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Timberborn News

Patch notes 2022-09-13 (Experimental)

Misc.
  • Updated the Golem Assembler icon (again).
  • Made the Settlement Panel prettier (again).
  • Fixed the incorrect text wrapping in production building panels.
  • Removed the Biofuel recipe that used Sunflower Seeds.

Patch notes 2022-09-12 (Experimental)

Misc.
  • Made the Settlement Panel even prettier. uwu
  • Fixed the district dropdown list in the Settlement Panel.
  • Updated the icon for Golem Assembler.
  • Updated the in-game credits to include recent additions to the Moderator and Eager Beaver groups.
Late notes:
  • Fixed a crash caused by beavers trying to wander after changing their district. (This was actually fixed in the September 10 hotfix which didn't get its own announcement).

Patch notes 2022-09-09 (Experimental)

Misc.
  • Added missing click sounds.
  • Updated in-game credits. The community members section will be updated in the next update.
Bug fixes
  • Well-being is now correctly displayed when its value is 0.
  • Removed an extra space on golems' Durability bar.
  • Fixed a crash caused by hovering a cursor over a disabled row in Settlement Panel.
  • Fixed a crash caused by disconnecting an inhabited dwelling from a district.
  • Fixed a crash caused by beavers trying to wander on long bridges.

Patch notes 2022-09-07 (Experimental)

UI
  • Made several visual changes across the Settlement Panel to make it prettier and easier to read.
  • Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.
Audio
  • Added new sounds to the terraforming buildings.
Performance
  • Improved performance related to beaver wandering and resource calculations.
Bugs
  • Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
  • Negative average well-being numbers are now correctly displayed in Scary Red.
  • After starting a new game, you can now begin typing the new settlement’s name right away.
  • Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
  • Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
  • Fixed a bug with District Centers not detecting each other correctly.
  • Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
  • Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
  • Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.

Patch notes 2022-09-02 (hotfix, experimental)

[h2]Bug fixes:[/h2]
  • Older beavers no longer instantly die of old age upon loading a save.