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Patch notes 2025-12-03 (experimental) - Hot dams!

[p]Hello, everyone![/p][p][/p][p]We hope your achievement hunting is going smoothly - if not, today’s tweaks may help you a bit. We’re also making dams, levees, and waterfalls prettier. Finally, there’s now a time-sensitive challenge for the nasty players who don’t pick up after their beavers. [/p][h2]Hot dams![/h2][p][/p][p]With today’s update, we’re updating models for the most important buildings any beaver, in-game or not, knows.[/p]
  • [p]Updated models for Dams and Levees. They’re now less box-y and more beaver-y.[/p]
[h2]Visual fidelity[/h2][p]Waterfalls are prettier as well![/p]
  • [p]The recently added water transparency now also applies to waterfalls. Time to hide some treasures![/p]
[h2]Rubble changes[/h2][p]Today’s update helps with the clutter on the screen and removes the rubble that you don’t give a dam about - and, since that rubble is no longer there, this improves the game’s performance a bit. It also makes sense not to eat food that has sat at the bottom of the lake for weeks. Finally, we’re fixing an issue that sometimes occurred in the early game.[/p]
  • [p]Unpicked Rubble now disappears after 15 days. The disintegration progress is displayed on the newly added progress bar in the Rubble’s panel.[/p]
  • [p]Rubble can now be brought by builders to District Centers and Builders' Huts, and stored there in small amounts. This solves the early game soft locks happening when there are no warehouses to store a good, and no Logs to build them.[/p]
[h2]Steam Achievements[/h2][p]These are mostly bug fixes, but to keep the bug section spoiler-free, we’ve moved all changes related to Steam Achievements here.[/p]
  • [p]The achievement for unlocking the Iron Teeth is now granted retroactively if you had already unlocked them in the past.[/p]
  • [p]Injuries caused by Thorns now correctly unlock the related achievement.[/p]
  • [p]The achievement unlocked by stacking Hydroponic Gardens no longer requires them to be facing the same direction.[/p]
  • [p]Building a terrain block is no longer needed by the achievements that check whether you have built all buildings available to a faction.[/p]
  • [p]Removed an achievement involving a Large Power Wheel and a solitary beaver.[/p]
[h2]Modding corner[/h2]
  • [p]Timbermesh files won't pull their meshes into the AssetBundle anymore (unless you explicitly ask them to, using the checkbox in their inspector).[/p]
  • [p]Object Debugger now shows properties of the parent class.[/p]
  • [p]The Blueprints directory was removed. All assets it contained were moved to the Resources directory. [/p]
  • [p]Fixed a crash occurring upon loading a save with entities missing some components added by mods.[/p]
  • [p]The game no longer crashes when clicking on an object with a collider that isn’t an entity.[/p]
  • [p]Fixed Blueprint Preview throwing an error when multiple Blueprint Editors are open.[/p]
  • [p]Enums set to all ones (everything) are now represented as "All" instead of "-1" in blueprints.[/p]
[h2]Misc.[/h2]
  • [p]Large Water Wheels now allow building overhangs right above them.[/p]
  • [p]In the map editor, deleting an Aquifer that had an Ancient Aquifer Drill on top of it now deletes both structures.[/p]
[h2]Bug fixes[/h2]
  • [p]The tree planting preview now correctly disappears after you’re done copying trees with the duplication tool.[/p]
  • [p]To the dismay of all slapstick comedy lovers, it is no longer possible to place Square Banners on paths.[/p]
  • [p]Fixed clipping in drying Blueberries.[/p]
  • [p]Fixed Badtide Drains clipping with terrain.[/p]
  • [p]Dying beavers no longer make things worse by stabbing themselves with their elbows.[/p]