Patch notes 2026-02-18 (experimental)
[p]Hello, everyone![/p][p][/p][p]It's time for more tweaks, including the map changes originally planned for earlier this week.[/p][p][/p][h2]Maps[/h2][p]We are going through your feedback on the reworked Waterfalls map - thank you for sending that over! Today, we’re tweaking Craters and Lakes with the changes that we originally planned to deploy on Monday.[/p]
- [p]Craters: Increased the upper Badwater Sources' strength.[/p]
- [p]Craters: Raised Badtide Drains and added Thorns to make them more complex to block.[/p]
- [p]Craters: Made small fixes to terrain.[/p]
- [p]Lakes: Moved Ruins closer to the starting location.[/p]
- [p]Made slight performance improvements related to buildings' lighting.[/p]
- [p]Bot pilots' goggles now have the correct blue color.[/p]
- [p]Removed invisible wings that allowed some beavers to float in the air.[/p]
- [p]Beavers no longer teleport to the District Center as a failsafe mechanic.[/p]
- [p]Fixed the crash caused by removing a tree or other natural resource while it was reserved by a beaver.[/p]
- [p]Fixed the crash upon saving the game if a building was removed at the wrong time.[/p]