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Early Access Roadmap

We are excited to share our first Early Access Roadmap! This roadmap features a selection of what we are currently working on for our next major update as well as some of our plans for future updates after that.

The next major update is planned for August 2023, and we look forward to you joining us for its launch!


Click the above image for a larger version.

A text version of the same information follows.

[h2]Next Major Update[/h2]
[h3]August 2023[/h3]
  • New Aspect - A new class with a new playstyle to explore.
  • New Book - The Atheneum's collection grows.
  • Trinkets - Unlock and equip new starting powers to customize your playstyle.
  • Daily Challenges - Wild new mutations every day with competitive leaderboards.
  • Quest Multi-Tracking and Objective Indicators - Improved quality of life.
  • More Enemies - New Unravelled threats.
  • Updated Rank System - Streamlined progression and even higher ranks to achieve.
  • Victory Board - Earn rewards by winning with style.
  • Multiplayer Run Save/Resume - Take a break and come back later in MP.


[h2]The Future[/h2]
  • More Aspects - Each class with a unique playstyle.
  • More Books - New worlds to explore.
  • Localization - Support for languages beyond English.
  • Offline Runs - Play without an internet connection.
  • Accessibility Features - Improvements to be more inclusive.
  • Holiday Events - Celebrations!
  • Rare NPC Encounters - Mixing up runs more.
  • Controller Support - For our controller-loving friends.
  • Steam Deck Support - Proper support for the Deck.
  • More Earnable Cosmetics - Freshen up your look.
  • More Villains - New big bads.
  • More Lore - Added depth to the world.
  • Full Voice Acting - All characters voiced.
  • More to Come Based on Player Feedback - Let us know what you'd like to see!

Early Access Patch 0.1.5

[h2]Letter from the Team[/h2]

This patch is focused around improving clarity and balance. Many more quality of life changes are being worked on internally and will likely will be rolled out with the first major update. In the meantime, we plan to continue to tackle easy fixes and tuning tweaks with smaller patches.

On to the notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PDT on June 14th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

