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The Glacial Tarn Expedition


Greetings, Adventurers!

The Glacial Tarn is a new Level 65 Expedition set in the Great Cleave. Explore a cavernous frozen complex hidden beyond the Empyrean Forge in pursuit of the Varangian Knight Ser Loth. Locate and harness the primordial magic of the Empyrean Flame to overcome enemies and obstacles imbued with Ice Magic, and destroy Ser Loth before his power consumes all of Aeternum.

Players will need the Rise of the Angry Earth expansion to experience this Expedition.
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[h2]LORE[/h2]
Ser Loth has blocked our path into the depths of the antediluvian complex. Beyond the Empyrean Forge, he harnesses primordial magicks from deep within an ancient pyramid. If left unchecked, his power will grow to unconquerable heights, so you must act quickly to stop his apocalyptic power grab. Thankfully, our friend, Shailyn, has found another path into the complex and back into the forge- but it won't be easy.

A league of ice enchanted ancients stand in our way, and beyond them lie the Varangian horde, empowered by the Glacial Tarn's Ice magic and the Empyrean Forge's primordial flame. Players will have to use these magicks to their own advantage, plowing through ice and snow with the power of fire.

[h2]AUDIO[/h2]

“As the second act of the Empyrean Forge, the Glacial Tarn’s music confronts warmth with coldness,” said Audio Director Jean-Edouard Miclot. “I always enjoy dichotomies that force me to make something completely different and similar at the same time. Contrast can be complimentary so it’s always a great source of inspiration when making sounds, music or any kind of art.”

[h3]THE FROZEN LAKE[/h3]

“I used an Instagram video of a Russian frozen lake cracking under the weight of an ice-skater as a source of inspiration for most of the Eternal Frost aesthetics. The laser-like sounds felt alien but also familiar at the same time, so we didn’t purchase any stock libraries. Because it was a hot summer here in Sunny California, we challenged ourselves on how we could recreate them internally instead.”

[h3]DIFFERENT INTERPRETATIONS OF COLD INSTRUMENTS[/h3]

“Kyle Bailey, Michael Finley, Tony Martinez and myself all ended up doing slightly different takes as we interpreted the concept differently but it made the palette richer in the end. Some of these sound effects can also be heard in the music; it clicks, it cracks, it creaks and slaps like a drummer playing on a frozen drum set.”

“One of the coldest instrument I made was simply using a bell EQ tracking MIDI notes. It’s like a wind that whistles in tune along other instruments. It felt pretty dark and isolated so I started using it at the beginning to set the tone.”

“When the player falls down in the crevasse of the Expedition, I went completely literal and recorded a glissando effect.”

[h3]SOUNDS FROM THE SINK[/h3]
“The glissando introduces a waterphone-like sound. I don’t personally own this beautiful instrument but I accidentally touched the top of my wine glasses that contained a little bit of soap water while I was washing my dishes. It just sounded like a waterphone to me so I placed 4 of them with different amounts of water, quickly tuned them by ear, and then started recording wild takes with my phone not thinking I’d actually use these sounds.”

[h3]THE EMPYREAN FORGE CONNECTION[/h3]

“To finally connect the Glacial Tarn to the Empyrean Forge, I re-used the same guitar-like instrument when I needed it to feel “badass” during the final payoff of the victory theme that wraps up the Commander Loth storyline. It pays homage to Commander Marius’ defeat and finishes with a sour note of melancholy.“

[h3]EXPERIMENTATION THROUGH DIFFERENT SOUND EXPERIENCES[/h3]

“Overall, I used a fair amount of synthesizers with high resonant filters to recreate the laser sounds that we heard in the frozen lake video and I know it won’t be to everyone’s taste. Looking back, we’ve recorded over 6 hours of live and orchestral music so far for the game and we don’t want to get stuck with a narrow palette of colors and textures. We want to break the mold and thrive as a new MMO to give you an experience that you won’t get anywhere else.”

