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Patch notes 2025-04-10 (experimental)

Hello, everyone!

A fresh batch of tweaks of all kinds is now live on the experimental branch! Thank you for your ongoing feedback.
[h2]Balance[/h2]
We've heard rumors that some of you don't take the well-being of your beavers seriously enough. Tsk, tsk, tsk.
  • Work speed now always increases by 20% with each well-being milestone.
  • The work speed bonus at maximum well-being is now 260%, up from 170%.
  • Default work speed bonus for bots is now 65%, up from 45%.
  • Bots' Condition 1 work speed bonus is now 110%, up from 90%.
  • Bots' Condition 2 work speed bonus is now 170%, up from 120%.

[h2]Misc.[/h2]
  • Crash reports are no longer sent when the game is modded. Broken mods have always been the most common crash cause, making it harder to identify the issues broken on our end that we can actually fix.

[h2]Bug fixes[/h2]
  • In Windowed mode, the cursor's tooltip no longer clips with the cursor itself.
  • In the map editor, water should no longer magically teleport underground after making edits to submerged terrain layers with the game paused.
  • A building with terrain on its roof can no longer be deleted with the button in the building panel (when it's the only thing that supports that terrain).
  • Pressing RMB while selecting an area with a tool no longer exits that tool as it should only cancel the current action. The Demolish tool was the worst offender here, as it also broke in half when you did that.
  • It is once again possible to select the Motivatorium by clicking its bottom part.
  • With the Flexible Start unlocked, the starting district's default name is now always District 1 rather than increasing by 1 with each new start location. Just imagine what would happen after getting to "9".