Gameplay Changes
  1. "Restore Health" epic and legendary versions now also give +5 and +15 max HP respectively.
  2. Fixed Swift not being removed at the end of combat.
  3. Fixed Afterimage ascension Blur granting 2 stacks of Swift instead of 1.
  4. Specified Rare vestige Bounty Hunter's Pistol description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
  5. Specified Rare vestige Harbinger's Trophy description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
  6. Updated Rare vestige Brand of the Frostshade: Updated to proc on any player defeating an enemy.
  7. Updated Legendary vestige Inktap: Updated to proc on any player defeating an enemy.
  8. Specified Epic vestige Roots of Reprieve description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
  9. Specified Epic vestige Controlled Explosives description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
  10. Fixed Legendary vestige Forged Lightning Bolts damage not scaling based on magic damage.
  11. Removed Aspect-specific daily quests.
  12. Reduced requirement for hard combat daily quests from 2 >>> 1.
  13. Tweaked a variety of battles up and down to adjust threat to be more in line with target levels at each tier.
  14. Fixed Cultivate Common upgrade Cultivated Shield granting 1 shield instead of 3.
  15. Fixed Precise not being removed after combat.
  16. Updated Bonk Common upgrade "Critical Bonk: +10 crit chance" >>> "+4 crit chance, +75 crit damage".
  17. Updated Leaping Strike Epic upgrade "Critical Leap: +20 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
  18. Updated Smash Uncommon upgrade "Critical Smash: +12 crit chance" >>> "+6 crit chance, +100 crit damage".
  19. Updated Throw Rare upgrade "Critical Throw: +20 crit chance" >>> "Scavenging Throw: On kill, gain 1 Shuriken.".
  20. Updated Throw Rare upgrade "Lethal Throw: +100 crit damage" >>> "Critical Throw: +8 crit chance, +125 crit damage.
  21. Updated Flurry Rare upgrade "Lethal Flurry: +75 crit damage" >>> "Lacerating Flurry: Inflict 1 stack of Bleed per hit.".
  22. Updated Flurry Rare upgrade "Stockpiled Flurry: On your turn, gain 1 Shuriken." Rare >>> Uncommon.
  23. Updated Flurry Uncommon upgrade "Poison Flurry: Inflict 2 stacks of Poison per hit." >>> "Inflict 4 stacks of Poison per hit." Uncommon >>> Rare.
  24. Updated Flurry Common upgrade: "Critical Flurry: +5 crit chance" >>> "+4 crit chance, +75 crit damage".
  25. Updated Telekinesis Rare upgrade: "Charging Telekinesis: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
  26. Updated Telekinesis Uncommon upgrade: "Prepared Telekinesis: On turn start, full cost reduction." Uncommon >>> Rare.
  27. Updated Telekinesis Epic upgrade: "Critical Telekinesis: +25 crit chance, +150 crit damage." >>> "Catapulting Telekinesis: +35 damage.".
  28. Updated Stitch Epic upgrade: "Critical Stitch: +25 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
  29. Updated Psychic Pulse Common upgrade: "Critical Pulse: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
  30. Updated Spirit Bomb Epic upgrade: "Charged Spirit Bomb: +100 damage at full charge." Epic >>> Rare.
  31. Updated Spirit Bomb Rare upgrade: "Lethal Spirit Bomb: +100 crit damage." >>> "Destructive Spirit Bomb: +10 crit chance, +150 crit damage." Rare >>> Epic.
  32. Updated Spirit Bomb Rare upgrade: "Charging Psionic Bomb: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
  33. Updated Spirit Bomb Uncommon upgrade: "Critical Spirit Bomb: +15 crit chance." >>> "Surging Spirit Bomb: +50 damage." Uncommon >>> Rare.
  34. Updated Spirit Bomb Common upgrade: "Sparking Spirit Bomb: On turn start, 35% chance to gain 1 Psionic Charge." >>> "Critical Spirit Bomb: +4 crit chance, +75 crit damage.".
  35. Updated Shield Bash Common upgrade: "Critical Shield Bash: +5 crit chance, +40 crit damage" >>> "+4 crit chance, +75 crit damage".
  36. Updated Seismic Slam Epic upgrade: "Stunning Seismic Slam: Inflict Dazed" Epic >>> Rare.
  37. Updated Seismic Slam Rare upgrade: "Colossal Seismic Slam: +30 damage." >>> "Critical Seismic Slam: +10 crit chance, +150 crit damage" Rare >>> Epic.
  38. Updated Chain Lightning Rare upgrade: "Lethal Lightning: +15 crit chance, +50 crit damage" >>> "+8 crit chance, +125 crit damage".
  39. Updated Chain Lightning Common upgrade: "Critical Lightning: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
  40. Reduced the damage slightly of Cynderpox Tangled.
  41. Slightly increased the damage scaling of Argolath's tentacles direct attacks.
  42. Increased the health of Book 2 Nim the Lost. Increased the health and attack of Nimbits in both books.
  43. Increased health of Rhinferno in both books.
  44. Reduced enemy attack stats slightly in 3 and 4 player multiplayer but also increased direct damage to compensate. Overall this should result in slightly less area attack damage and direct attacks remain largely unchanged.
  45. Reduced the Captor's shielding amount.
  46. Changed the Captor's "Glass Cannon" buff application to "Gunker". Glass Cannon was resulting in situations where the predicted incoming damage was incorrect.
  47. Reduced Inkpot's health when they appear in the second book slightly.
  48. Fixed rare Magma Miner vestige Miner's Gloves not stacking.
  49. Fixed Frostbite damage wording mentioning 'per stack'.
  50. Fixed Ermong's egg procing on heal. Fixed lootspawn from ermong's egg spawning far away from player.
  51. Resolved issue with Cynder animation when changing phase.
  52. Fixed quest "defeat Janus before Inky might can be applied 10 times" to better match mechanics of that boss.
  53. Reorganize Weaver binding quests to match order of Bindings in Binding bar.
  54. Cleaned up the text on the upgrades that deal bonus damage to targets with certain status effects to be more consistent.
  55. Fix several dialogue + quest text typos.
Art & UI Changes
  1. Holding the ALT key now shows enemy names.
  2. Updated visual layout of the main menu.
  3. Improved search functionality in Logbook Collections screen; search now will match keywords like "Will".
Engine Changes & Other Bug Fixes
  1. Fixed issue where damage could affect Villains during phase transitions.
  2. Fixed issue where dying and then being revived in multiplayer caused certain procs to stop working.
  3. Preload player class related VFX prefabs to avoid synchronous load calls.
  4. Fixed softlock if you got disconnected from a server with the Feedback screen, Gear screen, Player Interact screen, and Code Redeem screens open.
  5. Improved profanity filter to avoid flagging some false positives.

