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Timberborn News

Patch notes 2022-09-12 (Experimental)

Misc.
  • Made the Settlement Panel even prettier. uwu
  • Fixed the district dropdown list in the Settlement Panel.
  • Updated the icon for Golem Assembler.
  • Updated the in-game credits to include recent additions to the Moderator and Eager Beaver groups.
Late notes:
  • Fixed a crash caused by beavers trying to wander after changing their district. (This was actually fixed in the September 10 hotfix which didn't get its own announcement).

Patch notes 2022-09-09 (Experimental)

Misc.
  • Added missing click sounds.
  • Updated in-game credits. The community members section will be updated in the next update.
Bug fixes
  • Well-being is now correctly displayed when its value is 0.
  • Removed an extra space on golems' Durability bar.
  • Fixed a crash caused by hovering a cursor over a disabled row in Settlement Panel.
  • Fixed a crash caused by disconnecting an inhabited dwelling from a district.
  • Fixed a crash caused by beavers trying to wander on long bridges.

Patch notes 2022-09-07 (Experimental)

UI
  • Made several visual changes across the Settlement Panel to make it prettier and easier to read.
  • Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.
Audio
  • Added new sounds to the terraforming buildings.
Performance
  • Improved performance related to beaver wandering and resource calculations.
Bugs
  • Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
  • Negative average well-being numbers are now correctly displayed in Scary Red.
  • After starting a new game, you can now begin typing the new settlement’s name right away.
  • Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
  • Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
  • Fixed a bug with District Centers not detecting each other correctly.
  • Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
  • Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
  • Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.

Patch notes 2022-09-02 (hotfix, experimental)

[h2]Bug fixes:[/h2]
  • Older beavers no longer instantly die of old age upon loading a save.

Patch notes 2022-09-01 (hotfix, experimental)

[h2]Bug fixes:[/h2]
  • Fixed a crash caused by removing a district.
  • Fixed an issue that caused older Experimental saves to have their unlocked buildings and golem workplaces locked again.
  • Fixed a bug that caused beavers to constantly ragequit their jobs at District Centers.

We've got a friendly reminder & request for everyone: if you speak any of the non-English languages we currently support and are not afraid of experimenting, please note that you can now change the language on the experimental branch.

Update 2 adds a lot of fresh text to the game, and we'd appreciate your feedback on the new translations. If you don't know how to launch the experimental branch, check this message on the forums. Thanks!