Early Access Patch 0.1.8
[h2]Letter from the Team[/h2]
This week we have a few more bug fixes and improvements for the current season.
For newer players, a reminder that our development focus has shifted primarily toward the next major update we outlined in [url=https://store.steampowered.com/news/app/1062810/view/3671043466997614959]our Early Access roadmap[/url]. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.
We're working hard on the major update and are excited to get it into your hands. For now, on to the notes!
[h2]Release Timing[/h2]
This patch will be released at approximately 10 am PT (UTC-7) on July 19th, 2023.
[url=https://dateful.com/convert/pst-pdt-pacific-time?t=10am&d=2023-07-19]This link will convert that to your local time[/url].
[h2]Full Patch Notes[/h2]
[h3]General Fixes[/h3]
[olist]
[*] Made Orb pickups higher priority compared to loot on the ground to fix issues where a vestige could drop in combat, could be right on top of an orb, but then you couldn't pick up the orb.
[*] Fixed interaction between rare vestige Golden Sails and other vestiges that heal at the end of combat, causing the player to not properly gain AP boost from Golden Sails.
[*] Updated uncommon fish Prickly Puffer: "On being hit, 50% chance to inflict Hex and 50% chance to inflict shattered." >>> "On hitting, 50% chance to inflict Hex and 50% chance to inflict shattered.".
[*] Fixed notification being stuck on screen when triggered right after book select.
[*] Fixed a bug where the Theory of Lost Ink quest to defeat Janus before Training Mode could apply Inky Might was becoming unachievable too early in multiplayer runs.
[*] Fixed Legendary vestige Disassembly Prototype Will buff increasing your max Will but not granting 4 Will on the first turn.
[/olist]
[h3]Mosscloak[/h3]
[olist]
[*] Fixed Scavenger's Dash ascension Deadly Dance not granting shuriken or crit charges when passing through an ally.
[/olist]
[h3]Clairvoyant[/h3]
[olist]
[*] Fixed Clairvoyant aura status effects not being removed from players at the end of combat.
[/olist]