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Inkbound Patch 1.0.3

[h2]Letter from the Team[/h2]

This patch fixes a number of bugs and updates balance in a variety of places. We added one new feature to the UI for multiplayer - a way for the party leader to kick players out of the party. This was requested by players a number of times to deal with situations where a player goes AFK for a long period of time. We also fixed a number of bugs, including fixing a rare issue where a player could lose progress when playing in offline mode.

Last week's buffs to Chainbreaker were good, but haven't moved the needle enough, so we're pushing some more power to his base kit. Clairvoyant and Godkeeper are also getting some light buffs.

Some book mutators aren't giving enough Kwillings/Glyphs for how punishing they can be, and a few are a bit too punishing. Several book mutator rewards are increasing, with a slight decrease for Stinging Wounds.

Book 1 Guardians are pretty comparable in difficulty, however Book 2 Nim the Lost and Janus the Malformed are currently too easy compared to the rest in Book 2. The Mimic is hitting a bit too hard in certain forms, which are getting tuned down, in addition to small tuning changes to other guardian challenge buffs.

[h2]Release Timing[/h2]

This patch will be released at approximately 12 pm Pacific (UTC-7) on April 24, 2024.

[h2]Full Patch Notes[/h2]

[h3]Magma Miner[/h3]
  1. Fixed Smash uncommon augment Heatened Smash heat gain not stacking.
  2. Fixed Burnout not reducing hp and granting omni damage per stack.
  3. Fixed Magma Miner Rare vestige Miner's Gloves sometimes not granting omni damage.

[h3]Mosscloak[/h3]
  1. Fixed Hunter's Dash Rare upgrade Strengthening Dash buff being removed when using non-attack bindings.

[h3]Clairvoyant[/h3]
  1. Updated Psychic Pulse ascension Spirit Sapper. 100 damage >>> 125 damage.
  2. Updated Telekinesis ascension Astrakinesis: "Deal 60 damage... At Full Charge, deal 160 damage." >>> "Deal 100 damage... At Full Charge, deal 175 damage."
  3. Updated Spirit Bomb ascension Spirit Nova 150 damage >>> 175 damage.
  4. Fixed Spirit Bomb ascension Spirit Cannon having wrong damage calculation in description.

[h3]Godkeeper[/h3]
  1. Updated Celestial Razor 50 damage >>> 65 damage.

[h3]Chainbreaker[/h3]
  1. Fixed Infused Fist Rare augment Virulent Fist not stacking.
  2. Updated Runic Strike: 90 damage >>> 115 damage. Updated ascensions to match.
  3. Updated Chi Eruption: 100 Physical damage, 100 Magic Damage >>> 115 Physical damage, 115 Magic damage.

[h3]Book Mutators[/h3]
  1. Updated Inkshell: 6 damage resist per stack >>> 4 damage resist per stack. 175 Kwillings >>> 250 Kwillings. 2 Glyphs >>> 3 Glyphs.
  2. Updated Inkshield: 15 damage resist per stack >>> 12 damage resist per stack. 175 Kwillings >>> 250 Kwillings. 2 Glyphs >>> 3 Glyphs.
  3. Updated Final Chapters: 125 Kwillings >>> 150 Kwillings.
  4. Updated Pacifism: 150 Kwillings >>> 200 Kwillings. Removed hidden 5 stack limit from Pacifism debuff.
  5. Updated Stinging Wounds: 250 Kwillings >>> 200 Kwillings. 3 Glyphs >>> 2 Glyphs.

