Official Launch Update Patch Notes Preview
*2025.04.22 Update – Removed note stating pergolas can be placed overlapping
G'day, everyone!
Here are the patch notes for the long-awaited official launch update! Packed with new things to play with, this update makes the world of Dinkum more vibrant and enriching. It's the perfect time to invite your mates over to your island and enjoy all the new fun together! You can even take them on a scenic ride in your two-seater plane to show off your beautiful island from above.
Along with all this new content, the update brings tons of improvements for a smoother and more stable gameplay experience. Multiplayer permissions have been refined to easily manage what your visitors can and can't do. Several quality-of-life upgrades have also been added to make your time in Dinkum even more pleasant.
Oh! To celebrate the official launch, James, our dear creator of Dinkum, has sent us a special message. Let's all give him a warm round of applause and take a look!
[hr] [/hr]
G’day everyone!
It’s been nearly 3 years since I released Dinkum into early access, and nearly 8 years since I started work on developing Dinkum.
In that time Dinkum has gone from a little project on my computer, to being played by thousands of people. Players who’ve truly made the game their own.
It’s been my finest pleasure to watch people play Dinkum, to see all the creations players have made on their island and to hear the stories and memories people have made inside that little game that used to live only on my computer.
So, for that I say thank you so much for playing Dinkum.
In the 3 years of early access I’ve been adding to Dinkum, offering updates with new items, features and adventures to experience. These updates have been shaped by the excitement and passion I have received from Dinkum players, as well as the hundreds of suggestions left by the Dinkum community.
So for that I wanted to say thank you to the community that helped Dinkum make it to 1.0.
After all the updates and new content added over the years, I believe Dinkum now feels complete. So that is why I’ve decided to leave early access and officially launch Dinkum.
This doesn’t mean the end of Dinkum, and it certainly doesn’t mean the end of updates. All this means is: Dinkum is no longer in early access.
I hope you enjoy all the new features I’ve added in this update, a lot of these features are highly requested features. Some of them were hard to implement, but I believe they were worth the effort.
Thanks for taking your time to read this message.
And as always, thanks for playing Dinkum.

[hr] [/hr]
As always, there's nothing better than jumping straight in and trying them out for yourself. But if you want to study the details, check out the full patch notes below.
[h2]Update Schedule:[/h2]
[h2]Patch Notes:[/h2]
[h3]New Features[/h3]

- Creative mode has been added.

- The Town Bell has been added.

- A Bug Terrarium has been added.

- New guest houses have been added.
- Guest houses can now be rented out.

- Four new villagers have been added.

- A new vehicle – Plane – has been added.
- Gold Ore and Nuggets have been added.
- Villagers now have Inventories.
- Villagers can now wear clothing.
- Villagers now have a new type of request.
- Villagers now have random behaviors.
- 3 new outfits have been added.
- 19 new furniture and decoration items have been added.
- 2 new bridges have been added.
- 15 new cassettes have been added.
[h3]Changes[/h3]

- Island permission settings have been changed in multiplayer mode.

- Farm animals can now get dirty or sick.
- Boomboxes can play new tracks by placing Cassette tapes in them.
- Recycling Bin changes
- Host action changes
- Pergola and Festoon changes
- Food can now be eaten while inside any building.
[h3]Bug Fixes[/h3]
- Fixed an issue where some content appeared awkwardly or incorrectly in certain language environments.
- Fixed an issue where item names and tooltips would appear outside the UI or overlap in certain language environments.
- Fixed an issue where the language settings window would automatically appear in certain situations, preventing other game settings from being changed.
- Fixed an issue where the icon color of some outfits did not match the item color when worn.
- Fixed an issue where chat input would not appear when using certain languages.
- Fixed an issue where riding the Mu mount did not increase progress for the 'Giddy-Up' achievement.
- Fixed an issue where standing on the wooden double bed made the character appear to be floating.
- Fixed an issue where the recipe box was misaligned in the to-do list after using the 'Check Ingredients Continuously' feature.
- Fixed an issue where some dragonfly models protruded outside the insect box when placed inside.
If you want to join our amazing Dinkum Discord community, click right HERE.
[h3]Enjoy your Dinkum life! Hooroo![/h3]
G'day, everyone!
Here are the patch notes for the long-awaited official launch update! Packed with new things to play with, this update makes the world of Dinkum more vibrant and enriching. It's the perfect time to invite your mates over to your island and enjoy all the new fun together! You can even take them on a scenic ride in your two-seater plane to show off your beautiful island from above.
Along with all this new content, the update brings tons of improvements for a smoother and more stable gameplay experience. Multiplayer permissions have been refined to easily manage what your visitors can and can't do. Several quality-of-life upgrades have also been added to make your time in Dinkum even more pleasant.
Oh! To celebrate the official launch, James, our dear creator of Dinkum, has sent us a special message. Let's all give him a warm round of applause and take a look!
[hr] [/hr]
G’day everyone!
It’s been nearly 3 years since I released Dinkum into early access, and nearly 8 years since I started work on developing Dinkum.
In that time Dinkum has gone from a little project on my computer, to being played by thousands of people. Players who’ve truly made the game their own.
It’s been my finest pleasure to watch people play Dinkum, to see all the creations players have made on their island and to hear the stories and memories people have made inside that little game that used to live only on my computer.
So, for that I say thank you so much for playing Dinkum.
In the 3 years of early access I’ve been adding to Dinkum, offering updates with new items, features and adventures to experience. These updates have been shaped by the excitement and passion I have received from Dinkum players, as well as the hundreds of suggestions left by the Dinkum community.
So for that I wanted to say thank you to the community that helped Dinkum make it to 1.0.
After all the updates and new content added over the years, I believe Dinkum now feels complete. So that is why I’ve decided to leave early access and officially launch Dinkum.
This doesn’t mean the end of Dinkum, and it certainly doesn’t mean the end of updates. All this means is: Dinkum is no longer in early access.
I hope you enjoy all the new features I’ve added in this update, a lot of these features are highly requested features. Some of them were hard to implement, but I believe they were worth the effort.
Thanks for taking your time to read this message.
And as always, thanks for playing Dinkum.

