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Inkbound Patch 1.0.1

[h2]Letter from the Team[/h2]

We are happy to see so many people enjoying the game! Thank you for playing.

This first patch after launching 1.0 is focused primarily on bug fixes with a few balance changes. We will continue to fix as many bugs as we can. We expect to patch again next week.

[h2]Release Timing[/h2]

This patch will be released at approximately 12 pm Pacific (UTC-7) on April 12, 2024.

[h2]Full Patch Notes[/h2]

[h3]Gameplay Bug Fixes[/h3]
  1. Fixed Tuhning Guardians using a discontinued mechanic that grants +25% damage buff whenever a player uses a binding every other turn. Increased base attack from 7 >>> 9.
  2. Fixed Unbound tentacles able to spawn multiple in the same spot. Fixed tentacles re-gaining inkshield every 3 turns.
  3. Fixed Hemmorhage having 3 max stacks.
  4. Fixed Striker 4 Victory board quest having incorrect unlock condition (Venomous 4).
  5. Fixed Eruption ascension Tethering Surge not being able to grant Combo when gaining 3 or more Martial Master while already having a stack of Combo.
  6. Fixed Chainbreaker Rare vestige Freedom Tally granting Combo instead of Martial Master.
  7. Fixed certain book mutators no longer affecting player after dying and being revived in multiplayer.
  8. Fixed Mosscloak Legendary vestige The Emerald Leaf increasing Shuriken max stacks by 10 instead of to 10.
  9. Fixed Incendiary ascension Wildfire not properly inflicting half burn stacks to all other Enemies.
  10. Fixed Uncommon vestige Barbed Bones granting extra stacks of Spiked while you have the Ambusher set bonus active.
  11. Fixed Quicken ascension Expedite reducing highest Binding cooldown to 0 instead of random Binding cooldown.
  12. Fixed Chi Eruption Rare augment Overflowing Eruption status effect staying around in the next turn even after cost discount has expired.
  13. Fixed Rare vestige Shocking Corecap limiting triggers for number of enemies crit instead of number of times you used a Binding with a critical charge.
  14. Fixed Common vestige Stationgrade Klaxon not stacking.
  15. Fixed Constrict ascensions not properly being affected by crit chance by Uncommon augment Critical Constrict.
  16. Fixed Weaver vestige Rare Faded Mandela not triggering while you have Weaver Epic vestige Strings of Fate and Constrict ascension Rope Burn.
  17. Fixed Thread ascension Tether not removing Threaded when targeting both threaded and un-threaded enemies.
  18. Fixed Trinket Sanguinity of Witt increasing chance but not guaranteeing seeing Cleave in Binding draft.


[h3]Gameplay Balance Changes[/h3]
  1. Updated Frostfire set from 3, 6 >>> 4, 7.
  2. Updated Warden set from 2,4,6 >>> 2,4,7.
  3. Updated Reaver 8 "+125 crit damage. On Critting, +25 crit damage until end of turn." >>> "+120 crit damage. On Critting, +15 crit damage until lend of turn."
  4. Adjust slightly enemy appearance rate on some battles that were too hard and one battle that was too easy.
  5. Updated Trinket Marker of the Unbound. "...After using a Binding in Blight 5 times, gain 6 Omni damage." >>> "...After using a Binding in Blight 5 times, gain 4 Omni damage."
  6. Updated Chain Lightning Uncommon augment Empowering Lightning: "+25 Omni Damage until an Attack Binding is used." >>> "+15 Omni Damage for the rest the turn."
  7. Vestige Trade Up mutator will no longer swap with other class's class-specific vestiges.
  8. Updated Bounty of Sentient beings to not apply Bounty onto Villains or Guardians.


[h3]Other Changes and Fixes[/h3]
  1. Improved the Chinese translation in various places.
  2. Fixed some minor text bugs in other languages.
  3. Fixed typo in Epic vestige "Melting Sprout" >>> "Melting Spout".
  4. Fixed Trinket Talons of Cyn referring to "Poison Cloud" binding instead of "Poison Vapor".
  5. Fixed bug where tooltip would not appear on gamepad for Max HP entry in Stat Details screen on entry to the screen from the Radial Menu screen.
  6. Fixed Redeem Code button from being disabled in Atheneum in some circumstances.
  7. Adjusted default selectable in Logbook Quests on gamepad: prioritize going to tracking buttons over reward items, when available.
  8. Fixed issue where the stats tutorial could trigger upon returning to the Atheneum and be unable to be dismissed.
  9. Fixed The Stigmatist having the wrong display name in a specific context.
  10. Adjusted tutorial UI on gamepad to not show LB/RB helper icons in bottom HUD until a class is selected.
  11. Fixed players rarely seeming to get randomly renamed when playing online.