[h3]Enemies[/h3]
  1. Fixed Captor challenge buff Debilitating Soul Shackle still able to let the Captor inflict regular Soul Shackle with its attack.
  2. Fixed Lusk the Blightbag sometimes not spawning Lil'Lusks if their spawn locations were blocked.
  3. Fixed Guardian of the Unbound key enemy sometimes attacking even while they have the stunned status effect.
  4. Updated Argolath: 65000 HP >>> 75000 HP. Updated Argolath Tentacle: 4000 >>> 5250. Argolath has been consistently easier than Cynder and Ruhnstone, but overall does decent damage, so making it a bit beefier.
  5. Updated Ruhnstone Guardians to not respawn on Phase 2, they will now only respawn on Phase 3. Since Ruhnstone's phases are stacked up together, getting rid of a guardian in the first phase doesn't mean much for your next few turns. Should hopefully make getting rid of Guardians more meaningful.
  6. Updated Book 2 Nim the Lost: 28000 Max HP >>> 33000 Max HP.
  7. Updated Book 2 Janus the Malformed: 28000 Max HP >>> 30000 Max HP. Janus Sparring Dummy 2000 Max HP >>> 3000 Max HP.
  8. Updated Book 2 Lil' Lusk base attack from 6 >>> 5.
  9. Updated Book 1 Janus the Malformed challenge buff Sentry Mode: +500 Max HP >>> +100 Max HP. +150 Dummy Max HP >>> +100 Dummy Max HP.
  10. Updated Book 2 Mimic Challenge Buff Mosscloak Attuned: +20% damage >>> +12% damage. +1000 Max HP >>> +500 Max HP.
  11. Updated Book 2 Mimic Challenge Buff Weaver Attuned: +2000 Max HP >>> +500 Max HP.
  12. Updated Book 1 Captor Challenge Buff Debilitating Shackles: +500 Max HP >>> +100 Max HP.
  13. Updated battles in Book 1 that were too easy or too hard compared to their labeled threat level.
  14. Updated battles in book 2 that were slightly too hard, namely ones with the Razorshade or that spawned too many Inkstains.
  15. Resolved issue with the Shocked status effect not triggering when a Guardian becomes phased by an attack.
  16. Slimpe Eggs can no longer get Team Captain challenge buff. ("On turn start, Enemies gain shield equal to 10% of their max hp.").

[h3]Vestiges & Sets[/h3]
  1. Fixed Epic vestige Necrostrain causing stutter and inflicting lots of extra poison stacks in very specific cases, such as using it with Poison Thorn and Godkeeper's Impale.
  2. Fixed Godkeeper vestige Victor's Chits with Celestial Spear Rare augment Empowering Spear causing crit damage to be reduced to 0 after using Velocity.
  3. Fixed Poisonblood not inflicting Hemmorhage and Toxic in certain circumstances.
  4. Fixed Vigorous set bonus granting stacks of vigor equal the amount of damage recieved (including shield damage) instead of only granting stacks of vigor equal to HP damage recieved.
  5. Fixed Shattered Will not granting remainder Shattered Will when you gain 10 or more Shattered Will at once.
  6. Fixed Epic vestige Lupine Gloves not stacking.
  7. Fixed Prey not granting buff when defeating an enemy from DoTs such as Burn or Poison.

[h3]UI[/h3]
  1. Added user-exposed means of kicking party members out of the party via character management screen. Mouse - click on the face of the party member. Gamepad - use the HUD Details and navigate to party.
  2. Added 'X to close' prompt after inspecting Trinket from bottom Play Bar.
  3. Added B button hint to gamepad when inspecting a Trinket card from the bottom HUD.
  4. Fixed issue where tooltips for Trinkets would not show if inspected from the Play Bar on gamepad.
  5. Updated desync notification to encourage people to verify integrity of game files.
  6. Adjusted language in gamepad radial menu for Matchmaking when in the Atheneum.
  7. Fixed D-Pad Up navigation issues on gamepad; do not shortcut to open Party Details if in another HUD context.
  8. Changed End Run screen gamepad shortcut for opening Party Details screen to Start button to avoid navigation issues with D-Pad Up.

[h3]Other Changes and Fixes[/h3]
  1. Fixed a variety of Chinese and Japanese translation errors.
  2. Fixed Rainbow Flavored text referencing Vestige Extractor when they no longer exist.
  3. Modified collision in Inkbound Study to avoid the possibility of clipping into the book bindery.
  4. Fixed ability to escape Argolath's arena on the bottom.
  5. Resolved a soft-lock on gamepad when regaining application focus under certain circumstances.
  6. Fixed a file system issue that could lead to progress loss on some systems in offline mode.