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Void Crew News

Update 1 Imminent!

The update will drop this Thursday!

Here's a sneak preview of the stuff available this Thursday:

[h2]New Installable Toy[/h2]



Sometimes those big enemies just have too much armor for their own good. It's just not fair - Therefore we couldn't resist the temptation but to add this anti-alien heavy burst-fire minigun, the ORISON HEAVY AUTOCANNON!

[h2]New Xeno Spotted[/h2]



A new HOLLOW unit has been detected roaming various contested solar systems ...

[h2]More more more ...[/h2]



And if that wasn't enough, we've also added a ton of new cosmetics to the game! Not that a "ton" matters in space, but you know what we mean.

[h2]Last but not least...[/h2]
Balancing, small features, tweaks ... This update comes packed! We've added some UI improvements (new keybind UI, Codex improvements, etc), bloom customization settings, better loot visibility in space... and more!

And of course, a bunch of bug fixes! To give you a taste; loot box randomness, ship stuck after void jumping, visual bugs, some issues related to dynamic joining...

Tune back on Thursday to read the full list.

Void Crew - Patch (0.21.2)



[h3]Build 0.21.2 is live, which fixes the following issues:[/h3]

  • Fixed Desync/Void jump effect never disappearing
  • Fixed a matchmaking/player join bug that caused the UI to show the placeholder 'BANANA PANTS'
  • Fixed Pilot camera drift

Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)

Void Crew, out now in early access, is spacey Sea of Thieves with weird religious overtones


I continue to have astrophysics on the brain, and over the weekend, managed to spend an hour in Void Crew from Hutlihut Games and Focus Home. It's part of the surprisingly prosperous genre of "team up to complete some big unwieldy task with multiple moving parts" games, and while it hasn't yet hit the highs of Overcooked or reached the terrible depths of Barotrauma, I think the recently launched Early Access build might be worth your time. Amongst other things, it's trying for a curious blend of jolly party game and macabre theocracy work simulator. And it does have some rather swanky-looking ships.


Read more

Quality of Life Update (0.21.1)

Special thanks to the Void Crew community who has already helped us improve the game with invaluable feedback!



[h2]Strike Objective[/h2]
Due to an anomaly in the Void, some objectives were statistically under-represented - this has been remedied and now one of our favourite objectives - Strike- will show up with the intended frequency! Strike comes in two variants - one being against the REMNANT faction and their reinforcement-calling comm-relays, the other against the massive HOLLOW Prism.



[h2]Power Management[/h2]
Power management has seen a bump - now the circuit breakers will pop faster the more strain you add to the power grid - it’s no longer feasible to play Whack-a-Mole with a power overdraw of 400%!



[h2]Arc Shield - Part 1 (Part 2 scheduled for later update)[/h2]
Players brought to our attention that the Arc Shield modules were not performing as expected. After consulting the METEM Engineering staff, we can confirm that they were, in fact, not good. So we bumped them up - Shield-usage should now provide a significant increase in survivability. We also rebalanced the Power Cell effect and did a simple update to the shield UI gizmos. Note - this is part 1 of 2, as we intend to do a UX pass on the shield visualization so it’s easier to see the outcome of stacking shields. Stay tuned!

[h2]Accessibility[/h2]
Thanks again to the community for pointing out some usability issues:

  • Added an option to rebind (i) Invite and (p) Logbook (for left handed players)
  • Added an option to disable head bobbing
  • Added quality settings presets: Players can now choose between the quality settings presets
  • Added raised maximum mouse speed (this should not change your current setting)

[h2]Ectype Portrait Gizmo and Rank widget[/h2]
Animated Face Projections will now be animated in the Main HUD. METEM Rank will also be shown in the UI - so you know that a lowbie Ectype has joined, and you need to take extra special care to not blow them out the airlock..