Early Access Patch 0.1.4

[h2]Letter from the Team[/h2]

Hi all, this update is focused primarily on resolving some widely reported bugs, adding an important usability enhancement to playing Clairvoyant, and improving multiplayer. We are optimistic that changes in this patch will improve connectivity for people encountering errors. Also, the improvements to kicking disconnected players should allow multiplayer runs to continue if a player drops.

For those interested in what is coming next, we are working on an official roadmap and will be posting it soon.

On to the patch notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PDT on June 7th, 2023.

This link might help you see when that is in your local time.

[h2]Full Patch Notes[/h2]

Gameplay Changes
  1. Increased SP rewards from runs by 50%.
  2. Updated the "Training Mode" buff on Sparring Dummies and Janus to take longer to trigger in multiplayer based on the amount of players. For example, if there are four players it will take four hits to trigger the attack increase.
  3. Updated legendary vestige Taetra Twin to only proc on direct damage (abilities) instead of on any damage. "On damaging an Enemy, 35% chance to do that amount of damage again..." >>> "On hitting, 50% chance to do that amount of damage again...".
  4. Reduced the requirements for the Purchase Vestiges quest in Silent Promenade 5 >>> 3.
  5. Made a vague quest message for The Song of the Sea more specific on how to proceed.
  6. Made the Inkspot in the Garden's Edge less hidden.
  7. Fixed typo in title of 'Villain Destroyer' Nameplate.
  8. Fixed Epic Spiked stat gain from fonts to correctly give 10 and not 6.
  9. Fixed Pulsar Belt procing smite multiple times on a single enemy.
Art & UI Changes
  1. Clairvoyant - added aura targeting visual indicator when aiming abilities.
  2. Added an input delay in drafts to try to avoid accidental double clicks before the draft options can be read.
Engine Changes & Other Bug Fixes
  1. Networking - made multiple improvements to reduce the likelihood of encountering the "fell behind server" error, especially when entering the Atheneum. We are committed to fixing this and interested in feedback. Please let us know in Discord if you notice any change to your ability to play the game.
  2. Multiplayer - if a player disconnects and the party leader kicks them with the "/kick" command they are now properly removed from the run and the run can continue.
  3. Multiplayer - if the party leader disconnects, a different person is made the party leader. If necessary, that person can use "/kick" to kick the former party leader and can then continue the run.
  4. Fixed issue where certain gameplay combinations, like Taetra Twin used against Argolath tentacles, could cause the run server to crash.

Gunk Hotfix

This hotfix patch will be releasing in the next hour.

[h2]Full Patch Notes[/h2]

Art & UI Changes
  1. Fixed incorrect Roman Numerals on some milestones quests.
  2. Small text consistency fixes.
Engine Changes & Other Bug Fixes
  1. Fixed new purple gunk visuals stuck on.

Early Access Patch 0.1.3

[h2]Letter from the Team[/h2]

Hi everyone, we're excited to bring you a patch packed with balance changes and bug fixes. Looking forward to hearing your feedback! You can always join us on Discord to chat with the dev team.

[h2]Release Timing[/h2]

This patch will be released at approximately 6 am PDT on June 1st, 2023.

This link might help you see when that is in your local time.

[h2]Full Patch Notes[/h2]

