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5 Days Before BETA Starts!

Only 5 days before the BETA starts!

Can’t wait for the upcoming BETA? Check here for all the server locations and the earliest possible time you jump back into SBT again!



In the days leading up to the BETA launch, we'll also be hosting trivia sessions everyday where players can participate on our Twitter and win in-game coins for the BETA test!

Rules:

1. The first 3 people who get both right answers will win.
2. Only one answer from each player. If you replied twice only your first answer count.
3. Send the answers to us in a Private Message on Twitter
4. The winners will be announced tomorrow

Today's Trivia

1. Who are the initial three characters in SBT?
2. Out of the three initial characters in SBT, we redesigned the looks of two of them in later updates,
which character never went through the redesign process?

Wishlist and download the Demo to play on launch day here:

https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament/

Super Buckyball Tournament is BACK!!!

[h3]Now Get ready!
For Super Buckyball Tournament is coming back for Steam Game Festival next week!
[/h3]

Have you been twitching for the past 2 months since we closed the Preseason? Then you are about to get something to calm your nerves.

We open the gates to our new stadium and the rest of the package on: Feb 3rd 2AM PST (11AM CET)
And will leave it open until: Feb 10th 12AM PST (9AM CET)


Make sure that you don’t miss out on this special opportunity to try our new character, play on our new stadium – Mist City and of course to battle your friends and foes in the highly anticipated 4v4 mode which takes the competition to a higher level.

On top of that, we also want to celebrate this beta with a tournament and more details will be discussed in our AMA for this week and announced in a few days.

https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament/

The beta will be hosted as a demo on our main steam page, which means that players who were playing on our preseason would have to download the new demo in order to join(Also Please Wishlist Us!).

Stay tuned for more details about the Beta, the Tournament, special beta activities and of course the special pre-beta testing and video recording session for the Steam Game Festival Stream this weekend!

See you all on the field next week!

- The Devs

We got more questions from the AMA last week!

Hey Buckyballers,

Here're all the answers from last week's AMA, I knew you guys are excited for the upcoming Beta testing and we're going to share more details in this week's AMA, stay tuned!



Goal size in 4v4, how about double goalie? That might ruin the gameplay experience

- Devs have already thought about it, in fact with 4v4, the goal will be a little bit wider. Secondly, if a team uses 2 goalies, they could only have 1 midfield and 1 forward, compared to other teams who will have more players up front, that’s also a disadvantage for them.

The tutorial shows the basics, but it doesn’t show how to aim correctly / far you can use the different mechanics.

- The current tutorials is indeed very basic, we put it in only for the purposes of the Preseason and will likely remake the tutorials for the Early Access version.

Make items not random. That way the game is more predictable and skill-based / Suggest mirrored items or items separated in time.

- Noted, we’ll sit down and think about it along with other suggestions we got about items in the previous AMA.

Eriel’s ability is bugged if you clicked too fast along with other buttons, Gridiron has the same issue.

- It’s being noticed in our dev team and some of the devs will test it when they got time. Basically we need more testing on this to find all the glitches.

A lot of the time the game will take 100% of the GPU usage, which is not good.

- We understand that during Preseason some players had bad experiences due to lack of optimizations. We’re also new to multiplayer games therefore please take time and we’ll try our best to improve it by Early Access.

Contact famous clothing brands for special skins.

- Thank you for the suggestions! We’ll consider it after we launched the game and got more influences 😊

In this week's AMA we'll talk about the upcoming Beta test and tournament, don't miss out on this one as we'll have loads of contents to share with you!

If you wanna get answers from the devs and receive the latest updates about the game, make sure to join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

Have a great day and see you back on the field very soon!

New Character Coming Soon!

Hey Buckyballers,

Our next character is a Tai Chi inspired young girl!

We first revealed the character in the AMA last week and players were stoked to see her in SBT!



Her designs are almost finished, but character balance and the special effects shown in the video are not final though, and we might still change it later before she actually comes out.

Her active ability is to retreat for a short distance backward and receives a buff afterward (lasts around 1-2 seconds) that’ll enhance her next shot (powered shot) or jump (jump higher). The charging mechanic is similar to Pink’s color cannon ability and she has a total of 3 charges.



Her ultimate is to perform a set of Tai Chi moves, where she’ll absorb the nearby ball and block everyone from entering into her zone. After the set, she’ll punch out a fist wave to push the ball and knockback players. You can also adjust the direction of her aim during the animation.



We received a bunch of questions right away after showing off her skills, here are some of the questions and answers:

Can she use the ultimate while in the air?

- Yes, she can even turn around during the ultimate to completely change the direction of her aim.

Regarding the charging mechanic of her ability, is it charged overtime, or can it be boosted through punching the ball like Pink?

- No, it’s only affected by time.

After using retreat and jump into the air, can she use retreat again mid-air to fire a powerful shoot?

- Yes!

Can she use her retreat ability to jump multiple times to get even higher in the air?

- Nope, without the head jump or wall jump, she can only jump once. If she already jumped into the air then she cannot jump again.