[hr] [/hr]
As always, there's nothing better than jumping straight in and trying them out for yourself. But if you want to study the details, check out the full patch notes below.
[h2]Update Schedule:[/h2]
- April 23, 2025 at 02:00 (UTC)
- No downtime maintenance required.
- If you are already in the game, you can continue playing. However, to access the update content, please exit the game, install the update, and then restart the game.
[h2]Patch Notes:[/h2]
[h3]New Features[/h3]

- Creative mode has been added.
- In Creative mode, players can open their inventory and access the creative toolbar.
- Players can search and add items to their inventory.
- Players can swap to the time / weather tab to adjust the in-game clock and weather.
- Players can spawn Animals into their world.
- Players can search and add items to their inventory.
- Once switched to Creative Mode, Steam achievements will be permanently disabled for that save file, so please choose carefully. (The Steam achievement system is currently in preparation. Further details will be provided at a later date.)
- When selecting a save for single-player mode, players can press the cog icon to switch to default or Creative mode.

- The Town Bell has been added.
- The Town Bell Deed is unlocked after completing the Town Hall.
- The Town Bell can be rung by interacting with it or hitting it with a weapon or tool
- Once the bell has been rung, all players currently on the island can see an icon for each villager on their map (these icons last for 30 seconds).
- Now, you don’t have to worry about Fletch getting lost and wandering off somewhere.

- A Bug Terrarium has been added.
- Terrariums will create cocoons when butterflies, moths, and spiders are placed into them.
- Players can place the cocoons into a spinning wheel to produce silk.
- The Bug Terrarium Recipe is unlocked when players reach level 30 in Bug Catching.

- New guest houses have been added.
- The number of guest houses (extra homes) that can be built has increased from 3 to 4.
- Guest houses can now be rented out.
- Players can buy a Rental Sign from John’s Goods and place it at the door of a guest house to rent it out.
- Interacting with the sign once it’s placed will allow players to check the current rent, and the rent is automatically calculated by scoring the house’s interior decoration.
- If the sign is placed there, one of the four new villagers will move in the next day.
- The rent will be left on the small counter by the door of each guest house every Wednesday morning.
- Players can take Guest Houses on and off the market whenever they wish.

- Four new villagers have been added.
- Players can meet new villagers after they move into a rented guest house.

