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Spin Rhythm XD News

We back

Hey there,

We're letting you know we just finished a 2 week break (we probably should have put this out two weeks ago!), so next patch won't be for at least two weeks from today.

That is all.

Peace!



Hotfix 13 - PFC star fix, and a few other issues

Hey Spinners,

Small hotfix that patches a few issues from our last update.

HOTFIX 13


FIXES
  • Checkpoint (XD) 50/50 spin tap has been fixed.
  • The cause of this error (a tail / tap note stacked on top after a spin) will now show as an error (marked in red) in the level editor.
    - This will not occur when there is no preceding spin, so you can still chart hold notes with taps inside them.
  • Flight (XD) leaderboard has been reset (score is slightly lower with some removed lift off notes, should have been reset last patch).
  • Mimik renamed to Mimic (as it is actually spelled
  • facepalm*).
  • Fixed French translation inconsistency for Jog A / Jog B in wheel colour settings (thanks Mapy).
  • PFC should no longer be marked as lost during beat release / spin tap combos, or late scratch zone beginnings.
  • Tutorial now utilises your custom colour set.


DM Daverwob (on Discord) your most disgusting custom colour set and we'll tweet it out.

Peace.

Update 9 - Three New Tracks, Accessibility Pt.2



Welcome to Update 9.

It's taken a bit longer than we had hoped to deliver, but we wanted to do something that wasn't just a colourblind alternative skin for the game. We wanted a feature that anyone could have fun messing with.

On more of the accessibility front, we have added an option to enable a contrasting note style for one of the two main notes, and a corresponding higher-contrast wheel wedge.

Oh, and there's also three new free tracks, bringing our total to 36.

Thanks again for your patience, please read below to see the changes.

UPDATE 9


Three new free tracks brings our total to 36, and our second wave of accessibility features are detailed below.

    FEATURES

  • Three new tracks!
    - Colorblind by Panda Eyes - We just couldn’t resist adding this tune for our custom colours update. It’s loud, furious and full of energy.
    - Mimic by Droptek - This frantic, fast-paced beat will scratch your drum and bass itch while providing a good challenge for more experienced players.
    - Humanity by Max Brohn - Slow and simple, this addictive tune is a great place to start for those looking to get into the higher difficulties of Expert and XD.

  • Accessibility update part 2!
    - Fully customisable note colours! Within the accessibility menu, hit the ‘Colors’ button and go nuts (each note type will have a Hue, Saturation and Lightness slider).
    - High contrast note option (one of the note types and its corresponding wheel wedge will stand out more).
    - Note beams, track lines and track speed are all able to be previewed in the options menu.

  • Custom levels are now able to be separately ranked per difficulty up to a value of 99.

  • A star icon has been added next to STREAK in the HUD. When the star is solid, it shows you are on a PFC run, and when hollow an FC run.


    POLISH

  • Some XD difficulty rating numbers have been adjusted based on Discord user feedback.
  • I See Lite (XD) has been made far less annoying.
  • Believe (XD) moved a single tap note in the sax solo, don’t worry, leaderboards should remain.
  • Flight (XD) made slightly less annoying.
  • Flight (Expert) made slightly less annoying.
  • Checkpoint (XD) has been updated.
  • VOLT (XD) has a minor tweak that reset the leaderboard (sorry!)
  • ‘Level Complete’ SFX volume lowered by 20% (this is mapped to “voice” volume, so you can further lower it in audio options if required).
  • Updated French translations (many thanks to Discord user Raoul).
  • Updated Spanish translations (many thanks to Discord user g4).
  • Options menu should have proper translations for 'Unlimited' and 'None' (frame limit / FXAA settings).
  • New backgrounds for the three new tracks.
  • Updated background for Highscore.
  • Fixed artist name for Highscore (reversed the order to Teminite & Panda Eyes).
  • Track speed override now shows values relative to default difficulty level speeds.
  • Options menu sliders will now work when holding left / right on keyboard keys or gamepad.
  • Dropdown menus now work with keyboard arrow controls.


    BUG FIXES

  • Friends leaderboard should no longer show three times with random rankings.
  • Spectrum visualiser (on HUD) will now update to empty when there is no music playing.
  • Scratch zone finisher particles (fireworks) should consistently spawn in the correct location.
  • Pressing “cancel” while binding a mouse button will no longer bind left click.
  • Leaderboards should regularly refresh with new player submissions.
  • When completing a level and returning to level select, leaderboards should properly display.
  • Streak / rank should no longer be broken on custom songs list.


Spin!

Hotfix 12 - Particles, PFC issue, defaults button

Hey Spinners,

Small hotfix that patches a few issues from our last update.

