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Season 10 Minor - Release Notes

[p][/p][p]New World: Aeternum - Season 10: Minor downtime will begin at 11:00 p.m. PT (6:00 UTC) on November 3rd and last approximately 2 hours.[/p][h3]Reekwater Territory Enhancements[/h3][p]There are major content updates to Reekwater including fixes to the Siren's Call encounter mechanics, barrel explosion systems, and overall territory stability improvements.[/p][h3]Quality of Life Improvements[/h3][p]There are various bug fixes addressing faction missions, damage conversion gems, perk scaling issues, and MSQ progression blockers to ensure smooth gameplay across all content areas.[/p][h3]Combat/AI[/h3]
  • [p]Reduced the power of the Distained Infliction I perk.[/p]
  • [p]Fixed the issue where the additional damage for the Beloved II perk was not functioning.[/p]
  • [p]Added a 0.1s cooldown to Lifestealer's Draught II perk to prevent the Lifesteal from triggering multiple times per activation.[/p]
  • [p]Fixed the issue where the Protector's Blessing feet and legs items had duplicate perks.[/p]
  • [p]Reduced max power of the old Enchanted Ward perk to be weaker than the new one.[/p]
  • [p]Increased power of the new Refreshing Move II perk from 1%/2% to 2%/3% and increased activation of Old Refreshing Move perk from 0.2s to 0.4s.[/p]
  • [p]Reduced duration of Old Sundering Shockwave rend from 10s to 7s.[/p]
  • [p]Changed the Condition Event on all Protection perks to be OnActive instead of OnEquip so they do not apply when a shield is sheathed.[/p]
  • [p]Updated the Elemental Aversion II to match the value of Physical Aversion II.[/p]
  • [p]Increased the power of Grit Ward II to be a max of 2.4% and reduced Grit Ward I to be a max of 1.8%.[/p]
  • [p]Fixed issue where the power was not properly increased when a shield skill perk was on a shield.[/p]
  • [p]Fixed an issue with Sapphire damage conversion gems not scaling their elemental damage with attributes.[/p]
[p][/p][p][/p][p][/p][h3]Expeditions[/h3]
  • [p]Fixed an issue with the Jester Encounter not triggering on multiple team wipes.[/p]
  • [p]Resolved pathing issues with Jester and Dahut bosses that could lead to characters idling for long periods of time.[/p]
  • [p]Fixed an issue with the Isabella Dynasty Shipyard boss fight where, if players damaged her too quickly, they could prevent progression and completion of the encounter.[/p]
[h3]Economy / Progression[/h3]
  • [p]Fixed Minor Heartrunes to no longer drop from Expedition Bosses.[/p]
  • [p]Fixed Bundle of Umbral Crystals on the PVP Reward Track granting the wrong amount of Umbrals.[/p]
[h3]World Experience[/h3]
  • [p]Influence Races will be scheduled for Nighthaven.[/p]
  • [p]Fixed Lvl 65 MSQ chain from being blocked if the player abandons push quests.[/p]
[h3]Social[/h3]
  • [p]Added Nighthaven to territory control which has a 15% max payout.[/p]
  • [p]Reduced Edengrove max payout from 15% to 10%.[/p]
  • [p]Reduced Brimstone Sands payout max from 10% to 7.5%.[/p]
  • [p]Reduced Brightwood payout max from 10% to 5%.[/p]
  • [p]Reduced Mourningdale payout max from 7.5% to 5%..[/p]
  • [p]Fixed an issue where a territory owning company disbanding would result in a bugged territory state.[/p]
  • [p]Fixed an issue causing the table in the table flip emote to shake around.[/p]
[h3]UI/UX[/h3]
  • [p]Switched Tipping Performances to Secondary Input instead of Primary Input.[/p]
[p]Thank you for your continued support![/p]