Fixed the incorrect text wrapping in production building panels.
Removed the Biofuel recipe that used Sunflower Seeds.
Patch notes 2022-09-12 (Experimental)
Misc.
Made the Settlement Panel even prettier. uwu
Fixed the district dropdown list in the Settlement Panel.
Updated the icon for Golem Assembler.
Updated the in-game credits to include recent additions to the Moderator and Eager Beaver groups.
Late notes:
Fixed a crash caused by beavers trying to wander after changing their district. (This was actually fixed in the September 10 hotfix which didn't get its own announcement).
Patch notes 2022-09-09 (Experimental)
Misc.
Added missing click sounds.
Updated in-game credits. The community members section will be updated in the next update.
Bug fixes
Well-being is now correctly displayed when its value is 0.
Removed an extra space on golems' Durability bar.
Fixed a crash caused by hovering a cursor over a disabled row in Settlement Panel.
Fixed a crash caused by disconnecting an inhabited dwelling from a district.
Fixed a crash caused by beavers trying to wander on long bridges.
Patch notes 2022-09-07 (Experimental)
UI
Made several visual changes across the Settlement Panel to make it prettier and easier to read.
Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.
Audio
Added new sounds to the terraforming buildings.
Performance
Improved performance related to beaver wandering and resource calculations.
Bugs
Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
Negative average well-being numbers are now correctly displayed in Scary Red.
After starting a new game, you can now begin typing the new settlement’s name right away.
Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
Fixed a bug with District Centers not detecting each other correctly.
Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.
Patch notes 2022-09-02 (hotfix, experimental)
[h2]Bug fixes:[/h2]
Older beavers no longer instantly die of old age upon loading a save.