Change Log - Version 0.5
Big updates are coming to version 0.5.0
Version 0.5.0 is a huge update before the game officially releases.
Here is a rundown of the changes.
The Gallery
- Added access from the main menu to the Gallery.
- The Gallery checks on which scenes you have ever visited in the game in all lives and lets you see them again with out having to reach them during a new life.
- You can revisit these scenes as they were in the game, featuring the gentle parallax and animations normally present, or view the scene as a still piece of art.
- Scenes in the gallery include artist credits, credits for scene conception and writing, as well as Director's commentary from Ludwig.
- While you are able to take a look at who made the game from the main menu at any time, only by beating the game will you find the True Credits.
- These credits, once unlocked, will replace the original credits found on the main menu, allowing you to view them any time you'd like.
- Holding down the continue button allows you to speed through the text until a scene fade or an option appears.
- The Grade Up animation has faster individual skips and now has a full skip button.
- The New Day transition can now be skipped by clicking.
- The player Draak's body shows much more obvious changes based on current elemental mastery.
- Shins in Part 2 and Part 3 use new assets. No more collecting small shiny pebbles as a young adult draak.
- Audio improvements across the board, including a full set of sounds, music and ambiance for Part 3.
- Brace has been improved from 50% physical damage reduction to 75%.
- Armor has been increased at base from 1 to 3. Armor II has been decreased from 10 to 7. This means more damage reduction to reduce the difficulty of Part 1, but not so much damage reduction overall in parts 2 and 3.
- Removing a null room from failure against Unforgetting.
- Temporarily removed steam achievement unlocks so that we can add them all in at once. Look forward to showing off your tarots as Steam Achievements.
- Full screen is set as the default setting. With correct letter and pillar boxing, this works for more screen resolutions.
- Removed the ability to keep Shining Eye between part 2 and part 3.
- Finishing the game clears out your save file so there is no continue button on the main menu that just takes you right before the end with nothing to do but read the ending lines again.
- Reduced the difficulty of Allmother's Compassion Labyrinth.
- Removed the ability for Ants to use the powers of treasures.
- Various text edits and updates.
Version 0.5.1 and 0.5.2 Change Log
- Additional audio updates for Part 2, Part 3 and the Compassion Labyrinth
- Fixed a bug in which the game would softlock in Part 1 if defeating the No Tails outside of the den and then defeating Twist in battle
- Shiny things were not visible due to a scaling error
- Changed a font in the game pertaining to a hidden message
- Capitalization on the words Body and Mind in pertaining to beings
- Updated a flash found in the Fire breathing effect
- Various text corrections