[h2]General Balancing[/h2]
Balancing is an ongoing process, and thanks to players we found a bunch of issues. A few noteworthy changes:
  • HOLLOW Fighters and Heavy Fighters have had their “Red Laser” nerfed - this attack is meant to do consistent trickle-damage, but was really doing just a ton of damage.
  • Hollow Heavy Fighters had their primary missiles attack tweaked - it now shoots two rockets instead of one, but their damage has been lowered - a good case for showing off your piloting dodging skills… or just let the KPD deal with them.
  • Arc Shields Mk I-III have been boosted (see above)
  • The summoned METEM Escort Ship has had its alloy cost increased to 6. The summoned Escorts are very powerful, and while it’s super-cool to summon a fleet of them, they negatively affect the co-op nature of the game (Since they basically play the game for you). We scaled their cost to reflect that they’re an expensive boost for a single objective - and you should feel glad about finding the Shards as loot.
  • The max number of HOLLOW Assembler Cores has been reduced to 3 when in a 4-player crew. The assemblers were basically flooding the sector with enemies.


We’ll evaluate these balancing tweaks and continue to fiddle with the numbers.

We're fixing bugs as quickly as you guys can report them (We wish). Keep those bug reports coming, and we'll keep the fixes flowing:

  • Fixed a bug where loot from destroyed Fuel Tanks would spawn underneath space station
  • Fixed pilot camera rotation when transitioning from 3rd person view
  • Fixed REMNANT Freighter shooting too many missiles
  • Fixed Wreck and Space Base walls turning invisible (occlusion issue)
  • Fixed remote players not being “safe” from being “Person Locked” when inside wrecks and stations. The HOLLOW can no longer target you through walls.
  • Fixed curly brackets on player names causing problems
  • Fixed Vivox hearing previous group after you join another
  • Fixed a bug in Awakening tutorial that showed incorrect amount of Nano Alloys when recycling
  • Fixed a bug where players would be able to interact with the matchmaking terminal after leaving it
  • Fixed a bug where enemy pings would be stuck during Void Jump
  • Fixed various collision bugs on space wrecks and bases
  • Fixed a bug causing new host during migration not to be able to kick players
  • Fixed various texture bugs on raid structures
  • Fixed z-fighting issues in the destroyer
  • Fixed a ping error on enemy ship components
  • Fixed REMNANT Frigate collision
  • Fixed text on Void Jump lever
  • Fixed Engine Trim Hover text displaying “--”
  • Bumped up light in the METEM Hub
  • Fixed Gravity Scoop see-through issue
  • Fixed some module parts sticking out during deconstruction
  • Fixed extra negative in descriptions
  • Fixed floating Hull Breaches on Destroyer
  • Fixed various sounds not releasing properly
  • Fixed weak spots on HOLLOW Prism turret nodes
  • Fixed (decreased) power debuff for Vigilance/Bravery
  • Updated the Reclaimer model. (Codex included)
  • Fixed patrol points for a Sector in the Vigilance System
  • Fixed a specific crash when trying to close the game



Thanks for your time, and we can’t wait to continue this journey with you. Do join Void Crew Discord for more news and good times!

Void Crew Early Access is now available!

It’s finally happening! Void Crew is now available to purchase on Early Access. Head to the store page now and purchase for a special Early Bird discount!

For those that don’t know about Void Crew, it’s a new First Person Co-op Space Action Adventure with Tactile Mechanics and Epic Space Battles. If you like sci-fi and creating some chaos with your friends, this might be your next adventure!

Watch our Early Access Launch Trailer to get a taste of what you can experience:
[previewyoutube][/previewyoutube]

We want to thank all our alpha/closed beta testers and anyone that has helped in any shape or form during the development process, from the bottom of our hearts. We are very excited and happy to finally be able to show Void Crew to the whole world.

Early Access is just the beginning! We want to keep improving the game with the collaboration of our community; listening to our players and what they want to experience in Void Crew is our main priority.

Below you can find our roadmap with some updates we have already planned, but nothing is set in stone; we want you to help us shape Void Crew. We need your help!



If you like what you see, we encourage you to join our Discord server. Our full dev team is present there, and it’s the main hub to keep up to date with news. It’s also the main platform we will use for developer updates, bug reports, feedback, and community events. What are you waiting for? Join us now!