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Elemental War 2 News

Update 1.0.8

Here we have another update for you. Again we fixed a few issues here and there. There are no new features this time as we work in parallel on the first bigger content update. That will introduce an endless mode and weekly challenges.

Endless mode as the name implies will just not end at wave 80 like the normal mode does. Instead you can continue playing as long as you can survive and get some more elements. Weekly challenges will be really challenges. We have a bunch of things that can be modified and each week you get a new challenge. Less lives, fixed element order, no items, no cooldown between waves and a lot more things are possible. Stay tuned, just played the first challenge this week to test that mode and it was pretty cool and super hard. One could actually say it was “challenging”.

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • replaced crystals in resource panel with current monster count
Fixes
  • fixed double-click mode sometimes not being stored/restored on consoles
  • fixed score display not being reset when restarting the game
  • fixed text for Water option on Stadia Crowd Choice being empty
  • added logarithmic cap to Buffer to damage that can be used by Rootweave tower
  • fixed a few rare random issues
  • fixed generator on Trade port being attacked also by none-electricity towers
  • fixed generator on Trade port being being priorized for attacks instead of normal monsters
  • fixed favorite switch button not being hidden when closing wheel menu
  • fixed Shrine tower not always buffing other towers properly
  • fixed rank not being decreased anymore during session if dropping before previous player due to losing lives


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.0.7

Here we have another update for you. Again we fix a few issues here and there. But as there aren’t many bugs left luckily we were able to focus on more quality of life features that should improve your experience.

For the most important changes we released a video on YouTube. The full changelog is as usual below.

[previewyoutube][/previewyoutube]

Depending on further feedback we’ll either directly work on a bigger update containing the new endless mode or squeeze another small patch inbetween. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added item help page
  • added possibility to swap through tower levels in tower help menu
  • added option to enable double click for hold actions for gamepad
  • added favorite system to quick build towers
  • added tooltip hovering tower name in status screen showing its description
Fixes
  • changing language ingame doesn’t properly update quest
  • fixed potential issue that could cause games on Crystal Desert not to end properly
  • fixed wrong keyboard key used in ingame help menu for type and mix filter
  • fixed ingame rank display only showing rank 10 worst case
  • fixed Rootweave ignoring bonus damage of Buffer tower
  • fixed threshold for drawing board especially for infinity symbol being too low making it hard to solve this quest
  • made last waves on easy and medium difficulty a little easier by lowering their HP increase
  • fixed some status effects not using proper damage
  • fixed Flamethrower being too powerful


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.0.6

The second update for Elemental War 2 is now available and fixes the remaining reported issues. If you miss something, feel free to report it.

Next we will look into the features you requested and see what makes sense for us to add. We're also evaluating new content like new game modes or more maps. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added info to medals on what score they unlock
  • added option to use time controls also while wheel menu is open
  • added new scoreboard for total score across all maps
Fixes
  • fixed action score exploit
  • fixed barricades always giving full gold back instead of adjusted price in case of price reduction
  • fixed path preview that could crash on special hardware configurations
  • fixed typo in English translation
  • fixed wrong icon for submit save button being displayed for gamepad
  • fixed report content prompt being visible sometimes even when not in highscore menu
  • fixed Saw tower not being able to attack Ebony tree
  • fixed loading a savegame from wave 80 allowing to surpass wave 80
  • fixed Buffer tower missing in help menu
  • fixed scarab quest not being triggered properly
  • fixed dancing rock on Trade port map
  • fixed slightly cut off shadows on High setting
  • fixed solving explorative quest disabling active normal quest
  • fixed barricades getting lost in savegames
  • fixed overlapping icon/text in info box in some configurations
  • fixed score and rank not being displayed properly when continueing a savegame
  • fixed current wave being skipped when continueing savegame
  • fixed no items dropping anymore continueing a savegame in the current session (without restarting the game)
  • fixed building element tower directly giving less action score than the manual way
  • fixed controller prompt for path preview ingame
  • fixed loading savegame sometimes hanging (especially autosaves are affected very often)
  • fixed calling wave not reducing active item cooldown
  • fixed tower attack speed boni not being relative
  • fixed Buffer tower not being affected by bonus damage
  • fixed bonus damage not being relative
  • fixed interactable level objects being a little hard to click using controller
  • slightly improved barricade building
  • fixed camera moving closing the wheel menu while left stick is used


