1. Timberborn
  2. News
  3. Patch notes 2025-06-11 (Main branch)

Patch notes 2025-06-11 (Main branch)

[p]Hello, everyone!
[/p][p]We've just pushed our latest experimental update to the main branch. Enjoy![/p][p] [/p][h2]Modding[/h2][p]We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
[/p]
  • [p] All shaders now land zipped in StreamingAssets, so modders can access them easily.
    [/p]
  • [p] Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.
    [/p]
[h2]Bug fixes[/h2]
  • [p] Helped beavers getting stuck in Double Lodge’s steps.
    [/p]
  • [p] Fixed some buildings having an unflipped model, but a flipped animation.
    [/p]
  • [p] Tubeways built in place of demolished tunnels now connect correctly.
    [/p]
  • [p] Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
    [/p]
  • [p] The Settlement Panel now correctly lists workplace construction sites without access to roads.
    [/p]
  • [p] Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.
    [/p]