“Our sound tenet has always been about pushing boundaries and challenging the status quo so I think we’ll continue using instanced content as a playground for experiments. With the help of your feedback, we might back off if you feel we go too far but we’ll also push harder when you stay quiet because there’s nothing that delights us more than reading your positive comments, it's the fuel that will continue to propel our creativity.”

[h2]ART & DESIGN[/h2]

“The Glacial Tarn is another great example of our aesthetic philosophy—visual uniqueness,” said Expedition Art Lead Daehi Kim. “We want players to explore distinct areas of Aeternum and enjoy everything from epic views to every single corner.”

“This Expedition has a strong visual elemental theme like the Empyrean Forge. Last time it was fire, now it's ice. Although both Expeditions have completely different themes, they are physically connected to each other in the same space. You might be able to re-explore places you have already been or visit previously unreachable locations. Look forward to even more exploration in this half. Keep your body warm and see you at the entrance!“

[h2]GOALS[/h2]

The Glacial Tarn is an opportunity to improve upon environmental gameplay that began with the Empyrean Forge. Its natural caverns and ancient complex contain their own unique hazards and mechanics.

Chief among them is the Primordial Ice, ice structures that take minimal damage from all attacks and can more easily be destroyed with the magic found in the Empyrean Forge. The Empyrean Flame allows players to progress rapidly through the Expedition, removing the Ice Armor of enemies and doing more damage to the Ice Walls and Blocks that thwart progress.

[h2]GAMEPLAY FEATURES[/h2]
These three new gameplay mechanics set the Glacial Tarn apart from prior Expeditions.

[h3]EMPYREAN FLAME[/h3]

The core mechanic of this Expedition is known as Empyrean Flame, a buff that players can receive by interacting with Empyrean Furnaces scattered throughout the Expedition.
  • This buff allows players to remove Ice Armor from enemies.
  • The buff will eventually fade if players do not reactivate it by interacting with the Furnace again.
  • Players will have to manage keeping themselves buffed while also fighting enemies.

[h3]FROZEN WIND/ICE VENTS[/h3]
To block passages from players without the Empyrean Flame, there will be walls of powerful icy jets. These vents remove the buff and deal damage.

[h3]ICE ARMORED ENEMIES[/h3]

Ice imbued Varangians and Ancients are strong to all damage types until their armor stacks have been removed. Hit them while buffed from the Empyrean Flame to shatter their armor.

Non-enemy obstacles also need to be destroyed by the buffed player(s). For instance, a switch might be iced over and cannot be activated until the ice has been destroyed.

Let us know which part of the Glacial Tarn you want to experience most when the next Expedition drops alongside Eternal Frost on December 12. Thanks for your support! We’ll see you in Aeternum.

New World Update 3.0.3


Greetings, Adventurers!

New World Update 3.0.3 downtime will begin at 11:00PM PT (6:00AM UTC) on November 14 and last approximately 1 hour. Aeternum has survived the hauntings of Nightveil Hallow, but a familiar foe is back for revenge—Turkulon. Check out the full release notes, including new Knightsbane Legion skins and Black Friday bundles, bug fixes, and more.

[h3]KNIGHTSBANE LEGION AND BLACK FRIDAY BUNDLES[/h3]
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The Dark Legion invades the Store this month! Special skins for those who have abandoned the code of chivalry are now available. Smile as your opponents’ blood runs cold at the sight of you. Whatever your style, visit the Store for special promo bundles featuring unvaulted content and brand new skins, including the Gladekeeper Bundle, the Azoth Arcana Bundle, and the Maulers and Brawlers Bundle. Select housing items and tool skins are 50% off for a limited time.

[h3]FIGHT TURKULON FOR THE GRAND GOBBLER[/h3]

Satisfy your hunger for carnage with the succulent Grand Gobbler War Hammer when Turkulon returns on November 15 through 28. Hunt down the Feathered Avenger of Death and his ‘fowl army’ to earn unique, event-specific items. Thanks to player feedback from last year, loot will now drop more frequently. There are also even more desirable rewards, like a giant turkey leg, waiting to be served.

