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  3. Patch notes 2025-06-04 (Experimental)

Patch notes 2025-06-04 (Experimental)

Hello, everyone!

Now that Hollows is out, we can resume our work on smaller tweaks. Also, if you’re a Timberborn modder, you may want to check out our official Discord server.

[h2]Modding[/h2]
We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
  • All shaders now land zipped in StreamingAssets, so modders can access them easily.
  • We’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.

[h2]Bug fixes[/h2]
  • Helped beavers getting stuck in Double Lodge’s steps.
  • Fixed some buildings having an unflipped model, but a flipped animation.
  • Tubeways built in place of demolished tunnels now connect correctly.
  • Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
  • The Settlement Panel now correctly lists workplace construction sites without access to roads.
  • Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.