Early Access Patch 0.1.5
[h2]Letter from the Team[/h2]
This patch is focused around improving clarity and balance. Many more quality of life changes are being worked on internally and will likely will be rolled out with the first major update. In the meantime, we plan to continue to tackle easy fixes and tuning tweaks with smaller patches.
On to the notes!
[h2]Release Timing[/h2]
This patch will be released at approximately 10 am PDT on June 14th, 2023.
This link will convert that to your local time.
[h2]Full Patch Notes[/h2]
Gameplay Changes
This patch is focused around improving clarity and balance. Many more quality of life changes are being worked on internally and will likely will be rolled out with the first major update. In the meantime, we plan to continue to tackle easy fixes and tuning tweaks with smaller patches.
On to the notes!
[h2]Release Timing[/h2]
This patch will be released at approximately 10 am PDT on June 14th, 2023.
This link will convert that to your local time.
[h2]Full Patch Notes[/h2]
Gameplay Changes
- "Restore Health" epic and legendary versions now also give +5 and +15 max HP respectively.
- Fixed Swift not being removed at the end of combat.
- Fixed Afterimage ascension Blur granting 2 stacks of Swift instead of 1.
- Specified Rare vestige Bounty Hunter's Pistol description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
- Specified Rare vestige Harbinger's Trophy description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
- Updated Rare vestige Brand of the Frostshade: Updated to proc on any player defeating an enemy.
- Updated Legendary vestige Inktap: Updated to proc on any player defeating an enemy.
- Specified Epic vestige Roots of Reprieve description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
- Specified Epic vestige Controlled Explosives description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
- Fixed Legendary vestige Forged Lightning Bolts damage not scaling based on magic damage.
- Removed Aspect-specific daily quests.
- Reduced requirement for hard combat daily quests from 2 >>> 1.
- Tweaked a variety of battles up and down to adjust threat to be more in line with target levels at each tier.
- Fixed Cultivate Common upgrade Cultivated Shield granting 1 shield instead of 3.
- Fixed Precise not being removed after combat.
- Updated Bonk Common upgrade "Critical Bonk: +10 crit chance" >>> "+4 crit chance, +75 crit damage".
- Updated Leaping Strike Epic upgrade "Critical Leap: +20 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
- Updated Smash Uncommon upgrade "Critical Smash: +12 crit chance" >>> "+6 crit chance, +100 crit damage".
- Updated Throw Rare upgrade "Critical Throw: +20 crit chance" >>> "Scavenging Throw: On kill, gain 1 Shuriken.".
- Updated Throw Rare upgrade "Lethal Throw: +100 crit damage" >>> "Critical Throw: +8 crit chance, +125 crit damage.
- Updated Flurry Rare upgrade "Lethal Flurry: +75 crit damage" >>> "Lacerating Flurry: Inflict 1 stack of Bleed per hit.".
- Updated Flurry Rare upgrade "Stockpiled Flurry: On your turn, gain 1 Shuriken." Rare >>> Uncommon.
- Updated Flurry Uncommon upgrade "Poison Flurry: Inflict 2 stacks of Poison per hit." >>> "Inflict 4 stacks of Poison per hit." Uncommon >>> Rare.
- Updated Flurry Common upgrade: "Critical Flurry: +5 crit chance" >>> "+4 crit chance, +75 crit damage".
- Updated Telekinesis Rare upgrade: "Charging Telekinesis: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
- Updated Telekinesis Uncommon upgrade: "Prepared Telekinesis: On turn start, full cost reduction." Uncommon >>> Rare.
- Updated Telekinesis Epic upgrade: "Critical Telekinesis: +25 crit chance, +150 crit damage." >>> "Catapulting Telekinesis: +35 damage.".
- Updated Stitch Epic upgrade: "Critical Stitch: +25 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
- Updated Psychic Pulse Common upgrade: "Critical Pulse: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
- Updated Spirit Bomb Epic upgrade: "Charged Spirit Bomb: +100 damage at full charge." Epic >>> Rare.
- Updated Spirit Bomb Rare upgrade: "Lethal Spirit Bomb: +100 crit damage." >>> "Destructive Spirit Bomb: +10 crit chance, +150 crit damage." Rare >>> Epic.
- Updated Spirit Bomb Rare upgrade: "Charging Psionic Bomb: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
- Updated Spirit Bomb Uncommon upgrade: "Critical Spirit Bomb: +15 crit chance." >>> "Surging Spirit Bomb: +50 damage." Uncommon >>> Rare.
- Updated Spirit Bomb Common upgrade: "Sparking Spirit Bomb: On turn start, 35% chance to gain 1 Psionic Charge." >>> "Critical Spirit Bomb: +4 crit chance, +75 crit damage.".
- Updated Shield Bash Common upgrade: "Critical Shield Bash: +5 crit chance, +40 crit damage" >>> "+4 crit chance, +75 crit damage".
- Updated Seismic Slam Epic upgrade: "Stunning Seismic Slam: Inflict Dazed" Epic >>> Rare.
- Updated Seismic Slam Rare upgrade: "Colossal Seismic Slam: +30 damage." >>> "Critical Seismic Slam: +10 crit chance, +150 crit damage" Rare >>> Epic.
- Updated Chain Lightning Rare upgrade: "Lethal Lightning: +15 crit chance, +50 crit damage" >>> "+8 crit chance, +125 crit damage".
- Updated Chain Lightning Common upgrade: "Critical Lightning: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
- Reduced the damage slightly of Cynderpox Tangled.
- Slightly increased the damage scaling of Argolath's tentacles direct attacks.
- Increased the health of Book 2 Nim the Lost. Increased the health and attack of Nimbits in both books.
- Increased health of Rhinferno in both books.
- Reduced enemy attack stats slightly in 3 and 4 player multiplayer but also increased direct damage to compensate. Overall this should result in slightly less area attack damage and direct attacks remain largely unchanged.
- Reduced the Captor's shielding amount.
- Changed the Captor's "Glass Cannon" buff application to "Gunker". Glass Cannon was resulting in situations where the predicted incoming damage was incorrect.
- Reduced Inkpot's health when they appear in the second book slightly.
- Fixed rare Magma Miner vestige Miner's Gloves not stacking.
- Fixed Frostbite damage wording mentioning 'per stack'.
- Fixed Ermong's egg procing on heal. Fixed lootspawn from ermong's egg spawning far away from player.
- Resolved issue with Cynder animation when changing phase.
- Fixed quest "defeat Janus before Inky might can be applied 10 times" to better match mechanics of that boss.
- Reorganize Weaver binding quests to match order of Bindings in Binding bar.
- Cleaned up the text on the upgrades that deal bonus damage to targets with certain status effects to be more consistent.
- Fix several dialogue + quest text typos.
- Holding the ALT key now shows enemy names.
- Updated visual layout of the main menu.
- Improved search functionality in Logbook Collections screen; search now will match keywords like "Will".
- Fixed issue where damage could affect Villains during phase transitions.
- Fixed issue where dying and then being revived in multiplayer caused certain procs to stop working.
- Preload player class related VFX prefabs to avoid synchronous load calls.
- Fixed softlock if you got disconnected from a server with the Feedback screen, Gear screen, Player Interact screen, and Code Redeem screens open.
- Improved profanity filter to avoid flagging some false positives.