1. Tenderfoot Tactics
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Patch notes

Continued bugfixes and quality of life stuff in response to early feedback.
  • Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc)
  • Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills
  • Fixed a bug with the way non-stacking status effects are refreshed that was causing passive effects to be overriden by timed effects.
  • Fixed a bug that was causing caretaker pointers to get mixed up and point to the wrong location
  • Fixed a bug that was causing your goblins to stop following you sometimes after you drag-drop rearranged them in party menus
  • Hopeful fix to the bug causing your jump button to sometimes stop working (I believe this was happening after you won a battle and then dismissed the 'rescued townies ui' by entering the party menu, rather than with the dialogue buttons)
  • The 'deep water' X graphic is now cleaner (wont distort to match the surface of the water so much) and also more visible in a wider variety of regions (now renders with a gradient of ui colors so it should show better against different water colors)
  • Fixed a bug where when you drag-drop swapped your party members in the train menu, the skill chains wouldn't always update and would sometimes show the wrong party member's skills
  • Minor tweak to the location of one of the Xs marked on Hork and Noggin's maps, so it's hopefully easier to find the site it refers to
  • Fixed a bug with spellsword bedlam/nightmare where they weren't breaking destructible objects, despite saying they would in their tooltips
  • Pointers will now update while you fly around in bird mode so you can more easily scope out hidden locations