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Patch notes 2026-03-06 (experimental)

[p]Hello, everyone![/p][p][/p][p]Here's another batch of tweaks related mostly to automation. Keep the feedback - and your crazy automation setups - coming![/p][p][/p][h2]Misc.[/h2]
  • [p]The Depth Sensor now measures water up to the level of the disc-shaped probe, which is 0.5 above its base. This makes it more usable when placed directly on the riverbed.[/p]
  • [p]The Weather Station model was changed to allow placing small buildings and paths under its arms.[/p]
  • [p]Increased the height of some underground canals on the Pressure map to allow sensor placement without using dynamites.[/p]
  • [p]Decreased the crafting time of Metal Parts from 4 hours to 3 hours.[/p]
  • [p]Changed the Deep Badwater Pump cost from 5 Metal Blocks to 10 Metal Parts.[/p]
  • [p]When selecting a signal for Automation, the dedicated cursor is always displayed.[/p]
  • [p]Changed the default Valve flow limit setting for the “On” state to 0 (closed) for consistency with Floodgates.[/p]
  • [p]Stranded beavers should no longer block unfinished Stairs, Tubeways, and Ziplines from being completed.[/p]
  • [p]Added missing translations for all languages.[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed translation errors in French and Japanese.[/p]
  • [p]Fixed incorrect template names for Valve.[/p]
  • [p]Ensured that the Continue button in the tutorial is no longer misaligned by a few pixels.[/p]
  • [p]Building previews no longer overlap with unfinished building for one frame when placing it.[/p]
  • [p]Saves now remain compatible even if you previously used the Fireworks mod.[/p]
  • [p]Fixed Valve not always properly updating adjacent settings while in an unfinished state.[/p]