Can she retreat backward into the opponents' goal to score a goal?

- Yes!

Can she aim the ultimate towards the ground to have the ball bounce up and then bounce into the net?

- Yes, but it might not work as effectively as you might think it would be.

What’s the range of her ultimate?

- If she is standing on one side of the stadium and uses her ultimate, it can push the ball on the other side of the stadium.

Can she get a double jump by jumping on walls?

- Yes.

How’s her ball control (magnet?)

- Similar ball control stats to Pai

Can she perform a fake shot? (shoot the ball then immediately retreat to cancel the shooting and trick the goalie)

- Yes looks like she’s really good at it! (as seen in the gif 1)

What item/abilities/ultimate can interrupt her ultimate before it shoots out?

- Any ultimate/ability/item that can stun/interrupt her from a distance, such as Pink’s ultimate, bomb, Eriel’s ultimate, Gridiron’s ultimate, etc. We might not share the full list due to the fact that this new character is still under heavy testing and will change based on her competitiveness on the field before it’s actually out.

Since we haven’t decided her name yet, here are some of the name ideas we gathered from players on discord, which one do you prefer?

- Skyler
- Gale
- Ling
- Ying

If you’re not satisfied with her name, feel free to suggest your ideas in Discord

Other Questions:

A more comprehensive manual for characters (some character abilities was never indicated in-game)

- We’ll optimize the current character guide before we launch the game into Early Access, thanks for the suggestions!

How does the new charging mechanic for R47’s ground slam looks like?

- Right now it’ll be similar to Pink’s color cannon. However, R47 only got 2 charges and it can be filled up overtime.

How exactly does the protection area work?

- When you run into the small square box around the goal line on your side, you’ll receive a buff immediately. The buff will prevent you from being knocked back, including the new tackling mechanic, Pink’s color cannon, Lang’s double tap, etc. It has a few exceptions though, for example, Eriel’s ink bullet will still be able to knock back opponents within the area. Also, be aware that it’ll not prevent you from getting knocked down, which means the bomb, Pink’s ultimate can still knock you down even if you have the buff on. The buff will disappear right after you exit the area. There can be more than one teammate getting the buff if they all stand inside the area. Right now the mechanic is still under testing and everything is subject to change.

More game setting options

- Noted, we’ll try to add more when the game launches.

Add vertical sensitivity slider

- Thanks for the suggestions! Will consider adding in later.

Free Cam for spectator mode (good for content creators)

- Free Cam might not be a useful tool for competitive matches but it’s a great tool for content creators! We actually didn’t have thought of that before players bring it out, will definitely try to make it into the game then, hopefully before the game launches into Early Access.

If you wanna get answers from the devs and receive the latest updates about the game, make sure to join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

Have a great day and see you back on the field very soon!

Last Week SBT AMA - Character Lore

Hi Everyone,

Thanks for all the questions and comments to the guys who were there at last week's AMA.

I have tried to organize and answer them below, if you wanna ask questions and get answers from us
as well, join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

In this AMA, we mainly discussed the idea for character lore, unfortunately our team currently lacks time and resources to make it into the game.

We're actually hiring a story writer into our team, it's going to take a while since it's not easy to get an experienced western writer here in China, especially under the current pandemic. Hopefully once he/she arrives in the studio we’ll already have a baseline of the background story to begin with.

Right now we're open to story ideas for the game as well as characters, feel free to send us messages if you have one in mind! We'll gather and look into the ideas once he/she arrives and start building stories around it.

Here’re some of the character lore ideas players have suggested during the AMA:

- Mention how/why Pink loses one of her arms
- Pink would be a mechanic for R47
- Lang is a retired karate master. He didn’t have enough money therefore became a robot to keep living
- Also, the word ‘security’ is written on the back of Lang, maybe his background story could’ve something to do with that?
- Samba is a fitness model with super outgoing characteristics
- Eriel could be a marine biologist
- Make a name for Eriel’s fish. Depending on her skins there should be different names for different fish.
- R47 is pretty bad at table tennis

Make a lore spreadsheet
- For now we’ve created a game-idea channel next to the ama section within our discord server, you may send us your character lore ideas here and we’ll check it.

Other Questions:
Make it possible to punch a bomb to punch it away (potential new item) / Idea for smoke bomb
- Thanks for the idea. Along with suggestions from last week, we now got plenty of ideas for bombs already! Will definitely look more into it while we design new items.

Bombs affection works too high in the air
- The effective area of the bomb is actually a semi-circle therefore it’ll affect players even if he’s in the air. We’ll continue to look into item balance and adjust the circle area accordingly.

Rotating shops
- A great idea! We’ll not do it right now since there aren’t many items currently available in game. It’s something that worth consider after we launched the game into early access later this year.

Passing preview for controller players
- Controller-related optimizations will be implemented in later patches, thanks for the note.

Protection mechanism for goalie
- If we’re talking about a protection mechanism for potential tackling ability, it’s definitely in our mind. Our game director has already considered adding some protections to goalkeepers if the new mechanic got implemented so stay tuned!