Beta Change Log Collection
For the last two weeks, we have been hard at work on Golden Treasure: The Great Green, getting feedback from our many testers and implementing fixes. We've been in communication with these testers, delivering our change logs directly to them whenever we made updates.
However, now that the game is available to reviewers and select others, we have decided to share these change logs publicly in the actual steam community group for Golden Treasure. This is because once the game is released, we want to keep the community involved in the changes we make.
Check out the change logs below on the changes we made during the beta testing period.
However, now that the game is available to reviewers and select others, we have decided to share these change logs publicly in the actual steam community group for Golden Treasure. This is because once the game is released, we want to keep the community involved in the changes we make.
Check out the change logs below on the changes we made during the beta testing period.
Change log - Version 0.4.7.190606 Hotfix
- Fixed first time you see grade ups
- Post act 1 starting grade ups are now skipped properly
- Beta hint buttons and beta folder buttons are now hidden in the settings menu
- Hot keys for logging and reporting remain the same
Change log - Version 0.4.7.190606
- New life selection widened to allow you to select the options you can see
- Allowed a single failure on the Twist riddles before losing the riddle contest
- Fixed the text description for treasures found in the Vantage encounter
- The island with the pit stays visible after the event is complete or blocked off
- Player coloration has been improved to show off your elemental affinities more in combat and out of combat
- Fixed incorrect stat increments shown on stat distribution when you have The Others tarot card
- Whisper's visuals matches being gone a little better
- The camouflage ability properly grants more time in hunts
- When skipping grade up animations, grade ups queued up elapse faster and you are now able to skip the next grade ups faster
- Added old hunter bear trap spring and destroy sounds
- Refined Vantage encounter to have more sounds throughout
- Fixed part 3 Spirit return elements not going away
- Added dog alert states to several part 3 events
- Added mindscream and paranoia to funeral
Change log - Version 0.4.6.190604
- Major overhaul of which goodbeasts appear randomly in hunting grounds (you should be able to find Blazetails now)
- Fixed Deathpit and Shredder fights being repeatable in the Part 3 labyrinth
- Fixed missing font in Vantage confrontation in Part 3
- Fixed Titan turning red in the Part 3 labyrinth
- Fixed issue where the Great Slideclaw mastery poem would show the image of the Great Slideclaw instead of the spirit lines
- Fixed status effects lasting one turn too few in combat
- Removed messages from the end of combat
- Fixed several text issues, including clarity updates, typos, etc
- General audio fixes
- Swapped the quotes for Part 1 and Part 2
Change log - Version 0.4.5.190531 Hotfix
- Fixed bug where Zone 2 in the Heartbone Valley would not let you finish exploring it, clearing the continue button. This would cause the player to get stuck on the map.
Change log - Version 0.4.5.190531
- Fixed bug where dying of a lack of energy in the Part 3 labyrinth results in the player's elements not being reset
- Fixed bug where retreating from certain enemies in the Part 3 labyrinth caused players to go to the null room
- Fixed Writhing question not moving with the log it is standing on in Part 3
- Fixed issue where clicking "No" when prompted to go to a location left the text box empty
- Fixed issue with animals in prey menu briefly flashing when switching menus
- Fixed audio issue with sacrifice scene in Part 3
- Fixed issue with FP5_Ambience not spawning in the Pit
- Fixed typo in Many-Times-Burned's dialogue during the Grand Moot
- Fixed issue with logs not being saved on newer versions of MacOSX (10.13.6 and on) and moved logs to Documents folder
Change log - Version 0.4.4.190530
- Fixed main prey converting to Treetails after hunting in an area
- Fixed typo in Warden's text from "HAVE I HAVE" to "I HAVE"
- Fixed typo in Greathorn Surefoot's text from "Draak_Kin" to "Draak-Kin"
- Fixed typo in research messages from "the the" to "the"
- Fixed typo when returning to the Artist from "Talless" to "Tailless"
- Fixed typo in Great Slideclaw mastery poem from "IT IS NOT AMUSING?" to "IS IT NOT AMUSING?"
- Fixed duplicate message when player is infected with Blueblight
- Fixed fonts and colors being applied to text that was not spoken by characters (specifically Warden and the Artist)
- Fixed issues with F5 dog sounds and ambience muffling
- Fixed ambience spawn issues in 3rd labyrinth
- Fixed ambience muffling in barrows when using the lodestone
- Added ambience and music to several rooms in second half of Part 2 labyrinth
- Added descriptions for the first two areas of Heartbone Valley
- Added The Chariot tarot card to the game
- Added font to Dwarves in Vantage challenge
- Changed status message about shins to be universally applicable
- Changed the Empress tarot card number from 2 to 3
- Death tarot card no longer flashes text on screen during death sequence.
- Reduced the difficulty of the stat check to challenge Flare to a riddle contest from 40 to 35
- Reduced the difficulty of combat with the Revenant
- Steam tracking is enabled, allowing us to collect some basic stats about gameplay
Change log - Version 0.4.3.190529
- Logging using the Log button should now be functional. Logs will be stored under Documents/Golden Treasure/Logs.
- Open Log Folder button now works as intended on Mac.
- Pressing F4 will now open your local file explorer to the location of the saves folder.
- Tusksnort hunting ground in Part 2 now features Hatchlings as the main prey, with a percent chance to encounter a Tusksnort Giver.
- Clicking on the elemental gems of a Tusksnort Hatchling now opens up the Prey menu to the entry for Tusksnorts.
- Gem highlights in the combat tutorial now follow the wooden tray as it moves up and down.