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Patch notes 2026-02-16 (experimental)

[p]Hello, everyone![/p][p][/p][p]Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks![/p][p][/p][h2]Memory usage[/h2]
  • [p]Reduced memory usage by over 1 GB on 256x256 maps.[/p]
  • [p]Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.[/p]
[h2]Maps[/h2][p]\[We have removed the content of this section - as it turns out, the changes to Craters and Lakes described here didn't make it into this build.][/p][p][/p][h2]Modding corner[/h2]
  • [p]Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.[/p]
[h2]Bug fixes[/h2]
  • [p]Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.[/p]
  • [p]Goods in the buildings’ inventories are now correctly included in their total per-district amount.[/p]