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Inkbound News

COMMUNITY ART ROUNDUP!

Hi, Inklings!

Since there was no patch this week, I thought I would offer a fanart round-up for all you Inkbound fans! Some of you have shared your art with us via the fanart channel in Discord and, let me just say, they are all AMAZING! Check them out below!

A festive piece for Release Day by Maksn!


The Rhino-wrangling Weaver by MissP


Chibi Magma Miner and a thunderous Mosscloak by Bee!




A soulful Mosscloak and Tearful Underborn by Cosmyth




And these are just a few of the beautiful fanart we've received since Inkbound's launch. If YOU have Inkbound fanart you would like to share, please post them in the Discord fanart channel. The team would love to see them!

I hope that you've enjoyed this little art post!
~Cami
Community Manager at Shiny Shoe

Early Access Patch 0.1.7

[h2]Letter from the Team[/h2]

This week we have a few bug fixes and a mouse movement improvement request that a player made in the Steam forums.

Like last week, this update is smaller compared to prior updates as our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.

We're working hard on the major update and are excited to get it into your hands. For now, on to the notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on July 5th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General Fixes[/h3]
  1. Removed separation restrictions when single clicking on top of combat units to move. The player can now move closer to enemy units when moving with single clicks of the mouse. (This type of movement was already possible when moving your character with keyboard inputs.)
  2. Fixed a bug where rarely on Unranked Dives, when the player is on a win streak, the run would use slightly higher enemy stats, resulting in them doing more damage.
  3. Fixed Regeneration healing based on the source's stacks instead of the target's.
  4. Fixed Vigor status effect incorrect description: "On being hit, restore 1 HP and lose 1. On end of turn lose all stacks. Max 10 stacks." >>> "On hitting, restore 1 HP and lose 1 stack. On end of turn lose all stacks. Max 10 stacks.

[h3]Weaver[/h3]
  1. Fixed Controlled Weaving not being granted to the player correctly if an enemy dies at the end of a previous turn that causes you to gain Controlled Weaving.

[h3]Clairvoyant[/h3]
  1. Added clarification to Psychic Pulse rare augment Damage Aura: "On use, deal 25 magic damage ..." >>> "On using any Binding, deal 25 magic damage...

Early Access Patch 0.1.6

[h2]Letter from the Team[/h2]

This week we have a few bug fixes and gameplay tweaks based on player feedback.

This update is smaller compared to prior updates as our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.

We hope you are enjoying the game!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on June 28th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General Fixes[/h3]
  1. Fixed bug with Stunning Ghostquills quest not working. Changed to Dazed.
  2. The Splinter Blotter enemy should again correctly apply 'Amplification' to the player, causing increased incoming damage.
  3. Added some missing tooltips to a few binding augments.

[h3]Obelisk[/h3]
  1. Updated Ironclap epic augment Heavy Ironclap to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.
  2. Updated Seismic Slam common augment Dense Seismic Slam to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.

[h3]Clairvoyant[/h3]
  1. Fixed Spirit bomb rare augment Surging Spirit Bomb showing up as common instead of rare.

[h3]Draftable Bindings[/h3]
  1. Updated Jinx uncommon augment "Critical Jinx: +15 crit chance" >>> "+6 crit chance, +100 critdamage".
  2. Updated Jinx uncommon augment "Crippling Jinx: +35 crit damage" >>> "Quickened Jinx: -1 cooldown".
  3. Fixed Cultivate common augment Cultivated Vitality only healing when you have the Cultivated Shields common augment.

[h3]Vestiges[/h3]
  1. Fixed Taetra Twin description saying "35% chance" instead of "50% chance".
  2. Fixed Legendary vestige Window to Eternal Longing procing outside of combat.
  3. Updated Epic vestige Dice of Fate tooltip to make it easier to read.

One Week Sale!

Hi, Inklings!

INKBOUND IS ON SALE FOR 20% OFF! This is a great time to pick up the game if you haven’t yet or invite your friends to party up, hang out in the social hub, and challenge yourselves to reach Inkbound rank before everyone else.

Check out the sale on Inkbound’s Steam store page. The sale will run from June 21st to June 28th.

If you haven’t already, please consider joining us on Discord. There, you can ask us questions directly and meet other Inkbound fans! Once there, head over to the #free-shinies-here channel here for 300 free shinies which can be used for an adorable ‘boop’ emote, a pink kwill that follows you around the Atheneum, or impress your friends with a new Obelisk shield.

To redeem the promo code - complete tutorial and reach Atheneum hub. Open the "gear" menu by clicking the gear icon on the bottom bar or pressing the escape key. Then click "redeem code," paste the code into the box, and click "redeem".

Want more codes? Join our bi-weekly Twitch streams for more code giveaways! At the end of each stream, we give out codes for 1,000 shinies! Follow the official Inkbound channel here!

Exciting things are happening at Shiny Shoe. We’ve recently released a roadmap that includes what to expect in our next major update. Just a few of the things to look forward to is a new player aspect, daily challenges, and a new Inkbound book!

Thank you all so much for your support. Words cannot express how much we appreciate each and every one of you.

See you in the Atheneum!
Cami
~Community Manager at Shiny Shoe

Early Access Roadmap

We are excited to share our first Early Access Roadmap! This roadmap features a selection of what we are currently working on for our next major update as well as some of our plans for future updates after that.

The next major update is planned for August 2023, and we look forward to you joining us for its launch!


Click the above image for a larger version.

A text version of the same information follows.

[h2]Next Major Update[/h2]
[h3]August 2023[/h3]
  • New Aspect - A new class with a new playstyle to explore.
  • New Book - The Atheneum's collection grows.
  • Trinkets - Unlock and equip new starting powers to customize your playstyle.
  • Daily Challenges - Wild new mutations every day with competitive leaderboards.
  • Quest Multi-Tracking and Objective Indicators - Improved quality of life.
  • More Enemies - New Unravelled threats.
  • Updated Rank System - Streamlined progression and even higher ranks to achieve.
  • Victory Board - Earn rewards by winning with style.
  • Multiplayer Run Save/Resume - Take a break and come back later in MP.


[h2]The Future[/h2]
  • More Aspects - Each class with a unique playstyle.
  • More Books - New worlds to explore.
  • Localization - Support for languages beyond English.
  • Offline Runs - Play without an internet connection.
  • Accessibility Features - Improvements to be more inclusive.
  • Holiday Events - Celebrations!
  • Rare NPC Encounters - Mixing up runs more.
  • Controller Support - For our controller-loving friends.
  • Steam Deck Support - Proper support for the Deck.
  • More Earnable Cosmetics - Freshen up your look.
  • More Villains - New big bads.
  • More Lore - Added depth to the world.
  • Full Voice Acting - All characters voiced.
  • More to Come Based on Player Feedback - Let us know what you'd like to see!