Capture the Flag: Castle Map Preview and What’s Coming in Season 9
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[/p][p]Players get a sneak peek of the new Capture the Flag map this weekend and stock up during the preview weekend with the Clever Twitch Cache—a limited-time Twitch Drops campaign packed with powerful consumables and valuable materials.[/p][h3]Campaign Dates:[/h3][p]Start: July 4, 2025 @ 10:00 AM PDT[/p][p]End: July 7, 2025 @ 10:00 AM PDT[/p][p]Watch Time Required: 6 hours[/p][p]Eligible Channels: All streamers in the New World: Aeternum Category[/p][p][/p][h3]What’s in the Clever Twitch Cache?[/h3][p][/p][p]
[/p][p]Watch any participating stream for 6 cumulative hours during the event to claim all of the following:[/p][p][/p]
[/p][p]Reminder: These rewards are only available during the event window—July 4 to July 7. Make sure your accounts are linked, your watch time is tracked, and your inventory is ready![/p][p]The Castle map is a large, symmetrical arena built with high-risk objectives, vertical movement, and tactical creativity in mind.[/p][p]We sat down with the development team to break down the map’s design, the unique gameplay mechanics it supports, and how player feedback has shaped its evolution since the Preview Weekend.[/p][p][/p][h3]Castle Map Design[/h3][p]The Castle map was designed to offer a more expansive play space while still supporting the fast-paced, objective-based gameplay central to Capture the Flag.[/p][p][/p][h3]Layout and Key Features[/h3][p]Central High-Risk Path: A short, direct route runs through the middle of the map, providing the fastest path to the enemy flag—but also the most dangerous.[/p][p]Elevated Side Lanes: Each side of the map includes raised platforms, obstacles, and multiple paths. These areas feature jump pads for creative movement and quick escapes.[/p][p]Symmetry with Visual Distinction: While the map is symmetrical for competitive balance, one side has been visually marked with corruption effects to help players keep track of orientation during matches.[/p][p]“We were inspired by the Dynasty art style of Ebonscale Reach,” the team shared. “We added corrupted elements to one side of the map to create clear visual differentiation and help with in-match navigation.”[/p][p]The open midsection creates opportunities for long-range combat, while the sides offer cover and flanking routes—giving all weapon types room to shine.[/p][p][/p][h3]Gameplay Mechanics and Design Iteration[/h3][p]Power-Up Placement and Use[/p][p]Jump pads aren’t just for mobility—they play a strategic role in flag runs. Power-ups are placed along the perimeter of the map, encouraging players to take alternative routes that reward clever movement and timing. Following the feedback during the first Preview Weekend, several power-ups were adjusted for clarity and effectiveness:[/p]
- [p]5× Vial of Suspended Azoth[/p]
- [p]25× Dark Matter[/p]
- [p]3× Gypsum Orbs[/p]
- [p]10× Infused Health Potions[/p]
- [p]5× Infused Mana Potions[/p]
- [p]5× Fruit Salad[/p]
- [p]5× Tostones[/p]
- [p]5× Powerful Oakflesh Balm[/p]
- [p]5× Powerful Gemstone Dust[/p]
- [p]Link your Twitch and New World: Aeternum accounts here[/p]
- [p]Watch any eligible stream for at least 6 hours[/p]
- [p]Claim your rewards directly through Twitch, then redeem them in-game![/p]
[/p][p]Reminder: These rewards are only available during the event window—July 4 to July 7. Make sure your accounts are linked, your watch time is tracked, and your inventory is ready![/p][p]The Castle map is a large, symmetrical arena built with high-risk objectives, vertical movement, and tactical creativity in mind.[/p][p]We sat down with the development team to break down the map’s design, the unique gameplay mechanics it supports, and how player feedback has shaped its evolution since the Preview Weekend.[/p][p][/p][h3]Castle Map Design[/h3][p]The Castle map was designed to offer a more expansive play space while still supporting the fast-paced, objective-based gameplay central to Capture the Flag.[/p][p][/p][h3]Layout and Key Features[/h3][p]Central High-Risk Path: A short, direct route runs through the middle of the map, providing the fastest path to the enemy flag—but also the most dangerous.[/p][p]Elevated Side Lanes: Each side of the map includes raised platforms, obstacles, and multiple paths. These areas feature jump pads for creative movement and quick escapes.[/p][p]Symmetry with Visual Distinction: While the map is symmetrical for competitive balance, one side has been visually marked with corruption effects to help players keep track of orientation during matches.[/p][p]“We were inspired by the Dynasty art style of Ebonscale Reach,” the team shared. “We added corrupted elements to one side of the map to create clear visual differentiation and help with in-match navigation.”[/p][p]The open midsection creates opportunities for long-range combat, while the sides offer cover and flanking routes—giving all weapon types room to shine.[/p][p][/p][h3]Gameplay Mechanics and Design Iteration[/h3][p]Power-Up Placement and Use[/p][p]Jump pads aren’t just for mobility—they play a strategic role in flag runs. Power-ups are placed along the perimeter of the map, encouraging players to take alternative routes that reward clever movement and timing. Following the feedback during the first Preview Weekend, several power-ups were adjusted for clarity and effectiveness:[/p]
- [p]Damage Power up: Empower duration increased to 30 seconds[/p]
- [p]Heal Power up: Healing now provides a flat 10,000 health[/p]
- [p]Speed Power up: Haste duration increased to 7 seconds[/p]
- [p]Flag respawn and lockout durations[/p]
- [p]Player respawn delays[/p]
- [p]Power-up spawn timers[/p]
- [p]Scoring rules and win conditions[/p]