Top VFX in Inkbound 1.0
Hello everyone! ShinyBrandon here, and I’m the sparkle/explosion/magic maker here at Shiny Shoe. I cooked up many new VFX with Inkbound 1.0 and I wanted to share some of my favorite additions to the game.
[h2]New Passive VFX![/h2]
We are always looking for ways to communicate game mechanics visually. Passives will only be noticed if there is a visual connection with the characters, so we wanted to step these up.
Here are a few of my favorites!
[h3]Weaver[/h3]

It was always hard to tell when Controlled Weaving was active, so I was thrilled to make it stand out more.
[h3]Clairvoyant[/h3]

This one feels great! Visually telling when the spirit bomb was ready to BLOW for maximum damage was a big upgrade.
[h3] Magma Miner[/h3]

My all-time favorite right here! Heat has changed a lot mechanically but almost every iteration was built around gaining 10 stacks or so. It was always important to keep an eye on, but now you KNOW when you’ve got a big hit ready to go
Please note that the following section contains spoilers regarding the ultimate final boss in Inkbound.
[h3]The Unbound[/h3]

Our big bad final boss HAD to have some cool FX.

The environment FX were a lot of fun. We had to really sell that the land bits were falling through this unraveling dimension.

The head flames and glowing mask took a while to hammer out and get just right. It also had to work as a player cosmetic! Overall I’m happy with the results.

That’s all from me today! I hope you all have a wonderful day and I’ll catch you next time for more sparkles and explosions.
[h2]New Passive VFX![/h2]
We are always looking for ways to communicate game mechanics visually. Passives will only be noticed if there is a visual connection with the characters, so we wanted to step these up.
Here are a few of my favorites!
[h3]Weaver[/h3]

It was always hard to tell when Controlled Weaving was active, so I was thrilled to make it stand out more.
[h3]Clairvoyant[/h3]

This one feels great! Visually telling when the spirit bomb was ready to BLOW for maximum damage was a big upgrade.
[h3] Magma Miner[/h3]

My all-time favorite right here! Heat has changed a lot mechanically but almost every iteration was built around gaining 10 stacks or so. It was always important to keep an eye on, but now you KNOW when you’ve got a big hit ready to go
Please note that the following section contains spoilers regarding the ultimate final boss in Inkbound.
[h3]The Unbound[/h3]

Our big bad final boss HAD to have some cool FX.

The environment FX were a lot of fun. We had to really sell that the land bits were falling through this unraveling dimension.

The head flames and glowing mask took a while to hammer out and get just right. It also had to work as a player cosmetic! Overall I’m happy with the results.

That’s all from me today! I hope you all have a wonderful day and I’ll catch you next time for more sparkles and explosions.