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New World: Aeternum Update 1.1.0


Greetings, Adventurers!

New World: Aeternum Update 1.1.0 downtime will begin at 5:00 a.m. PT (12:00 p.m. UTC) on October 22 and last approximately 1.5 hours. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for unique candy rewards during the Nightveil Hallow event.

Check out the full release notes, including various bug fixes, below.

[h2]Nightveil Hallow[/h2]
Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of Nightveil Hallow rewards.

Nightveil Hallow returns on October 22 through November 5. You can also purchase event-specific items in the Event Shop.

[h3]World Experience[/h3]
  • Fixed a rendering issue in Ebonscale Reach that caused flags to become discolored on HDR displays.
  • Improved the blending of shadows after transitioning cameras (e.g., during in-game cinematics), game modes, and fast traveling.
  • Fixed an issue that caused the chapter 4 task "The Trial of the Devourer I" to not be completable. This task was previously disabled.
  • Fixed a rare issue that caused a crash when when crossing boundaries between certain areas in the open world.

[h3]AI[/h3]
  • Fixed an issue that caused Ifrit's Flame wave attack damage to not properly scale based on the mutation level.
  • Decreased Ifrit's Flame wave attack damage in the Empyrean Forge Expedition and Mutation 1 difficulty.

[h3]Game Modes[/h3]
  • Fixed an issue that caused the player to receive a second, non-usable Outpost Rush cache after matches.
  • Players can no longer enter Fort Luna without using the doors in Outpost Rush.
  • Fixed an issue that prevented players from opening the Carry Bonus Cache in Expeditions and Mutators. This will now award the player 100 Coin.
  • Fixed an issue that allowed players to enter the battleground during the prep phase in War.

[h3]UX/UI/Social[/h3]
  • Certain territory related notifications will no longer appear during the First Time Player Tutorial.
  • Fixed an issue that caused house payments to occasionally fail.
  • Fixed an issue that caused claimable achievement notifications to not appear when logging in.

Thanks for your support! We’ll see you in the shadows of Aeternum throughout Nightveil Hallow.