1. Timberborn
  2. News
  3. Patch notes 2026-02-11 (Experimental)

Patch notes 2026-02-11 (Experimental)

[p]Hello, everyone!
[/p][p]The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.
[/p][h2]Waterfalls Revisited[/h2][p][/p][p]Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please share your feedback after you have had a chance to play on the new version.[/p]
  • [p]Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.[/p]
[h2]Misc.[/h2]
  • [p]Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.[/p]
  • [p]Added yellow highlight to tool names on loading screen tips.[/p]
  • [p]When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.[/p]
  • [p]Well-being notifications no longer have exclamation marks![/p]
[h2]Performance[/h2]
  • [p]Slightly improved performance, reducing the number of micro stutters.[/p]
[h2]Modding corner[/h2]
  • [p]Fixed the rendering of the hovered blocks in Blueprint Preview.[/p]
[h2]Bug fixes[/h2]
  • [p]Water and building animations should now smoothly adjust when you change in-game speed.[/p]
  • [p]Fixed a crash triggered by loading an older save with triggered dynamite in it.[/p]