[h2]RELEASE NOTES
[/h2][h3]WORLD EXPERIENCE[/h3]
  • Added a tag to the named AI to ignore the spawn scaling effect, lowering the spawn rate at the Dayspring Tree POI.
  • Adjusted spawns for the Staff of Wizardry encounter to prevent stalls when new enemies appear.

[h3]EXPEDITIONS[/h3]
  • Fixed an issue that caused gatherables to not appear in Starstone Barrows.

[h3]GLOBAL MUTATORS[/h3]
  • Fixed an issue with the enemy count in Dynasty Shipyard. It is now 60.
  • Fixed an issue with Guldar not counting towards the Named Enemy Count in The Depths.

[h3]COMBAT CHANGES[/h3]
Artifacts
  • Scorpion's Sting - Added trade off to Sting Perk - Increases cooldown by 50% upon use.
  • Lost Stopwatch - Changed duration from a 100% increase to a flat 1s increase.
  • Increased damage reduction trade off from 5% to 10%.
  • Odo - Updated functionality to include that the damage bonus applies to knocked down targets.
Disease Status Effects:
  • All Player Diseases - Added an outgoing healing penalty to all disease status effects equal to half of the incoming healing reduction. (Plagued Crits, Plagued Strikes, Plagued Splitting Grenade, Infected Throw, Putrefying Scream, PvP Arenas Healing Reduction)
  • Plagued Crits - Removed health requirement. It can now be refreshed while active.
  • Plagued Strikes - It can now be refreshed while active.
Perks
  • Shirking Heals - Increased cooldown from 5s to 10s
  • Slash/Physical Ward/Absorptions - Updated all physical ward and slash ward Gems and Perks to include bleed damage as a part of slash damage to function similarly to other dots.
  • Exhaustive Net Shot - Reduced duration from 8s to 4s.
Blunderbuss
  • Increased base damage by 3.75% in PvE and reduced base damage in PvP by an additional 3.62% to keep PvP Damage the same.
  • Last Chance Passive - Reduced from 50% to 30% Fortify
  • On A Roll Passive - Made it so each stack has its own unique duration
  • Primary Fire - Reduced damage coefficient from 23% per pellet to 21% per pellet
  • ASB - Reduced damage from 50% per pellet to 45% per pellet.
Life Staff
  • Splash Of Light - Reduced Radius from 100m to 25m
Void Gauntlet
  • Void Blade - Removed duration limit of Void blade, now remains active until weapon becomes inactive.
  • Fixed an issue that caused several staggering attacks to not trigger the increment for the breakout dodge.
  • Fixed an issue with attacks that didn’t stagger but unintentionally incremented the breakout dodge.

[h3]PVP REWARD TRACK NAMED ITEMS[/h3]
  • Fixed an issue that prevented certain named PvP item upgrades.
  • To address, we’ve added new versions of the PvP Reward Track Named Items with a 5th generated Perk. Unlike the originals, these new Named Items can be upgraded at a Gypsum Kiln. To make it easier for Adventurers to distinguish the two, the old PvP Reward Track Named Items no longer have the 'Named' tag.

[h3]ECONOMY, PROGRESSION, & GEAR[/h3]
  • Disabled the ability to use Secrets of the Spores potions in Arena PvP.
  • Disabled Artemis Boon status effects when joining Arena PvP instances and non-Savage Divide Expeditions.
  • Updated the description for the Azoth Inductor for further clarity.
  • Chromatic Ward: Fixed an issue that prevented this Perk from working properly.
  • Fixed an issue where if you crafted multiple items, and one became a named item, you would not receive the other items.
  • Fixed an issue that caused Beast Hoards to drop loot at a lower than intended Gear Score.
  • Adjusted the Aptitude crates the player can purchase in the Faction shop at Rank 6.
  • These chests no longer award 2-3 rare Tier 5 materials. They will now offer 60-120 Tier 5 raw materials instead.
  • Fixed an issue that caused Mythril Rings and Earrings to not function as intended.