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.0.5

You might have wondered what happened to the announced patch as besides the status update last week there was no further informations here. Well on Steam and PlayStation the update is live already since Friday/Sunday. I wanted to post this news once all platforms are released, but as Xbox and Stadia are a little slow and the second patch is also almost done, here is the news including the changelog and an outlook for the next update.

Update 1.0.6 fixes a few remaining issues, most of them are just small issues, but it also includes a fix for one quest on Oasis that doesn’t trigger and an issue loading savegames from the autosave on boss waves. Besides these fixes we’re also looking into the feedback we received so far and are already adding a few improvements like showing what score you need to unlock the medals for the maps.

Changelog

Enhancements
  • added a notification when coop partner leaves the game
  • added quick build option for towers by holding LB/L1 also on gamepad while playing a tower (on PC it’s left shift)
  • added button to submit a broken savegame for analysis
Fixes
  • fixed even locked maps being playable right from the beginning
  • fixed continue button not appearing sometimes
  • fixed controller slot navigation in inventory also being visible when playing with mouse & keyboard
  • fixed some items not disabling properly when returning to the menu
  • fixed default/old values being visible for a short time opening the score statistics
  • fixed No tools! achievement only unlocking when returning to main menu before the run, not when restarting from ingame
  • fixed typo in Polish translation
  • fixed gamepad not working for drawing board
  • fixed scroll hint being displayed when switching from mouse to gamepad even though not applicable for the menu
  • increase maximum session duration in coop
  • enabled double speed for coop
  • fixed bloom, color and size of fossilize and laser beam
  • fixed specular map of Ogre
  • fixed fossilize effect having a visual glitch under certain circumstances
  • fixed graveyard not automatically unlocking when having played Ice Islands in demo/playtest already
  • fixed several potential errors that appeared in the log files
  • fixed Taxman being able to cause disconnect in coop
  • fixed Taxman causing too much traffic in coop
  • fixed several disconnect issues in coop mode
  • fixed some issues related to savegame loading in some edge cases
  • fixed Ritual Site related errors that could cause loading savegame to fail
  • fixed Deaf Djinn quest accidentially being available on Crystal Desert map
  • fixed Gold Fever quest calculating progress wrong
  • fixed an issue with Nutcracker quest collecting more than 5 nuts
  • fixed race condition that could cause finishing quests to break controls
  • fixed score achievements not properly unlocking when removing local data and loading own score from server
  • fixed the way resolution is changed which hopefully solves rare crashes
  • fixed building a second Rootweave tower in the range of an existing one causing problems
  • fixed monster 0 HP bug in coop
    reduced chance to see network error e.g. when navigating through scoreboard
  • fixed touchpad (PS4/PS5) being able to cause weird behaviour in scoreboard
  • fixed Saw tower not being able to attack Ebony tree
  • fixed Hunter, Monster Hunter and Extinction trophy not upgrading their process
  • fixed loading bar jumping down in coop while waiting for coop partner

Any other feedback is appreciated as well, so feel free to contact us. And in the meantime, enjoy the game!

If you have questions, feedback or just want to talk with us, join our Discord​.

Info for playtesters

Hey there,

We just found out that when you participated in our playtest a few months ago and might not have uninstalled that version, your installation can be messed up for the full release. To make sure you're playing the correct version. As of now, the version number in the main menu should be 1.0.5 rev2938. If it's < 1.0.0, something is definitely messed up and you can expect any kind of weird error.
To solve that issue, the file verification of Steam might be good enough, but to be really sure, it's best to delete the whole Elemental War 2 folder in your Steam directory and then re-download the game.

Sorry for the inconvenience. The changelog for the new 1.0.5 update will follow later today.