- A new vehicle – Plane – has been added.
- The plane can carry up to two players (A Pilot License is required to pilot the plane, but passengers can ride in the co-pilot seat without a license).
- The plane flies faster than the helicopter but cannot hover in place.
- The plane can land and float on water.
- Franklyn can craft if he learns the recipe by giving him enough old discs and completing the berkonium mission (players who have met these requirements may need to offer Franklyn at least one shiny disc for him to discover the recipe).
- Gold Ore and Nuggets have been added.
- When the island is experiencing a heat wave, there is a chance to dig up this very valuable treasure.
- Villagers now have Inventories.
- Villagers have their own inventory that can be accessed through a dialogue option while hanging out with them.
- Players can give villagers helpful tools to use while hanging out.
- While hanging out, they will use items from their own inventory to assist the player depending on the situation.
- When hanging out with a villager, they will rush over and revive the player if they’re nearby when the player is passed out. How reliable!
- Villagers can now wear clothing.
- Villagers may change into clothing in their inventory. So be sure to think about what they would like to wear the next time they ask for some new clothing.
- Villagers now have a new type of request.
- New dialogues have been added to decrease repetition for most villager requests.
- They may ask players to collect specific items depending on the season.
- Villagers now have random behaviors.
- Villagers now behave more naturally – eating random items from their inventory, fishing in the river, or catching bugs.
- When villagers have conversations with each other, they may occasionally show speech bubbles or emotes. If the player is nearby, they can read the dialogue.
- 3 new outfits have been added.
- 19 new furniture and decoration items have been added.
- 2 new bridges have been added.
- 15 new cassettes have been added.
[h3]Changes[/h3]

- Island permission settings have been changed in multiplayer mode.
- In multiplayer mode, the host of the game can access Island Permissions via the Settings tab.
- The host can set their default permissions if it’s a visitor’s first time on the island.
- If they have already visited the island, their permissions will be set to their last saved value.
- The host can change a current visitor’s permissions by clicking the cog icon in the visitor list.
- Creative: Players have access to the creative toolbar. (Host must also be in creative to see this, otherwise all players will not have access)
- Open containers: Players can open chests and interact with their content.
- Item pick up/drop: Players can pick up or drop inventory items
- Edit house: Players can decorate the interiors of both the host’s house and guest houses, and they can pick up tile objects. House customization kits can be used to customize the houses.
- Terraform / pathing: Players can dig, plant grass seeds, and place and pick up pathing.
- Edit island: Players can place down and pick up tile objects outside of houses.
- Interactions with vehicles: Players can use vehicles.
- Interactions with farm animals: Players can milk, shear, and sell animals.
- Creative: Players have access to the creative toolbar. (Host must also be in creative to see this, otherwise all players will not have access)

- Farm animals can now get dirty or sick.
- Farm animals will be set to clean, dirty, or sick depending on their cleanliness.
- Dirty animals will have brown dust clouds around them while sick animals will have green sickness particles.
- Sick animals do not produce drops.
- Use the Animal Brush sold at Irwin’s Barn or craft an Animal Shower at the workbench to manage your farm animals’ cleanliness.
- Take good care of your adorable and precious farm animals!
- Boomboxes can play new tracks by placing Cassette tapes in them.
- When players are close to the boombox, the existing music in the world will fade away.
- Cassette tapes can be found in various ways, including from NPC shops, mine chests, and the visiting trader Jimmy.
- Its volume can be adjusted through the Music Volume setting.
- Recycling Bin changes
- Instead of gifting the player a recycling bin, John now teaches the recipe for the recycling bin.
- More than one Recycling Bin can be placed on the island, but only one has a chance of having something in it on a new day.
- Items are cleared from ALL the Recycling Bins every Thursday.
- Host action changes
- Visitors can now see farm animals in the book.
- Any quests that give the players a recipe (nail and crate recipes) can now be completed by visiting players.
- Villagers relationship quests (such as John’s Recycling Bin or Rayne’s Plant Book) can also be completed by visiting players.
- However, quests that are town/building specific can still only be undertaken by the host player (Get John to move in, Unlock the Town Hall, etc.).
- Pergola and Festoon changes
- Other items / decorations can be placed under pergolas and festoons.
- The obstacle detection area for pergolas and festoons has been changed to the four corner tiles.
- Any tile under it (excluding the corners) can be decorated.
- Food can now be eaten while inside any building.
[h3]Bug Fixes[/h3]
- Fixed an issue where some content appeared awkwardly or incorrectly in certain language environments.
- Fixed an issue where item names and tooltips would appear outside the UI or overlap in certain language environments.
- Fixed an issue where the language settings window would automatically appear in certain situations, preventing other game settings from being changed.
- Fixed an issue where the icon color of some outfits did not match the item color when worn.
- Fixed an issue where chat input would not appear when using certain languages.
- Fixed an issue where riding the Mu mount did not increase progress for the 'Giddy-Up' achievement.
- Fixed an issue where standing on the wooden double bed made the character appear to be floating.
- Fixed an issue where the recipe box was misaligned in the to-do list after using the 'Check Ingredients Continuously' feature.
- Fixed an issue where some dragonfly models protruded outside the insect box when placed inside.
If you want to join our amazing Dinkum Discord community, click right HERE.
[h3]Enjoy your Dinkum life! Hooroo![/h3]