[h3]GAME MODES[/h3]
  • Fixed a rare issue that caused War instances to not start properly.
  • Simultaneous Influence Races will be enabled on Abaton as part of a test.

[h3]UX/UI/SOCIAL[/h3]
  • Fixed an issue that caused bundles with items locked to Rise of the Angry Earth to overlap text on top of the bundle cost when viewed in the Store by players that do not own the expansion.
  • Fixed a rare issue that crashed the game when viewing results for Influence Races that included more than 20 Companies.
  • The auto-pin toggle for Town Project Missions and Artifact objectives now works properly.
  • Fixed an issue that caused certain Dye to be unusable.
  • Fixed Dye issues for the following skins:
  • Black Spire
  • Penitent Assassin
  • Somber Legionnaire
  • Fixed visual issues with skirts, cloths, and other skin colliders.

Thanks for your support! We’ll see you in Aeternum.

Character Spotlight: Eternal Frost


Greetings, Adventurers!

A Knight of the Round Table has unearthed forbidden knowledge of the Ancients, seeking to subjugate humanity with the power of an eternal winter. Rally your team of Silver Crows, and convince a surly fire mage named Daichi to help track down and vanquish the Knight before he lays waste to Aeternum. Get to know the new characters from Eternal Frost and then continue their story in-game on December 12.

[previewyoutube][/previewyoutube]
[h2]NEW COMMANDER OF THE FROSTBOUND (VARANGIANS)[/h2]

[h3]QUOTES:[/h3]
  • “Why oh why must I talk to these plebeians.”
  • “Let all crack and bend before my might!”
  • “The power I sought was never meant for you, Artorius, it was meant for me.”

[h3]BIO[/h3]
  • Where to find him: Delving into Ancient ruins in search of powerful artifacts
  • Cultural background: Celtic
  • Occupation: World domination
  • Likes: power, suffering, power that causes suffering
  • Dislikes: meddling commoners, a.k.a. the Silver Crows, and King Artorius
  • Little-known facts about him: He’s related to at least two others in the court of King Artorius

[h3]ABOUT THE COMMANDER[/h3]
He grew up adoring King Artorius, and later served faithfully as a Knight of the Round Table with the courage and blind passion of youth. He sailed with the rest of the court that made the voyage to Aeternum’s shores. On the island, he had a falling out with Artorius, and was banished during the Wars of Crimson Madness. He was never able to recover from this devastating blow to his entire identity- his meaning in life was ripped away in an instant.

He spent decades as a recluse, clinging to the anchor of vengeance, in the raging sea of his insanity. He is now allied with Ser Loth, a Knight who’s tapped into primordial forces deep under the mountains of Great Cleave. The new commander leads an army of mutated Varangians known as the Frostbound, in search of powerful artifacts to unleash a horror upon Aeternum, and the rest of the world.

[h2]DAICHI SAITO[/h2]

[h3]QUOTES:[/h3]
  • “Mm.”
  • “The lady in the big hat keeps telling me what to do.”
  • “‘Not bad’ was a compliment.”
  • “I do not. Feel the urge to hug.”

[h3]BIO[/h3]
  • Where to find Daichi: Brooding on the edge of any crowd
  • Cultural background: Japanese
  • Occupation: Silver Crow
  • Likes: solitude, a good fight, Dog
  • Dislikes: crowds of more than one person, those who believe themselves smarter than they really are
  • Little-known facts about Daichi: His mentor on Aeternum fell Lost. He can’t stand covering his feet when he sleeps.

