Blacklist Brigade - Version 0.6.5 - New Mission Update!
A new version that contains a new mission is now live! It took a little bit longer to get this one ready, but here it is finally. The new mission is a pretty decent sized prison map. This update brings the total amount of missions to four, so if you have only played one or two missions, now would be a good time for a new playthrough!


[h2]0.6.5 Patch Notes[/h2]
New content:
Fixes and improvements:
Adjusted weapon stats:


[h2]0.6.5 Patch Notes[/h2]
New content:
- Added a new mission, Prison Break
Fixes and improvements:
- Added an option to change fullscreen mode between fullscreen, windowed fullscreen, and windowed. Default setting is windowed fullscreen
- Graphic settings are now saved to GameUserSettings.ini-file instead of settings.sav-file -> easier to change resolution etc. if having issues
- Added a blue arrow to be shown when the mouse cursor overlaps Team GoTo enabled doors and stairs. The key info text is moved to the bottom of the screen
- Improvements to the the logic how Ai teammates choose their shooting positions and where they can shoot -> more shooting and less running
- Fixed Ai teammates and enemies to crouch if in cover position when reloading a weapon
- Ai teammates should now also crouch if they can shoot their current target while crouching and if the crouching gives some protection against other detected enemies
- Ai teammates have now 10 meters range limit in their first aid kit delivery service
- Heal interaction is now possible to start only when the target is not moving
- Improvements to the flashlight -> should be more performance friendly now
- Increased grenade throw angle when the player is looking toward stairs -> easier to throw a grenade upstairs
- Fixed a bug that caused the open/close door interaction to be shown sometimes even the player moves away from the door
- Fixed bullet tracers coming from a hidden floor to always pop visible when entering a floor that is visible to the player
- Fixed bullet impact effects to be always shown to the player if hit locations are in a floor that visible to the player
- Fixed a bug that caused the player character to keep switching crouch on/off when moving stairs up while crouching and aiming down sights (falsely detected stairs as cover locations)
- Fixed a bug that caused enemies sometimes walk through closed doors (when playing as a multiplayer client)
Adjusted weapon stats:
- UMP45 damage 32 -> 35