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Blacklist Brigade - Version 1.0 Pre-Release Update Patch Notes

[h2]1.0 Pre-Release Update Patch Notes[/h2]

This update adds a new Merciless difficulty level that offers a decent challenge for maxed out characters. Also fixes a bug that caused the lower difficulty levels to be much harder than originally intended, so the game should be a bit less brutal for new players.

The game is now pretty close to 1.0 final release. The next update is coming when leaving Early Access in July. I will set the launch date when I have the new trailer ready.

[h3]Difficulty: [/h3]
  • Added a new Merciless difficulty. Should offer a decent challenge for players with maxed out characters.
  • Added a new achievement for completing the new difficulty level.
  • Fixed a bug that caused enemies to shoot too accurately in most situations. This made especially lower difficulty levels much harder than originally in early versions.
  • Added some additional bullet spread when enemies try to shoot moving targets.
  • Added mission failed exp reward up to 50% of completed exp. Based on how many enemies killed of total.
  • Friendly fire is now: easy 25%, normal 33% and 50% for all harder difficulties.

[h3]Characters' Skills/Abilities:[/h3]
  • Dexter's Explosives Awareness ability renamed to Danger Awareness. It also gives now 5% increased change to dodge.
  • Fixed a bug that caused Dexter Booby Trap sometimes deal lower damage than it should or no damage at all.
  • Boody Trap also stuns enemies for 3.5 seconds.
  • Totally changed Razor's Spotter ability. It gives now additional 5% critical hit chance for all team members (including self) who shoot enemies that Razor has line of sight.
  • Bishop's Leading by Example was giving also +10% to melee and knife damage, even not mentioned in ability description -> REMOVED.
  • Enemy turrets captured with Jinx's Hacking ability have now 2x health boost instead of 1.5x.
  • Explosives skill gives now +3% to radius per skill level instead of 5%. Max 15% instead of 25%.

[h3]AI teammates:[/h3]
  • Added critical hit chance to AI teammates' weapons (~3% boost to overall damage).
  • AI teammates will no longer crouch while the player is crouched if they need to avoid grenades or other hazards.
  • AI Teammates are now getting into full cover when armor is low and staying there until armor regenerated back to full.
  • Fixed a bug that caused AI teammates sometimes have -1 First Aid Kits, and after that they were unable to pick and use First Aid Kits at all.
  • Fixed a bug that caused AI teammates sometimes try to shoot through objects that can't be shot through.

[h3]Enemies:[/h3]
  • Fixed a bug that caused armor points of elite enemies not regenerate past 100 armor points on higher difficulties.
  • Difficulty levels now affect the armor regeneration rate of elite enemies.
  • Enemies now take more damage to armor durability when hit (armor durability = point that armor regenerates back to if they are not killed).
  • Fixed a bug that caused enemy bullet tracers to not go through characters that dodged bullets with dodge skill. Also smokes were blocking enemy bullet tracers.

[h3]Weapons:[/h3]
  • Additional damage caused by a weapon's Armor Piercing trait is now applied only against armor points of an armored enemy.
  • Grenades and other explosives have now armor penetration so they are more useful against elite enemies on harder difficulties.
  • Extra Armor Piercing damage is not shown when Show Damage Numbers enabled.
  • Added critical hit chance to melee strikes and throwing knives. Surprise attack is considered as auto 2x crit. AI teammates can also crit with melee.
  • Fixed a bug that caused throwing knives deal less damage if recently run out of stamina while melee attacking (even after stamina was restored back to full).
  • A successful dodge against a enemy's shotgun shot dodges now all pellets of the shot or none.
  • Reduced molotov fire area radius from 4 to 3.6 meters.

[h3]Animations[/h3]
  • M10 submachine gun uses now same animations as Mini Uzi instead pistol ones (player only).

[h3]Menus:[/h3]
  • Mission End Screen has now increasing counters and progress bars with sound effects for exp and money.

[h3]Visual improvements:[/h3]
  • Night Vision is now better turning things to greenish tint. There were some items and effects that had yellow, blue or red tint even Night Vision was on.

[h3]Misc fixes and improvements:[/h3]
  • Added unspent skill points message showing in lobby menu chat if the player has available skill points (not shown when playing with gamepad).
  • Fixed a bug that disabled sniper rifles' auto crit feature if the player stood near a interactable door. Also gamepad aim assist didn't work in same situation.
  • Potentially fixed a bug that caused molotov flames textures to be blurry when first time loaded.
  • All ammo crates that had 2000 ammo points reduced to 1000 ammo points.
  • Potentially fixed a bug that caused enemies to plant two bombs to exact same spot in wave defense missions.
  • Villa mission is renamed to Villa Vibes.
  • Esc can be used to close skill tree without opening main menu in same press (when in mission, not in lobby map).
  • Some additional minor fixes and improvements