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Patch notes 2025-04-28 (experimental)

Hello, everyone!

Here's a bunch of new experimental changes, including tweaks to adaptive Power Shafts and four more revised maps. As a reminder, Update 7 launches for everyone really soon, on May 8, 2025!

[h2]Adaptive Power Shafts[/h2]
We thank you for your feedback after we made Power Shafts adaptive last week. Please keep it coming!
  • Added the missing T-junction variant. No more wireless charging.
  • Adaptive Power Shafts no longer go overboard with the reversing variants.
  • Removed the "Blocked power connection" status from newly placed Power Shafts, as it was not very helpful.

[h2]Maps[/h2]
  • Revised Canyon, Helix Mountain, Thousand Islands, and Waterfalls.
  • Removed that dead berry bush on Beaverome.

[h2]Modding[/h2]
  • Our example mods - including Shanty Speaker - are now fully compatible with Update 7.
  • Workplaces no longer softlock themselves if a mod adds a new recipe and then you remove that mod.

[h2]Bug fixes[/h2]
  • In the preview mode, the Engine’s entrance no longer lights up.
  • Power Shafts no longer show themselves when finished while hidden by the layer tool.
  • The blue markers indicating possible Power Shaft connections are no longer visible when the layer tool hides the objects on which they would appear.
  • Some panels in the map editor no longer open twice, doubling the number of clicks needed to save a map.
  • The Dirt Excavator no longer self-destructs despite the ground it’s standing on still being there.
  • Added extra safety measures to prevent beavers in the Wind Tunnel from smashing into the terrain above.