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Early Access Patch 0.2.1

[h2]Letter from the Team[/h2]

We hope you've been having a great time playing The Starship of Terrors update we released on August 23rd! Thank you for all the bug reports, feedback posted in-game and on Discord, etc. We always strive to be responsive and the goal of this patch is to resolve as many common issues as possible.

In addition to the fixes, at the start of a new patch we always get a lot of insight into balance and tuning. This patch is intended to lightly address some of the main areas we're seeing for improvement. Expect more in depth adjustments over the coming weeks!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (GMT-7) on August 25th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General[/h3]
  1. Generally spawn orbs a bit closer to players, making them less of a movement penalty to pick up.
  2. Increased Movement granted from Fonts at all rarities by +5.
  3. Fixed Daily Challenge Non-cumulative score to be inclusive.
  4. Resolved issue with Always-on alt information in combat preview display.
  5. Fixed issue with Mimic Magma Miner's Leaping Strike and Mimic Mosscloak's Dash sometimes causing the enemy to visually be in the wrong position after the dash.

[h3]Quests and Victory Board[/h3]
  1. Updated some quest objectives for clarity.
  2. Kwilling Run quest reduced from 750 >>> 700. Quick Run/Daily from 600 >>> 575.
  3. Inflict Burn or Poison runquest reduced from 2000 >>> 1600. Quick Run/Daily from 1500 >>> 1400.
  4. Inflict Frostbite or Bleed runquest reduced from 350 >>> 320. Quick Run/Daily from 275 >>> 260.
  5. Reduced quest progress needed to complete Quicken cooldown quest.
  6. Updated name of Cryoclasm augment in quest.
  7. Fixed bug with Sentinel Drone damage in an action quest not working.
  8. Fixed bug where Healing below 10% quest was not working correctly.
  9. Updated Predator's Quintessance quest to be completed within a single battle instead of a single turn.
  10. Fixed a bug where Defeat Enemies with Smoke Bomb wasn't progressing correctly.
  11. Fixed bug where getting Lethal Lightning augment didn't trigger quest progress.
  12. Fixed bug where acquiring the Blink Ascension Flash would count towards Blast quest progress.
  13. Fixed bug where killing Mimic wouldn't contribute to Defeat Guardians daily.
  14. Fixed visual bug where Star Captain quests didn't appear to unlock class specific vestiges.
  15. Fixed bug where Incendiary Ascensions weren't triggering quest progress.
  16. Fixed bug where Obelisk class quest set could be hidden sometimes.
  17. Fixed bug where Nib+Bin weren't showing up in the intro Sea of Ink in non-Quick Dive modes for players who completed all quests prior to update.
  18. Fixed text for Cone of Frost VB quest that said Cleave instead.
  19. Fixed bug where Poison Vapor VB quest could only be completed by winning a run with Pilfer.
  20. Fixed quest referencing incorrect mode for Captive quests.
  21. Fixed bug where VB Ranked quests were completing incorrectly.
  22. Fixed malformed text in Grasp Augment quest.

[h3]Enemies[/h3]
  1. Slightly increased Guardian health in quick play and slightly decreased Villain health.
  2. Increased enemy attack values slightly in multiplayer to account for increased access to Dazed.
  3. Lusk's spawned minions now will stick a little closer to the player, but continue to spread out from each other.
  4. Reduced Book 1 Nim the Lost’s attack power slightly.
  5. Reduced Book 1 Captor’s attack power slightly.
  6. Reduced the amount of attack power Villains and Guardians gain from Challenge Tier 10.
  7. Slimpe Eggs created by Guardian’s due to Challenge Tier reduced from 3 >>> 2. They appear much closer to the Guardian now.
  8. Inkling Jabbers created by Guardian’s due to Challenge Tier now take their first move similarly to Jabbers in normal combats. In short, they will move in closer to the Player and nearer to other Enemies.
  9. Increased Book 2 Mimic’s health from 10000 >>> 12000.
  10. Increased Mimic’s base form damage resist from 50 >>> 75.
  11. Increased Book 2 Rhinferno’s health from 7500 >>> 9000.
  12. Increased Book 2 Lusk’s health from 8500 >>> 10000. Attack power slightly increased.
  13. Increased Book 2 Captor’s health from 4000 >>> 5000.
  14. Increased Book 2 Janus’ health from 8000 >>> 9500. Attack power slightly increased.
  15. Tuned several combats that were dealing low amounts of damage.
  16. Fixed Sap and Marked staying around on Phasing bosses.
  17. Fixed the Quillion enemy visuals occasionally showing up on the incorrect position on the battlefield after its roll attack.
  18. Fixed Mimic combat in Book 2 not spawning additional enemies.

