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Timberborn News

Patch notes 2025-05-07 (experimental)

Hello, everyone!

This update introduces minor changes to the multithreading code.

Please note that these changes will not be a part of the Update 7 release tomorrow.

Patch notes 2025-05-05 (experimental)

Hello, everyone!

Update 7 - Ziplines & Tubeways releases on May 8, 2025. That’s this Thursday!

To prepare for that, we’ve just deployed a small patch to the experimental branch.

[h2]Power Shafts[/h2]
  • Added visualizations for a few missing Power Shaft connections.

[h2]Misc.[/h2]
  • Added the link to the Update 7 Steam patch notes to the main menu. The link will stay broken for now but will work as soon as the update goes live.
  • The game no longer logs drive information, which could slow down launching the game with cloud disks connected.

Patch notes 2025-04-29 (experimental)

Hello, everyone!

The new update is now live on the experimental branch.

[h2]Power Shafts[/h2]
Thanks for the ongoing feedback on the adaptive Power Shafts and letting us know what grinds your gears.
  • Updated certain Power Shaft gear models to show their rotation and interactions better.
  • Power Shafts no longer spawn unneeded reversing variants in some remaining edge cases.

[h2]Maps[/h2]
That’s all, folks - all maps have been revised to work better with Update 7. (Yes, Diorama is fine as is).
  • Revised Cliffside and Meander.

[h2]Misc.[/h2]
  • Added missing Update 7 translations.

[h2]Bug fixes[/h2]
  • Terrain blocks are no longer built until any structures supporting them from below are finished, rather than only being blocked by other terrain blocks.

Patch notes 2025-04-28 (experimental)

Hello, everyone!

Here's a bunch of new experimental changes, including tweaks to adaptive Power Shafts and four more revised maps. As a reminder, Update 7 launches for everyone really soon, on May 8, 2025!

[h2]Adaptive Power Shafts[/h2]
We thank you for your feedback after we made Power Shafts adaptive last week. Please keep it coming!
  • Added the missing T-junction variant. No more wireless charging.
  • Adaptive Power Shafts no longer go overboard with the reversing variants.
  • Removed the "Blocked power connection" status from newly placed Power Shafts, as it was not very helpful.

[h2]Maps[/h2]
  • Revised Canyon, Helix Mountain, Thousand Islands, and Waterfalls.
  • Removed that dead berry bush on Beaverome.

[h2]Modding[/h2]
  • Our example mods - including Shanty Speaker - are now fully compatible with Update 7.
  • Workplaces no longer softlock themselves if a mod adds a new recipe and then you remove that mod.

[h2]Bug fixes[/h2]
  • In the preview mode, the Engine’s entrance no longer lights up.
  • Power Shafts no longer show themselves when finished while hidden by the layer tool.
  • The blue markers indicating possible Power Shaft connections are no longer visible when the layer tool hides the objects on which they would appear.
  • Some panels in the map editor no longer open twice, doubling the number of clicks needed to save a map.
  • The Dirt Excavator no longer self-destructs despite the ground it’s standing on still being there.
  • Added extra safety measures to prevent beavers in the Wind Tunnel from smashing into the terrain above.

Patch notes 2025-04-25 (hotfix, experimental)

Hello, everyone!

A new maintenance patch is now live on the experimental branch.

Changes:
  • Added more logging to help us squash some rare termites bugs.
  • Minor improvements in the multithreading code which might mitigate some of the rare crashes on i9 and other CPUs.