Patch notes 2025-06-17 (Experimental)
[p]Hello, everyone![/p][p][/p][p]We've got another batch of tweaks and fixes for you — now live on the experimental branch![/p][p][/p][h2]Misc.[/h2]
- [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p]
- [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p][p][/p]
- [p]The mod builder now auto-detects the build platform.[/p]
- [p]The mod builder now correctly copies built DLLs on macOS.[/p]
- [p]Fixed "Open mods directory after successful build" not working on macOS.[/p]
- [p]MaterialRepository will no longer crash when materials are duplicated.
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- [p]Beavers now properly build buildings under overhanging terrain.[/p]
- [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p]
- [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p]
- [p]Fixed a crash when placing a building at the top of the world.[/p]
- [p]Windmills and Wind Gauge are now rotated properly after game load.[/p]
- [p]No power status no longer turns on after game load for a brief second.
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