[h3]Trinkets[/h3]
  1. Essence of Quillion status tooltip now correctly states that it will grant a shield.

[h3]Vestiges[/h3]
  1. Updated Uncommon vestige Scattered Samples: "On consuming an item in combat, gain 1 Will." >>> "On consuming an item in combat, gain 1 Will and 20 Movement."
  2. Updated Common vestige Stationgrade Klaxon: "On your first turn, gain 100 Movement." >>> "On your first turn, gain 50 Movement." 0 Movement per turn >>> 10 Movement per turn.
  3. Updated Epic vestige Wit's Bloodboiler. Epic >>> Rare.
  4. Updated Legendary vestige The Stonesteel Boulder. 20 Max HP >>> 5 Max HP. 4 Shielding >>> 3 Shielding.
  5. Updated Legendary vestige Needle of Endless Duplication. "On hitting, gain 5 stacks of Spiked." >>> "On hitting, gain 4 stacks of Spiked."
  6. Updated Epic vestige Malformed Tracing: "On using a Binding, gain 3 stacks of Shattered Will." >>> "On using a Binding, gain 2 stacks of Shattered Will.".
  7. Updated Epic vestige Shaheen's Shimmering Shadow. "On critting, gain 5 stacks of Shattered Will." >>> "On critting, gain 3 stacks of Shattered Will.".

[h3]Star Captain[/h3]
  1. Big Game Hunter ascension status tooltip now states the correct values.

[h3]Weaver[/h3]
  1. Increased Thread damage from 30 >>> 35. Increased Thread ascensions damage to match.
  2. Increased Stitch damage per thread from 25 >>> 35.
  3. Increased Stitch ascension Sew damage per Thread from 40 >>> 60.
  4. Increased Stitch ascension Splice damage per Thread from 125 >>> 135.
  5. Increased Stitch ascension Tangle damage from 100 >>> 150.
  6. Updated Thread Uncommon augment Critical Threads: No longer can appear multiple times. 1 Crit Chance and 15 Crit Damage per Thread >>> 2 Crit Chance >>> 25 Crit Damage per Thread.
  7. Fixed Thread Epic upgrade Sapping Threads healing only on detach and not on defeating an Enemy.

[h3]Draftable Bindings[/h3]
  1. Fixed Quicken ascension Accelerate not granting unlimited movement.
  2. Fixed Grasp Uncommon upgrade Sapping Grasp not inflicting Sap before you defeat an enemy if you defeat an enemy in one hit.
  3. Fixed Grasp Rare augment Quickened Grasp not stacking properly.
  4. Slightly decreased Smoke Bomb size from 8 >>> 7.
  5. Fixed Smoke Bomb showing 'Magic' in the tag list when it's a Physical ability.
  6. Fixed Cultivate showing the Magic tag twice in the tag list.
  7. Updated Lightning Bolt. Removed range limit for selecting a unit.

[h3]Audio[/h3]
  1. Added Mimic Mosscloak dash sound.
  2. Volume balanced sentinel and orb collect.
  3. Fixed sounds for cleansing shrooms and other plants.

[h3]Technical[/h3]
  1. Reduced CPU overhead when rendering Stat Details screen.
  2. Enable late binding of Units to Cosmetic VFX to fix glitches during early asset loading on slower machines.
  3. Resolved potential visual artifact in targeting controllers if turn is ended while hovering an enemy.