[h3]ABOUT DAICHI
[/h3]Daichi was an excellent warrior in feudal Japan, allowing him to rise quickly through the ranks, but his renegade streak and antagonism to authority grew in proportion to his skill as a samurai. Ultimately he quit his feudal lord in a burst of anger and became ronin, fed up with what he saw as bumbling incompetence.

Hunted for his betrayal, Daichi fled to Aeternum, seeking new fortunes. He found a mentor in Jubei Mori, the master of a Fire Temple on Aeternum, who helped him get his mind right, though Daichi proved to be an exceptionally stubborn case. His master's defeat at the hands of his own students drove Daichi deeper into a distrust of others. He has a chip on his shoulder and can be quick to temper and to judge.

Once onboard with the Crows, Daichi's habits don't get any better. His dislike of authority immediately causes friction with Grace. Personality aside, however, Daichi can be a powerful and loyal ally.

Let us know what you’re looking forward to most about the Eternal Frost narrative. Thanks for your support! We’ll see you in Aeternum.

PTR: Eternal Frost


Greetings, Adventurers!

Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. We are approaching the release of Eternal Frost and would like to once again invite you all to participate in this iteration of our Public Test Realm (PTR)!

Read on for this PTR's features and FAQ. The full list of release notes can be found on our website.

[h3]PTR[/h3]
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR will officially open on November 9. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:
  • The Glacial Tarn Mutated Expedition
  • Season 4 Artifacts
  • Season 4 Narrative
  • Season 4 Rewards Track
  • Weapon Balance updates
  • Winter Convergence Festival
  • Legacy of Crassus
  • Inventory Improvements

Check out our official announcement for detailed breakdowns of what to expect.

[h2]Wave 2: November 16[/h2]
  • Legacy of Crassus is now available.
  • The Winter Convergence Festival has been disabled.
  • The Season 4 Narrative Eternal Frost Soul Trial is now playable.
  • We've added Chromatic Seals and Dark Matter to playtest backstories that will help test crafting. They are in a container called "Playtester Chromatic Matter Cache" contained within the Customized Loadout Box
  • Fixes for instability issues reported on the first wave.

[h3]PTR CLIENT ACCESS
[/h3]This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.

[h3]PTR BACKSTORY LOADOUTS[/h3]
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

[h2]PTR FAQ[/h2]
[h3]HOW DO I ACCESS THE NEW PTR?[/h3]
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

[h3]CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?[/h3]
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

[h3]CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED IN THE PTR?[/h3]
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

[h3]I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?[/h3]
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

[h3]I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?[/h3]
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Check out our website for the full list of changes. Thanks for your support and we'll see you in Aeternum!

Fight Turkulon for the Grand Gobbler


Greetings, Adventurers!

Satisfy your hunger for carnage with the succulent Grand Gobbler War Hammer when Turkulon returns on November 15 through 28. Hunt down the Feathered Avenger of Death and his ‘fowl army’ to earn unique, event-specific items. Thanks to player feedback from last year, loot will now drop more frequently. There are also even more desirable rewards, like a giant turkey leg, waiting to be served.

[h2]TURKULES AND THE GRAND GOBBLER[/h2]
The legend of Turkulon is well-known across Aeternum, but not all of the citizens of the island have the same opinion about it. While many have heard the legends and accounts of the massive bird, others believe it to be nothing more than a story akin to a bedtime tale for children. To them, the idea of a massively oversized turkey is ridiculous, and they laugh off the warnings about its rampages.


However, there is at least one person who takes the legend of Turkulon very seriously, blaming the creature for the death of his brother. This man, Trateles, has been unashamed to openly discuss Turkulon wherever he goes as he searches for the beast across Aeternum. While some have given Trateles support on his crusade, others make fun of him, believing he is chasing a silly legend. These villagers have given him the nickname of Turkules, mocking him for his single-minded crusade and what they think is an inflated sense of heroism.

