Patch notes 2025-12-11 (experimental)
[p]Hello, everyone![/p][p]A neat new update is now live on the experimental branch, featuring a mix of quality-of-life changes, modding tweaks, and bug fixes. Please keep the feedback coming![/p][p][/p][h2]Quality-of-Life[/h2][p]Why click twice when you can click once?[/p]
- [p]It is now possible to draw L-shaped setups of Paths, Tubeways, Power Shafts, Fences, and Hedges with a single mouse drag.[/p]
- [p]Builders and haulers are now allowed to fully empty the inventory of Builders’ Huts and District Centers.[/p]
- [p]The workshop_data.json file is now being updated before uploading it to Steam Workshop.[/p]
- [p]It is now possible to minimize debugging panels.[/p]
- [p]The Steam Workshop mod uploader now has an Update toggle for tags.[/p]
- [p]Unity Engine was updated to version 6000.3.0f1.[/p]
- [p]When playing on Low graphics settings, beaver eyes are less of a nightmare fuel.[/p]
- [p]Impermeable Floor tiles with Platforms underneath no longer let contamination and moisture through.[/p]
- [p]Moved the misplaced trees on the Meander map.[/p]
- [p]Copying the Hydroponic Garden’s settings no longer resets its growth progress.[/p]
- [p]Power Shafts no longer emit looping sounds when inactive.[/p]
- [p]Fixed a crash caused by the lazy super-efficient beavers who connected their homes directly to the Tubeway or Zipline Stations.[/p]