Early Access Patch 0.2.3
[h2]Letter from the Team[/h2]
We're working hard to get improvements out to you all as fast as we can, this tweaks balance in a variety of areas and fixes a number of reported bugs.
We think we've improved a lot of the outlier combats at this point but please, as always, send in feedback if you think something doesn't feel right.
[h2]Release Timing[/h2]
This patch will be released at approximately 10 am PT (UTC-7) on September 1st, 2023.
This link will convert that to your local time.
[h2]Full Patch Notes[/h2]
[h3]General & Quests[/h3]
[h3]Star Captain[/h3]
[h3]Clairvoyant[/h3]
[h3]Magma Miner[/h3]
[h3]Enemies[/h3]
[h3]Visuals[/h3]
[h3]Engine[/h3]
We're working hard to get improvements out to you all as fast as we can, this tweaks balance in a variety of areas and fixes a number of reported bugs.
We think we've improved a lot of the outlier combats at this point but please, as always, send in feedback if you think something doesn't feel right.
[h2]Release Timing[/h2]
This patch will be released at approximately 10 am PT (UTC-7) on September 1st, 2023.
This link will convert that to your local time.
[h2]Full Patch Notes[/h2]
[h3]General & Quests[/h3]
- Slightly increase base stats of enemies in daily challenge to bring up the challenge level a bit overall.
- Fixed Helmet Crab tooltip showing incorrect shielding.
- Reduced base damage of Creeping Blight from 3 >>> 2.
- Reduced base damage of Blight Puddles from 4 >>> 2.
- Inflict Burn run quest decreased from 750 >>> 650. Quick Mode decreased from 600 >>> 500.
- Apply Spiked run quest increased from 100 >>> 130. Quick Mode increased from 80 >>> 100.
[h3]Star Captain[/h3]
- Fixed Chillazer ascension Stimulate scaling with Magic Power instead of Physical Power.
- Fixed Mission Leader ascension Shock Trooper missing tooltip for Shocked.
[h3]Clairvoyant[/h3]
- Updated Spirit Bomb Uncommon augment Quickened Spirit Bomb to only be chosen once maximum since Spirit Bomb cooldown can't be reduced any further.
[h3]Magma Miner[/h3]
- Fixed Uncommon Magma Miner vestige Worm Trophy granting Heat stacks every other turn.
[h3]Enemies[/h3]
- Increased the damage of Argolath's Tentacle's "Slap" attack.
- Reduced Inkzooka AOE attack scaling from 75% base damage >>> 50% base damage.
- Slightly reduced Mimic Magma Miner and Mimic Mosscloak AOE size.
- Updated Tuhning Guardians to move every turn and do less damage with their blast attack.
- Increased Shadow of Ruhnstone’s health from 14000 >>> 15000.
- Increased Ruhnstone Guardian’s health from 2500 >>> 3000. They now do slightly more damage.
- Increased Book 1 Nimbit’s health from 100 >>> 120.
- Increased Book 2 Nimbit’s health from 300 >>> 360.
- Increased Book 1 Janus’ health from 2200 >>> 2600.
- Tuned down a few combats with slightly too many enemies.
- Reduced Inkblaster and Inkzooka base attack from 6 >>> 5.
- Tuned down the number of Support Spindlecasters that show up at once in Edges combats.
- Added updated tooltip for Support Spindlecasters that shows their heal amount.
- Updated Rhinferno lava puddle to last only 1 turn instead of 3 turns.
- Fixed Rhinferno not moving out of the shrinking Ink.
[h3]Visuals[/h3]
- Added a new flash effect on damage procs.
- Improved eye of the storm FX and Gaze FX.
- Improved treasure pot FX.
[h3]Engine[/h3]
- Changed MSAA default to 2X to potentially improve performance for players on older PCs who may never check the settings. All existing options are still available. Feel free to change the MSAA option back to 8x if you wish in the settings menu.
- Fixed a voting bug caused by improper handling of "voting stopped" events that could lead to a softlock when voting to move forward.
- Fixed a few bugs with multiplayer save resume that could result in it not working under certain circumstances. We still have at least one more bug to fix in this area related to a player abandoning the run from the main menu and then others attempting to continue that run. We're working on it.