Gameplay Changes
  1. We now roll crit if Binding's action stack reduces cooldown to zero.
  2. Fixed legendary vestige Prime Essentium not granting shield from Cynderpox damage.
  3. Fixed Afterimage ascension Shadow Image granting the caster Stealth instead of the ally in multiplayer.
  4. Updated Cynder's cleansing mushroom to show how many turns left before it disappears.
  5. Added Psionic Charge tooltip to Clairvoyant's passive.
  6. Fixed reopened ability upgrade draft showing options for ability that no longer has upgrade slots.
  7. Updated the text on the Splinter Blotter's Amplify effect to clarify it functions differently than the other channelers in that it doesn't clear at end of turn, only when the caster is defeated.
  8. Updated the text in the "Opposites Attract" Sea Breach to make it more clear that it can give augments lower than the specified rarity. (More specifically when choosing the three uncommon Augment choice, it will give common augments if both uncommon augments are unique).
  9. Removed "Team Captain" from being added to Challenge Buffs at Bronze 1, it will now first show up at Silver 1.
  10. Removed confusing double Inkspot in Vengewood Sea Breach.
  11. Argolath's tentacles no longer cause unavoidable AoE damage when they erupt after being defeated. Their base attack has been increased slightly.
  12. Fixed poison tooltip damage text not updating based on the player's stats.
  13. Fixed Scavenger's Dash ascension Shurikenjutsu granting crit on use.
  14. Updated Spirit Bomb ascension Spirit Cannon: No longer pushes enemies at full charge.
  15. Updated status effect Wildfire and Toxic tooltips to clarify they are removed at the start of turn.
  16. Updated Fonts of Wisdom to be more likely to show higher rarity choices.
  17. Fixed the Twin Fangs status effect icon.
  18. Reduced damage done by the Captor.
  19. “The Gilded Egg” Sea Breach “Break it open” option base level stat increased from common >>> uncommon.
  20. “The Gilded Egg” Sea Breach “Wait a little while” glyph reward increased from 3 >>> 4.
  21. “Light in the Darkness” Sea Breach “A lot!” option cost reduced from 75 kwillings >>> 50 kwillings.
  22. “The Wandering Binder” Sea Breach “Give some Help option” now rewards more kwillings.
  23. “Shrouded Miser” Sea Breach “Grab the coins off the desk” kwilling gained debuff reduced from -30% >>> -20%.
  24. “Overstimulated” mutator kwilling reward increased from 75 >>> 125.
  25. “Bombastic” mutator kwilling reward decreased from 75 >>> 25.
  26. “Wit Thief” mutator kwilling reward increased from 300 >>> 350.
  27. “Heavy Pockets” mutator now slows from -2 >>> -4, but max stacks reduced from 10 >>> 5.
  28. “Shimmering Barricade” mutator shield increased from 5% >>> 8%.
  29. Updated Physical, Magical, and Ability Power boosts from vestiges and potions to remove after damage status effects such as Burn and Poison.
  30. Updated Shattered and Hex to remove after damage status effects such as Burn and Poison.
  31. Updated rare vestige Burning Heart: "You deal +50% damage to Enemies inflicted with Burn." >>> "You deal +35% damage to Enemies inflicted with Burn.".
  32. Updated rare vestige Poisoned Heart: "You deal +50% damage to Enemies inflicted with Poison." >>> "You deal +35% damage to Enemies inflicted with Poison.".
  33. Updated legendary vestige Trickster's Hook: 5 ability power >>> 3 ability power.
  34. Updated legendary vestige Heart of the Last Lifeless: "On your first turn, gain 1 ability power until end of combat for every 10 maxhp you have." >>> "On your first turn, gain 1 ability power until end of combat for every 7 maxhp you have.".
  35. Updated legendary vestige Taetra Twin: "On damaging an Enemy, 50% chance to do that amount of damage again. This Vestige does not stack." >>> "On damaging an Enemy, 35% chance to do that amount of damage again. This Vestige does not stack.".
  36. Updated epic vestige Grenala's Pendant: Epic >>> Rare.
  37. Updated rare vestige Harbinger's Trophy: "On defeating an Enemy with an attack more than double their maxhp, gain 2 physicalpower until end of combat." >>> "On defeating an Enemy with an attack more than double their maxhp, gain 3 physicalpower until end of combat.".
  38. Updated uncommon vestige Ink Flat: 1 Cooldown per Orb >>> 2 Cooldown per Orb. Uncommon >>> Rare.
  39. Updated rare vestige Golden Egg: Rare >>> Uncommon.
  40. Updated rare vestige The Sovereign Flag: "Deal 35% damage to Dazed Enemies." >>> "Deal 25% damage to Dazed Enemies." Rare >>> Uncommon.
  41. Updated uncommon vestige Bead of Metal: 10 Spiked Damage >>> 5 Spiked damage. New effect to match other 'Bead' uncommon vestiges: "On collecting an Orb, gain 4 stacks of Spiked.".
  42. Updated common vestige Rotting Calzone: "On collecting an Orb, inflict Dazed on the nearest Enemy, once per turn." >>> "On collecting an Orb, inflict Dazed on the nearest Enemy.".
  43. Updated epic vestige Bone Calcifier: "On being hit, gain 3 physicalpower until end of combat." >>> "On being hit, gain 2 physicalpower until end of combat.".
