Patch notes 2026-04-01 (experimental)
[p]Hello everyone, [/p][p][/p][p]It's another week and another set of patch notes! Get ready![/p][h2]
Misc.[/h2]
Misc.[/h2]
- [p]Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.[/p]
- [p]Reduced memory usage by not loading some unnecessary assets.[/p]
- [p]Reverted the recent changes in object selection. Implemented a different approach that should address previous problems without (hopefully) introducing new bugs.[/p]
- [p]Placing tunnels and terrain blocks is now more consistent across different camera angles.[/p]
- [p]Fixed the incorrect label for bots' durability.[/p]
- [p]Water pumps water exploit was greatly reduced.[/p]
- [p]Breeding Pods will now correctly show their progress on the panel.[/p]
- [p]Blueprint Preview toggles overlay should now always be visible and properly anchored.[/p]