1. Timberborn
  2. News
  3. Patch notes 2026-02-03 (experimental)

Patch notes 2026-02-03 (experimental)

[p]Hello, everyone![/p][p][/p][p]As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment.[/p][p][/p][h2]Misc.[/h2]
  • [p]Brought back the "It is too far from a district and cannot be reached" warning when placing a building.[/p]
  • [p]Added prettier icons for worker counters in the top bar and in building descriptions.[/p]
  • [p]Added new sounds for the Unstable Core and objects such as Water Sources and Water Seeps that are about to activate.[/p]
  • [p]Updated and slightly reordered in-game credits.[/p]
  • [p]Unified the layer tool's in-game capitalization to "Layer tool".[/p]
[h2]Modding corner[/h2]
  • [p]Fixed BlueprintEditor's Spec dropdown not working on the version of Unity used by the game.[/p]
  • [p]UnderstructureConstraint no longer hides a building if the understructure can be built by the player, which only matters for mods, for now.[/p]
[h2]Bug fixes[/h2]
  • [p]Moved the Science tutorial step to open after completing the working hours tutorial, as originally intended.[/p]
  • [p]Fixed a bug causing power consumers to report power demand after game load until unpausing, even if they did not need power.[/p]
  • [p]Fully charged batteries no longer consume surplus power, which means that the remaining batteries can now charge faster.[/p]
  • [p]The daytime skybox no longer shows for a single frame at dusk.[/p]
  • [p]Fixed a bug that resulted in batteries not working in the first tick after game load or after new buildings were added to, or removed from, the power network.[/p]
  • [p]Fixed some buildings not animating immediately after loading a game.[/p]