  44. Fixed bug where Applying multiple stacks of a status effect at once wouldn't count towards quest progress.
  45. Updated Defeat Janus before Inky Might is applied quest to be a bit easier.
  46. Updated defeat Nim the Lost before Nim's Protection is applied quest to correct name and fixed bug with the quest never updating when it was applied.
  47. Fixed Birdie on Fire Part 3 unlocking too early.
  48. Fixed bug with Unbound Kwill not always dropping from Kwilling Cages.
  49. Nerfed Crit Change OHM quest.
  50. Fixed issue with OHM disappearing before all related quests were completed after completing The Needed. Auto-completed those dangling quests for anyone in that state.
  51. Thread the Needle quest no longer required to complete in a Run.
  52. Fixed Bug with Vulture Event not dropping Unbound Kwill quest item.
  53. Updated several Gardener line text to match VO.
  54. Fixed Detonate not procing Brand of the Frostshade.
  55. Fixed Inkley Map not granting AP from Will gained from Vulkus' Bond Enhancer.
  56. Updated common vestige Whittling Mitts: 2 Frostbite Damage >>> 5 Frostbite Damage.
  57. Added clarification to Magma Miner vestige Magma Metal: "...if you had 5 or more stacks of Heat last turn..." >>> "...if you had 5 or more stacks of Heat at the end of last turn...".
  58. Fixed Leaping Strike ascension Comet dealing physical instead of magical damage.
  59. Updated Throw ascension Poison Shot: Physical >>> Magical.
  60. Updated Flurry ascension Poison Outburst: Physical >>> Magical.
  61. Updated Cultivate ascension Mushroom Growth: "Create a mushroom that grants +1 abilitypower for each turn it's on the ground. Lasts until end of combat." >>> " Create a mushroom that grants 1 Will and 2 abilitypower until the end of turn for each turn it's on the ground.".
  62. Updated Cultivate ascension Crop Harvest: "Create a plant that restores 2 HP and grants 4 shield for every turn it's on the ground." >>> "Create a plant that grants 1 Will, restores 2 HP, and grants 4 shield for each turn it's on the ground.".
  63. Updated Cultivate ascension Flower Bloom: (1 Will, 6 Cooldown) >>> (2 Will, 6 Cooldown).
  64. Fixed Cultivate ascension Mushroom Growth granting incorrect amount of shield.
  65. Updated Cultivate ascensions to have same range as base ability.
  66. Added some enemies to certain hard battles which weren't threatening enough.
  67. Increased slightly SP rewards for normal battles, now all battles are baseline 300 SP. This might go up more in the future.
  68. Increased bonus SP multiplier in multiplier for parties of 3 and 4 players from battles and run quests from 2X to 3X.
  69. Increased SP rewards for Daily Quests from 16K >>> 18K.
  70. Increased SP rewards for Season Quests from 46K >>> 55K and from 24K >>> 32K. Apologies to anyone who has already done some of these, unfortunately no way right now to add more points to you.
  71. Attached the Egg icon to 'Ermongs Egg' to show when it has hatched.
  72. Fixed a variety of small grammar and spelling issues.
  73. Updated the text on the '?' button on the season pass screen to reflect that the pass will be earnable after the season.
Art & UI Changes
  1. Added more visibility for players in range of ground gunk. In addition to the gunk flashing, a new gunk-y visual appears on the player character too.
  2. Added button to main menu to show ping to game servers.
  3. Added your current server region and ping to the "gear" menu when in the Atheneum or in a run.
  4. Fixed bug where cosmetic shop would not let you purchase an item sometimes even though you had enough Shinies.
  5. Fixed the Pacifism icon to be the correct one when looking at the book tooltip.
  6. Fixed gleam from showing up in error on Claim Rewards button.
  7. Adjusted the brightness of fresnel VFX on Cynder to be more in line with other enemies.
  8. Changed Binding tooltip header to "augments" instead of "upgrades" for consistency.
Audio Changes
  1. Fixed some Gardener VO lines.
Engine Changes & Other Bug Fixes
  1. Improved messaging when server is going down for a patch.
  2. Improved messaging when the servers are down for maintenance/patches.
  3. Refactored how some VFX tech works to fix a rare bug some people encounter at startup.

[h2]Important Fixes That Are Still Being Worked On[/h2]

We are working on some important fixes for server connectivity and multiplayer that we aren't ready to launch yet. Those issues include:

  1. Reducing or fixing the error some players encounter that says "fell behind game server".
  2. Fixing kicking disconnected players not working during a run, which can softlock the run.
  3. Fixing not being able to kick the party leader if they are disconnected in a run and don't come back, which can softlock the run.

We are sorry if you are currently being inconvenienced by these problems. We should have updates on these in the patch after this one.