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Greatsword Showcase

Greetings, Adventurers!

The Greatsword is a powerful two-handed weapon like the Great Axe or War Hammer, but uses martial techniques rather than sheer power to vanquish foes. An offensive and defensive stance set it apart in terms of gameplay, while unique visual traits make it feel even more distinct. We joined the Design Team for a deeper look at the Greatsword’s size, stance effects, and heads-up display (HUD), plus some other neat tidbits.

[h2]GAMEPLAY DESIGN[/h2]
Attacks are central to this blade’s core design. It embodies relentless offense paired with aggressive defense. Even defensive skills tend to have some kind of attacking component. Whether fighting groups of foes with wide sweeping strikes or single targets with a few specialized skills, the Greatsword can adapt to almost any situation. The stances also give players more freedom for versatile tactics regardless of their preferred playstyle.

[h2]SIZE[/h2]
Its size was a result of desire and practicality. The Design Team wanted a slightly fantastical, larger than life weapon with a weight that was still comparable to the Great Axe or War Hammer. They strove for something large enough to be impressive, but small enough to not obscure character animations when worn on the character’s back.



[h2]FUNCTIONALITY COMPARISON[/h2]
Here’s a breakdown of how the Greatsword is weaker than, about the same as, and stronger than the following weapons:

[h3]Great Axe[/h3]
  • Weaker than: Less pursuit options.
  • About the same as: DPS.
  • Stronger than: Better buff/debuff application.

[h3]War Hammer[/h3]
  • Weaker than: No stuns.
  • About the same as: Abilities that cause reactions.
  • Stronger than: Faster attacks/DPS.

[h3]Sword/Shield[/h3]
  • Weaker than: Fewer defensive actions. Can't protect allies as well.
  • About the same as: Block stability on par with light shields.
  • Stronger than: Higher range.

[h3]Hatchet[/h3]
  • Weaker than: Slower attack speed.
  • About the same as: Good self buffing.
  • Stronger than: Higher range.

[h3]Spear[/h3]
  • Weaker than: Less crowd control options/spacing tools.
  • About the same as: Similar range.
  • Stronger than: Sweeping attacks instead of linear ones.

[h2]DAMAGE SCALING COMPARISON[/h2]
The team wanted to push the unique aspects of the Greatsword further through even Strength and Dexterity damage scaling. This allows players more flexibility when choosing a secondary weapon:

[h3]Greatsword[/h3]
  • Strength: 80%
  • Dexterity: 80%

[h3]Great Axe and War Hammer[/h3]
  • Strength: 100%
  • Dexterity 0%

[h3]Sword and Hatchet[/h3]
  • Strength: 90%
  • Dexterity: 65%

[h3]Spear[/h3]
  • Strength: 65%
  • Dexterity: 90%

[h2]STANCE THEMES[/h2]
Opposing forces are a common theme throughout New World. Stances take a similar approach, but are broadly themed around offense and defense. Additional themes include:
  • Angelic and Demonic
  • Fire and Water
  • Barbarian and Knight
  • Yin and Yang
  • Order and Chaos


[h2]STANCE VISUALS AND HUD[/h2]
Stance differences are primarily depicted through visual effects. This helps the player immediately recognize their active stance based on color. The HUD reinforces stance indicators with small icons, almost like a backup rather than the main expression of the stance. Players typically focus on the action in the center of the screen, so the small icons help bring their attention to the active stance in situations where screen elements might be obscured.

Here are some of the early HUD concepts, including pros and cons for each:

[h3]HIGHLIGHT/ICON OVER THE WEAPON SLOT[/h3]
Pros:
  • We already do something similar to this for Sword/Shield. The Shield icon is shown in the corner of the Sword icon.

Cons:
  • Weapon icons are in the corner of the screen, meaning the player must take their eyes off of their character to check.

[h3]COLORED HIGHLIGHT OVER THE STANCE STATUS EFFECT
[/h3]Pros:
  • Calls attention to an already existing game element.

Cons:
  • Status effect icons can move around as the player receives more of them.

[h3]ICON NEXT TO THE HEALTH BAR
[/h3]Pros:
  • Players often look at the health bar, which is close to the icon.

Cons:
  • At that time, the spot was used by the in-combat icon.

[h3]ICON UNDER THE HEALTH BAR[/h3]
Pros:
  • Centered on the character and health bar.

Cons:
  • It might get overlooked at the bottom of the screen.

Look forward to the release of the Greatsword alongside Brimstone Sands on October 18. Thanks for your support! We’ll see you in Aeternum.

New World Server Heatmap

Greetings, Adventurers!

Discover the anticipated queue times for each world to better prepare for the upcoming Brimstone Sands Release.



*This information is valid as of October 10 and is subject to change based on player migration behavior.

Players who created an account from launch until 3:30 PM PST on February 14, 2022 will have at least two free server transfer tokens, unless one or more had previously been used. Click here to find out if you qualify. As a reminder, you can only see one available server token at a time. Check out our FAQ for more information.

We will continue to monitor world populations and demand to determine whether additional servers should be opened or closed.

Thank you for your support! We’ll see you in Aeternum.

Fresh Start Worlds

Greetings, Adventurers!

Conquer untouched territory, amass vast wealth, and forge new reputations when Fresh Start Worlds come to Aeternum on November 2.

We’ve received a lot of requests for Fresh Start Worlds, so we are using the time between the Brimstone Sands release and the opening of these worlds to ensure you have a high quality, fresh start.

All coins, loot, and characters must originate in these servers. That means no powerful or rich Adventurers can transfer into any of the new worlds. A blank canvas complete with a revamped starting experience awaits. What will you claim?

Checkout the PTR now for an early look at our new streamlined quests, points of interest, and revised storyline. Thanks for your support! We’ll see you in Aeternum.

New World Update 1.6.7

Greetings, Adventurers!

New World Update 1.6.7 downtime will begin at 11:00PM PT (6:00AM UTC) on October 4 and includes a variety of fixes.

[h2]WORLD EXPERIENCE[/h2]
[h3]Notable Fixes
[/h3]
  • Fixed a very rare server crash caused by the AI navigation system.

[h2]Game Modes[/h2]
[h3]3v3 Arenas[/h3]
  • Groups of three entering 3v3 Arenas are now placed into a separate queue with teams of the same size. This will help prevent matches between premade groups and teams made up of solo players.

[h2]UI/UX
[/h2]
[h3]In-Game Store
[/h3]
  • Fixed an issue that prevented weapon skins in the In-Game Store from displaying in the players' hands.

[h3]Notable Fixes
[/h3]
  • Fixed an issue that prevented Region Transfers due to PTR characters sometimes counting toward Region character limits.
  • Removed in-game Twitch connection button from the social menu. Players can still link accounts and claim Twitch Drops here.

[h3]Quality of Life[/h3]
  • Adjusted in-game penalty messages to provide additional clarity and context.

Thanks for your support! We'll see you in Aeternum.

Brimstone Sands Release Date and Character XP Event

Greetings, Adventurers!

Discover a new story, Expedition, and more when the Brimstone Sands Release goes live on October 18.



To better prepare current and returning players for the zone’s level 60 content, a 1.5x Character XP event will run from October 5 at 12:01 AM PST through October 17 at 11:59 PM PST. This bonus will also modify any existing rested XP, making now the best time to jump in. Our team can’t wait for the community to explore everything this release has to offer.



Thank for your support! See you in Aeternum.