HOTFIX 12


Fixes
  • Defaults button has been added to accessibility options tab.
  • Square particle should no longer hang around.
  • Customs difficulty rating over 30 should be as visible as 20-30.
  • Rank and streak should show correctly in level select first time.
  • Inject (XD) has been reset as the top leaderboards score was 8 higher than possible.


Peace.

Update 8 - Three New Tracks, Accessibility Pt.1




Welcome to Update 8.

When we set out to allow fully customisable note colours in SRXD, we thought we would be able to knock it over in a couple of weeks. This turned out to be way more challenging for us to pull off (while maintaining the stylistic and visual fidelity you've come to expect) than we'd hoped.

Instead of leaving you hanging for a few more weeks, we decided to release three new free tracks, and most of what we've achieved so far with our accessibility update featureset.

We will finish the fully customisable colours next update, and give you another 3 free tracks again (including the aptly named 'Colorblind' by Panda Eyes).

Thanks again for your patience, please read below to see the changes.

UPDATE 8


This update focuses on helping you focus while playing. It includes many long-time QOL updates people have been requesting, an overhaul of our difficulty rating system and more.

    FEATURES
  • Three new tracks!
    - Arcana Engine by Monomer - The epic opening track from his incredible synthwave chiptune album "Labyrinth".
    - VOLT by Modern Revolt - a heavy-hitting syncopated groove, and an NCS release that feels like it was made for SRXD.
    - Platform 9 by Oneeva - unique and super catchy, and another NCS release.
    - New backgrounds for each of these tracks
  • Accessibility options!
    - Custom track speed override. This will apply to all tracks played while the override is in effect (also we will be adding markers in a future update to show default values).
    > 12 = easy
    > 14 = normal
    > 17 = Hard
    > 20 = Expert
    > 24 = XD
    > 40 = What are you doing?
    - Simple background override. This operates the same way as the custom track speed override. It also overrides the practice background, let us know if you think this should be the case.
    - Options to disable damage feedback, audio spectrum visualiser and camera shake.
    - Fully customisable beam length, intensity and track lines.
    > We will show the track on the left hand side in the next update so you can see your changes as you edit.
  • Master volume slider in audio options tab (allowing note hit SFX to cut through a little more)


    CHANGES
  • Changed difficulty rating scale up to 30, adjusted difficulty ratings to reflect each difficulty
    - XD levels should now be properly ranked in terms of their actual difficulty.
    - Thanks to everyone who helped (especially Aren Eternal) with the difficulty feedback.


    POLISH
  • Lift-off notes have been updated to cut through beat geometry more (and generally stand out more).
  • Tap notes have a fresh new look and should stand out slightly more.
  • Release notes are visually clearer especially when stacked on top of beats.
  • Custom tracks can now have their own per-track difficulty rating (this will be especially useful once difficulty sorting is in).
  • Options menu has been overhauled and should look nicer in all languages.
  • Removed a rogue beat and some wack notes in Robo Trio XD and Expert.
  • Overhauled Checkpoint (XD) chart, super special thanks to MKNerd for feedback.
  • Fixed Checkpoint (XD) phantom notes causing inconsistent spins (around 32s).
  • Fixed dropdown selection (you can no longer have multiple open or issues closing).
  • Metropole (XD and Expert) has had a once-over for precision.
  • Adventures (XD) inconsistent beat holds have been fixed.
  • Superimposed_RGB (Expert) cleaned up excessive lift off notes.
  • Believe (XD) made the holds notes at the start (and the time it repeats) consistent in length.
  • Navigating previous Daily challenge should be clearer.
  • Dropdowns will now auto-scroll to selection.
  • Dropdowns can only have one open at a time.
  • Difficulty tabbing sound has been updated to be less jarring.
  • Tutorial warning buttons actually make sense now.
  • Level complete track art now looks more square (and floats slightly slower).
  • Exiting a random track now returns to random song select.
  • Options menu no longer pans freakishly quickly.


    BUGS & FIXES
  • Added protection from memory editing (allowing users to edit game speed).
  • Players should no longer be able to submit a previous daily score when starting the challenge before the song ticks over to the next day’s challenge.
  • Removed Visual C++ dependency on OGG Vorbis decoder library.
  • Song failure timeline bugs should no longer occur.
  • Missing a hold note release will now show red on stats and on the extended stats graph.
  • Players experiencing DSP desync issues will now be notified via a small red icon.
  • Fixed results screen animation issues.
  • Custom levels with only two difficulties will now have slight spacing between the selection buttons.
  • Pause menu button mappings on gamepad have been fixed.
  • Scores over 100k should properly display now.
  • Streak now counts up the same way as score.
  • Popping sound at the end of levels should no longer occur.
  • Superimposed_RGB typo has been fixed (you may need to rehook up custom levels that use this background).
  • Peripheral RGB should apply immediately (no longer requiring restart).
    Turning off peripheral RGB should no longer prevent changes to Chroma settings.



Speeeeeeen!