For his part, Trateles has adopted the Turkules moniker, believing that when he finally stops the beast, he will earn the comparison to the hero of legend. In fact, he believes that he has forged the weapon that can finally defeat his foe once and for all, a mighty hammer that he calls the Grand Gobbler. Now that he is ready to confront the giant bird, Turkules seeks the help of Aeternum’s best to seek out the mighty creature and work with him to put down Turkulon once and for all.


[h2]REWARDS[/h2]
Regular turkeys and Turkulon reward players with different loot. Use the Turkulon’s Claw Skinning Knife to ‘finish your food’ for even more rewards. Each regular turkey has a 20% chance of dropping one.

Some items marked below have daily limits. These reset at 5 AM local time. For example, if a player grabs three Turkey’s Treasures at 4:58 AM, they’ll be able to earn another at 5:01 AM.

[h3]REGULAR TURKEY LOOT[/h3]
Regular turkeys can be found scattered across the map. Players will likely spend more time skinning than fighting them.
  • Diamond Gypsum - (20% Drop Chance) - Daily Limit: 6 per day.
  • Turkey’s Treasure - (33% Drop Chance) Contains Coin - Daily Limit: 3 per day.
  • Turkulon’s Claw Skinning Knife - (20% Drop Chance) - Provides extra loot (Poultry, Poultry Thigh, Poultry Breast) when skinning Turkeys, both during and after the event. Limit: One per event.

[h3]TURKULON’S CLAW SKINNING KNIFE REWARDS FROM REGULAR TURKEYS[/h3]
Skin regular turkeys with the event-specific Turkulon Skinning Knife for additional loot:
  • Infused Turkey Coating (15% Drop Chance) - Daily Limit: 5 per day. Major damage boost against Turkulon. Minor damage boost against other beasts.This item will no longer be available after the event.
  • Infused Turkey Ward Potion (15% Drop Chance) Daily Limit: 5 per day. Major damage absorption from Turkulon’s attacks. Minor damage absorption from other beasts. This item will no longer be available after the event.
  • Turkey Luck Potion (15% Drop Chance) Increases the chance of receiving each Turkulon drop by 5% for 5 minutes. Daily Limit: 5 per day. This item will no longer be available after the event.
  • Diamond Gypsum (20% Drop Chance) Daily Limit: 6 per day.

[h3]TURKULON DROPS[/h3]

Turkulon can be found in specific locations throughout Everfall, Brightwood, Mourningdale, Restless Shore, Windsward, Monarch’s Bluffs, and Cutlass Keys. Team up with your friends, Faction, and fellow Adventurers to take down this level 66 open world boss for the following rewards. Note that players must deal a minimum amount of damage to receive rewards.

Players are guaranteed to receive all of the rewards after killing Turkulon 16 times. For instance, if someone has yet to receive the Feat-O-Plenty Food Trophy after 15 kills, then Turkulon will drop it on his next death. Similarly, if they only had the trophy after 15 kills, then the loot from the following Turkulon kill would include the pet, seat, and boots skin rewards.
  • The Grand Gobbler War Hammer skin - (20% Drop Chance) - Limit: One per event. "As deadly as it is delicious."
  • Massive Turkey Leg - (100% Drop Chance)Daily Limit: 5 per day. Used to craft special Roasted Monstrous Turkey Dinner. Temporarily increases Constitution and Luck. Slowly recovers health.Potency scales depending on player level.
  • Feat-O-Plenty Food Trophy - (7% Drop Chance) Limit: One per event. Increases duration of all Food effects when placed in your house.
  • Turkuless, Disgruntled Fowl Pet - (12% Drop Chance) Limit: One per event. Makes "gobble-gobble" sounds while it sits in your house.
  • Turkulon Egg Seat - (9% Drop Chance) Limit: One per week.
  • Turkulon’s Juicy Calves Boots Skin - (20% Drop Chance) Limit: One per event.

Thank you for your continued feedback and support! We’ll see you in Aeternum.