Patch notes 2026-02-16 (experimental)
[p]Hello, everyone![/p][p][/p][p]Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks![/p][p][/p][h2]Memory usage[/h2]
- [p]Reduced memory usage by over 1 GB on 256x256 maps.[/p]
- [p]Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.[/p]
- [p]Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.[/p]
- [p]Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.[/p]
- [p]Goods in the buildings’ inventories are now correctly included in their total per-district amount.[/p]