Mouse cursor is now much more visible (larger with higher contrast)
  • Quick restart button (default R after pausing)
  • Hit sound SFX are less grating (high cut on the top end, less glitch sound)
  • Previous Daily run results can be viewed (arrow at the bottom - only works from today)
  • Daily leaderboard now has skulls for failed runs, and ticks for success (and overall much more polish)
  • Monospaced font for leaderboard (and other UI elements) for legibility
  • Lift off notes (after holds on Hard / Expert) have new art and visual feedback
  • Custom track editor has its own fresh UI
  • You can now delete custom tracks from your list
  • Warning dialogue before deleting custom tracks
  • Warning dialogue before starting a Daily run
  • The Daily song preview fades in to be less jarring
  • Custom levels can now be played with different amounts of health and track note speed
  • “2Mello” fixed to “2 Mello”
  • Menu hints and tips that extend over the screen width (ie French language) now scroll for legibility
  • Hotkey changes in pause menu (Esc)
  • Pressing the Esc key again will now unpause the game instead of quitting
    - The Q key will now quit to level select
    - The R key will replay the current level
    - Results screen has been touched up
BALANCE
  • Track difficulty tags have been modified (difficulty 3, 5, 7 and 9 is now shown)
  • Track order has slightly changed (Flight has an appropriate difficulty number, and the three new tunes have been slotted in at the appropriate difficulty
  • Hard, Expert and XD difficulty now share the same health pool (5 blocks)
  • Slight polish to Razor Sharp - Expert and Normal (slightly more difficult)
  • Made the ending of Flight (Expert) less annoying
  • Bubbles (Expert) now has more release notes after holds
  • Daily runs can no longer be attempted twice via force quitting the game
  • After a pause, the game will countdown a short timer before resuming play
BUG FIXES
  • You can no longer press buttons while “Random” track is selecting (allowed you to change difficulty before the track had selected)
  • Keyboard priority in menus fixed (should no longer require extra presses in some situations when going back to main menu from Arcade)
  • Heavy, slow spins (after hold notes) fixed
  • Arrow keys no longer turn off mouse input in menus
  • Tabbing through difficulties in the level editor no longer works due to fixing a bug (sorry to all those using this to practise hard and below - proper practice mode is coming)
VISUAL TWEAKS
  • Accuracy beams on track side rails is brighter (corresponding to “perfect” and “great” hits)
  • Results menu difficulty is easier to see
  • New cover art and description for OST tracks
  • Match note + tap note wheel feedback brightness has been lowered
  • Languages


NEW LANGUAGE
- Korean! Special thanks to Discord user Auth


Thanks so much to our wonderful community. Keep piling on the awesome feedback.

Steve, Shath, Dave, Will and David.

Hotfix 3 - Daily fix, translations

Hey Spinners,

Small hotfix out today, we're actually working on a bigger update coming in 1 week (aiming for Friday 8 Nov Australian Eastern - probably 7th in some parts of the US)

This will include 3 new tracks along with numerous QoL fixes such as KB&M mapping and more.

Fixes


  • Fixed glitch that occurs when failing a Daily Leaderboard Challenge (broken backgrounds, etc.).
  • Numerous small menu translation fixes (thank you Discord users!)
  • Slight polish to Reach You (Expert, Hard) - some annoying stuff gone, some bits slightly harder


Thanks so much to our incredible fans on Discord! Keep your suggestions flowing and we will keep logging them.

Happy spinning!

Hotfix 2 - No more hand cramps (wheel lock fix)

Thanks again for the feedback. We hear you!

The main priority here was to push out a hotfix for the mouse requiring a click to "engage". You can disable this by pressing Q on the options menu - look for the check box that appears.



This isn't a true fix, but we are working on a revamped options menu for an upcoming bigger patch which should add many more QoL fixes and a splash of polish.

Current fixes
  • Fixed the white flickering that occasionally appeared in the middle of the screen giving you a surprise migraine
  • Added a super secret option to toggle hold mouse click requirements.
    (Press Q in the Options Menu and a new checkbox toggle appears with no text at the bottom. A full fix and comprehensive options menu change is coming in the next content update)
  • Fixed issue where spamming buttons could activate replay/next before song complete stats are read.
  • Fixed bug where opening a website from the game would prevent Steam updates and the game from closing properly.
  • Fixed an issue with Fullscreen / Windowed switching on startup.
  • Disabled “Next” button on song complete for the last song on the tracklist.
  • Fixed formatting and scrolling issues on Daily Leaderboard
  • Fixed MIDI input / navigation on song failure
  • Fixed a rare crash when changing from menus into game
  • Changed game icon


There are so many things we want to fix and improve, so keep your suggestions flowing in Discord and we will keep logging them.

Happy spinning!

Hotfix 1 - Launch madness

Hi guys, thanks for the overwhelming response to launch!

There are so many things we want to fix and improve, so keep your suggestions flowing in Discord and we will keep logging them.

We have fixed:
  • Added minimum deadzone for Xbox 360 controllers (fixes the mild stick drift).
  • Fixed input focus in some cases (such as Pause and Song Complete).
  • Improved performance on most devices.
  • German translation improvements.
  • Y now also maps to Tap Note on keyboard (same as Z).
  • Improve Hold Notes (visual change and gameplay tweak!).


We are aware of:
  • Having to constantly hold the wheel button down on Mouse is fatiguing
  • MacOS video / audio latency (game sync) issue
  • MacOS controller requiring Steam restart (and Steam driver install issue)
  • Resolution settings, and a million other options currently not available.
  • So many more issues.



Don't forget to leave a review if you're loving the game, if you're hating it please tell us why and we will try to fix.

Happy spinning!