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Timberborn News

Patch notes 2020-07-23

A new build of Timberborn is now live on Steam! The new version introduces two experimental changes:

[h2]New buildings[/h2]
Labor house and Labor flag have been replaced with four buildings: Builder's Hut, Builder Flag, Lumberjack Flag and Gatherer Flag. That change addresses a number of problems brought up by the community. Most importantly, you now have better control of how many beavers cut trees, gather berries and build new structures. It also allows the game to better communicate when there is a problem which stops your beavers from working, such as a missing log pile or a warehouse.

[h2]New rendering engine[/h2]
We have replaced the underlying rendering solution with a more modern one. The immediate effect is that the game runs on average 15-20% faster. In the long run, it will also allow us to improve the graphics of the game - a small taste of that is the newly added fog effect and slightly fine-tuned colors.

[h2]Balancing[/h2]
In terms of balancing, the game starts with an increased amount of berries in the initial warehouse but fewer berry bushes on the map.

And now... We. Need. Your. Feedback! Let us know what you think of the new buildings and if you're seeing improved (or degraded...) performance - share your observations in our Discord.

A word of caution: The new version is technically compatible with older save games but your Labor houses will be replaced with Builder's huts which do not cut trees or berries. Because of that we recommend that you start a new game. Also, for those of you who create or play on custom maps, the starting location now takes up more space: 3x4 tiles instead of 2x3. The custom map must have enough room for the larger start area, or you will not be able to play.

Have fun playing!

Path notes 2020-07-16 (hotfix)

The latest patch fixes a minor bug causing the new resource list to disappear in certain situations.

All other changes from earlier today, including the new features are listed in the previous announcement.

Patch notes 2020-07-16

To kick off the new incarnation of Timberborn Closed Beta, we have just released an updated build! Even though it focuses on quality of life, we are sure many of you will appreciate it.

The good stuff
  • The resource list has been revamped as per your suggestions. Resources are now grouped in collapsible panels at the top of the screen. Importantly, water is now in a separate category than food, the previous grouping was misleading for many of you. Thanks for the feedback!
  • The status icons above hungry and thirsty beavers have been replaced with ones which correspond to the new resource categories and better communicate what is going on.
  • The Map Editor allows you to zoom out much further than before, giving you an overview of a large area.
  • Minor performance optimizations.


The fixes
  • We have fixed a bug causing status icons above buildings to sometimes intersect with them.
  • One of the previous updates added a warning when you tried to place a building with an obstructed entrance. This did not work in certain edge cases which have now been resolved.


The build is already live on Steam! Don't forget to share your feedback - that's what keeps us going, it's the butter of our bread, the cherry of our cake, the nuts of our bolts, the... the... chlorophyll of our trees (?) You get the idea, we need you!

Also, if you're more of a TL;DR kind of person: https://twitter.com/timberborn

Timberborn Beta has been extended!

Yes, you read that right! What it means in practice:

[h3]More content[/h3]
We will continue to update the beta builds with new content, new mechanics and bug fixes.

[h3]More time to play[/h3]
While the beta will eventually end, we do not have a specific end date yet, our only goal is to make the best possible game and we'll do what it takes to deliver.

[h3]More keys[/h3]
Those of you who already have a key - you can keep playing! Those who don't - you still have a chance to get one! We will distribute new keys on a regular basis to selected players. If you haven't signed up yet for a chance to play the game, you can do so here.

Above all, the extension will allow us to continue developing Timberborn with your help. You sent us a tremendous amount of feedback and suggestions. You helped us realize what works and what doesn’t in the current design of the game. You pointed out bugs and told us which parts of Timberborn you enjoyed the most. Community-led development is a tradition that started with Timberborn Open Alpha last year and it just repeatedly proves to be working well for the project.

Thank you, you are awesome! (by human standards)

https://www.youtube.com/watch?v=dgm92Uhh17o

Patch notes

We have just released a patch to Timberborn Closed Beta. Features:

  • You can now change the names of individual beavers to whatever you like. Such as the names of your favorite football players. Or your favorite species of microlepidoptera if that is your thing.
  • Jobless beavers automatically move to a different home if that allows them to get a job.
  • Critically hungry or thirsty beavers now search for food and water sources within the range of their current location, including ones that are outside the range of their homes.


Bug fixes:

  • Building descriptions now correctly report their power requirements. Additionally, buildings that need power but are not connected to a power source now have a warning icon above them.
  • We have fixed a bug which resulted in negative jobless numbers.