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Early Access Patch 0.1.8

[h2]Letter from the Team[/h2]

This week we have a few more bug fixes and improvements for the current season.

For newer players, a reminder that our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.

We're working hard on the major update and are excited to get it into your hands. For now, on to the notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on July 19th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General Fixes[/h3]
  1. Made Orb pickups higher priority compared to loot on the ground to fix issues where a vestige could drop in combat, could be right on top of an orb, but then you couldn't pick up the orb.
  2. Fixed interaction between rare vestige Golden Sails and other vestiges that heal at the end of combat, causing the player to not properly gain AP boost from Golden Sails.
  3. Updated uncommon fish Prickly Puffer: "On being hit, 50% chance to inflict Hex and 50% chance to inflict shattered." >>> "On hitting, 50% chance to inflict Hex and 50% chance to inflict shattered.".
  4. Fixed notification being stuck on screen when triggered right after book select.
  5. Fixed a bug where the Theory of Lost Ink quest to defeat Janus before Training Mode could apply Inky Might was becoming unachievable too early in multiplayer runs.
  6. Fixed Legendary vestige Disassembly Prototype Will buff increasing your max Will but not granting 4 Will on the first turn.

[h3]Mosscloak[/h3]
  1. Fixed Scavenger's Dash ascension Deadly Dance not granting shuriken or crit charges when passing through an ally.

[h3]Clairvoyant[/h3]
  1. Fixed Clairvoyant aura status effects not being removed from players at the end of combat.